
Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−70% | 6.8Kreviews | 84% | — | $1.2M |
| $29.99 | 19.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1025 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
본편만 하고 스토리만 본다면 추천 그런데 좀 깊게 파거나 dlc도 해본다면 비추천 유비소프트의 실수 라고 불리면서 재밌다는 평가가 있지만 거의 20년전에나 볼 법한 애니메이션 같은 연출은 이 겜에 대해 아무 생각 없다면 웃고 넘기겠지만 이겜에 슬슬 화가 나기 시작한다면 기분만 더러운 수준 떨어지는 연출로 느낄 듯 dlc로 넘어가면 이상하게 조작감이 매우 나빠짐 초보자도 쉽게 할 수 있는 스킵 기능과 거의 쓸모 없지만 안내기능 때문에 추천할 수 있지만 그렇다고 해서 딱히 재미를 느낄 만한 요소가 많지는 않은 듯 dlc 시작하니까 걍 똥 같아짐 dlc 시작하면서 이단 점프만 없애버리고 공중 대쉬만 남기고 이제 기둥 뒤로 넘어가는 기믹이 추가됨 왜 이런 건지 전혀 납득이 안 감 이단 점프를 없애면서 난이도를 올렸지만 넘어가는 기둥에서 미끄러지는 경우가 많음 재밌기보다는 조작감이 매우 나빠서 빡치는 경우가 더 많음 전투는 뒤로 갈수록 그냥 반응속도와 기믹으로만 점철되어 있어서 반속 때문에 굉장히 재미가 없음 기분 탓일지도 모르지만 240hz 모니터로 60hz 고정하면 갑자기 그냥 막무가내로 달려드는 경우가 많음 플레이어 마음대로 전투 난이도 조절시키게 만들어 놓긴 했는데 니들이 설계한 수준이 이상한 거 아님? 스토리가 재밌다면 추천은 하는데 스토리도 딱히 재밌지는 않음 똥겜 좋아하는 사람이 추천하는 갓겜은 결국 똥겜이 아닐까? 정말 재밌는 게임이라면 결국 알려지기 마련임.....
5/5
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Jul 26 → 9.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $29.99 |
| 309ratings |
| 84% |
| — |
| not modelled |
| $8.99−70% | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
目前游玩5小时,跳跳乐的难度与收益不成正比,游戏的传送点偏少,且没有回程技能,导致大量时间由于跑图
De los mejores metroidvanias que jugue
Good for a once through, but the story (although it gets better) is over all not grabbing my attention for the beginning and end and it is riddled with bugs when you pick up collectibles, the game crashes, and you can get yourself stuck in the map. The platforming and boss fights are good though, so give it a once through, but 100% completion or replay-ability is pretty lacking.
de base j'aime pas les jeux en 2D mais celui là est top. Que ce soit les combats, le parkour ou les maps franchement merci ubisoft.
The story wasn't anything special, but the gameplay was spot on. The puzzles and athletic parts are the best thing about the game. The pacing and raise in difficulty was spot on and i enjoyed the feeling of getting better and better. The fights (on normal difficulty) were challenging at first, but once my completionist gene took over it felt a bit too easy. You might enjoy the challenge of fighting more, if you don't search for everything. Overall: A game i will recommend over and over again. I loved it and enjoyed every 46 hours it took me to get to the end credits.
oof
非常优秀的战斗手感,阿尔达班自带的训练场能让玩家快速上手新技能,作为一个不爱用弹反弹反机制的人在这个游戏里面领悟了弹反的快乐,推荐如果有类银游戏经验的玩家至少选择英雄难度游玩,感觉稍微上点强度更能强迫自己去熟练战斗技能。作为喜欢跳跳乐的玩家,DLC体验下来感觉也很好,就是boss如果能再多一场就好了。可惜的是工作室解散了,很难有续作了。
GOOD
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
| — | 0 | — | — |
Related
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| $1.2M | 2.5K | 92% | $17.99 | |
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