
Only the world’s most ruthless Warden can contain the world’s most ruthless inmates. Design and develop your personalized penitentiary in Prison Architect.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best UK #79, worst BR #94 · 5 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 26 → 11.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 73.9Kreviews | 89% | — | $63.3M |
| $7.49−75% | 551ratings | 70% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1024 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
史上最残酷监狱?真给囚犯当爹当妈伺候,结果就是越狱或暴动,这已经不是普通的囚犯了,一定要重拳出击!
Prison Architect, a game where you're the warden, and your biggest problem is making sure your own prisoners don't kill each other. I've been playing Prison Architect since it first came out, long before it became part of the Paradox DLC machine. And honestly? It still absolutely slaps. At its core, Prison Architect is a management and simulation game where you build and run your own prison. You design the facility, manage your staff, keep your inmates alive and reasonably happy, and most importantly, try to stop them from escaping. And I absolutely love starting new prisons. You begin with a few basic cells and gradually turn them into a massive, fully functioning facility. You have to manage everything from electricity, water, food, and staff to security, finances, prisoner needs, and rehabilitation. The deeper you get into the game, the more complicated your prison becomes. And your inmates aren't just numbers on a screen. They have their own needs, traits, relationships, addictions, and criminal histories. Keep them unhappy for too long and things can escalate very quickly. That's where the game gets really interesting. You can provide education, work programs, therapy, drug rehabilitation, recreational areas, and all kinds of other programs to help your prisoners eventually return to society. Or you can just give them a workshop and make them build furniture and license plates all day. There's something incredibly satisfying about seeing your prison actually function. You set up work areas, organize schedules, assign guards, manage deliveries, and try to make everything run as efficiently as possible. Of course, your prisoners are constantly looking for ways to ruin your plans. Weapons and drugs can be smuggled into your prison, tunnels can be dug underneath your walls, guards can be bribed, and inmates can form gangs and alliances. That's where your security systems come into play. Cameras, metal detectors, guard patrols, armed guards, guard dogs, fences, checkpoints... you have plenty of tools at your disposal. But no matter how carefully you plan everything, something will eventually go wrong. A riot breaks out. Someone smuggles in a knife. A guard gets knocked out. You discover a tunnel halfway across the prison. And suddenly your perfectly organized facility looks like a war zone. And that's exactly what I love about Prison Architect. The game doesn't need to constantly throw scripted events at you to create memorable stories. You create those stories yourself. Every prison develops its own little disasters, successes, rivalries, and ridiculous situations. No two prisons ever feel quite the same. The sandbox is probably my favorite part. You can spend hours designing an incredibly efficient, perfectly organized facility or deliberately create the most dysfunctional prison imaginable just to see what happens. And somehow, both are equally entertaining. The game isn't perfect, of course. Some of the DLC decisions over the years have been questionable, especially after Paradox became involved, and the game definitely shows its age in a few areas. But the core experience is still fantastic. If you enjoy management, simulation, or strategy games, Prison Architect is absolutely worth a shot. Just remember: Happy inmates are less likely to stab each other. Usually. Cheers!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Dutch, Japanese +3 more
| $29.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Prison Architect is one of the most addictive management games I've ever played. At first, it looks simple, just build a prison and manage your prisoners. But once your prison starts getting bigger, things become much more complicated. You have to manage security, prisoners' needs, staff, finances, food, rehabilitation programs, contraband, riots, and escape attempts. What I love most is the freedom to design your own prison. You can build a highly secure facility, a comfortable prison focused on rehabilitation, or something completely chaotic. There are so many ways to play. The best part is that every decision has consequences. Build your prison badly, and you'll quickly find yourself dealing with fights, riots, fires, tunnels, or prisoners escaping. But once you understand the systems, this game can easily give you hundreds of hours of gameplay. 9/10 — Highly Recommended. "I only wanted to fix one cell block... and somehow I've been playing for 5 hours." 😂
everyone was angry and killing cops and overdosing and i couldn't figure out why. the only thing that fixed it was a room with a chessboard and a tv. 10/10 game
Game wont start ever since paradox was slapped on this game. don't buy, just look for some thing similar.
草你哥,打折前三天买的,♥♥♥♥
No. 1. It's from Paradox 2. They have updated their TOS to point out, in not so clear terms, you do not own your game. 3. If you attempt to play on a Mac, specifically Sonoma, you'll get an error message saying the file is damaged and should be thrown in the bin because the download date was not present. So no. Stay away. Buy Rimworld instead. Support Stop Killing Games
It's a great game. I got it in Early Access, long before Paradox got involved and played it back then until I had done everything the game offes. After building my perfect prison and escaping from it I had enough. But with Paradox now in charge I give the thumbs down. First order of business was to add DLCs and they just kept making more. I doubt anything that was made in the DLCs was so great, that it couldn't have been made by some hobby devs in the workshop FOR FREE. Instead Paradox sells each DLC for a couple bucks and just hopes to sell each of them a couple thousand times to pay the salary of whatever poor ♥♥♥♥♥♥ had to make those.
+Bir dakikan var mı? -Yaklaşık 5 senem var.
bu oyunu sevmeyen siktirsin gitsin
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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