
Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−70% | 6.8Kreviews | 84% | — | $1.2M |
| $29.99 | 19.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1025 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
真是一场酣畅淋漓的冒险啊,近十年最佳的跳跳乐,没有之一,跑酷关卡创意十足,难度适中,战斗爽快硬朗,美术简约明快,除了各个人物刻画比较单薄以外,作为一款剧情推动的平台跳跃类银来说几乎没有缺点。 再就是真的好遗憾啊,明明有那么多的时间回溯的元素,却没有续写老王子与时之沙的故事,而是做了个新的,哎。
Refunded. If you don't connected to Ubisoft Connect, you cannot play the game. WTF.
近年来的类银佳作,但离神作还有一些距离。 先说优点:量大管饱,画面奢华,手感出色。现在的史低价格我认为是很值得入手的,2.5D写实画风在类银赛道几乎没有对手,很多boss和小怪都有独特的处决动画,攻击和格挡的手感超级棒,还可以随时通过滑铲和跳跃打断。虽然只有一种武器,但有很多派生招式,动作系统有一定深度。最重要的是它开创了最伟大的设计——照相记录功能,探图找路舒服太多了。 但它的缺点我觉得也很大。一方面就是boss设计,感觉数量有点少,主线就只有7、8个。而且我感觉设计较好的boss就一两个,其它的很多都是粪招。你游的格挡弹反手感那么爽,升龙上挑空中连招那么爽,但为什么就没几个boss能弹刀呢(全是红招)?也没几个boss能被我上挑击飞呢(只有个sb弓箭手)?大型boss打起来只能翻滚偷刀,给我一种打只狼怨鬼的憋屈感。虽然很多boss战的动作和画面很华丽,但战斗体验不佳,打完只有解脱感没有畅快感。 另一方面就是太多谜之跳跳乐,但游戏的跑图手感又算不上好。尤其是那个扒墙没有任何反馈,导致我很多次以为扒上了但没扒上,角色的受击判定与环境陷阱也不明确。另外游戏的奖励机制也有很大问题,很多重要道具随便在路边就捡到了,但是超难跳跳乐的尽头只有一小块货币,配得感很不对等。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Jul 26 → 9.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $29.99 |
| 309ratings |
| 84% |
| — |
| not modelled |
| $8.99−70% | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好评,一是游戏具有优秀的美术,至少在及格线的剧情,丰富的战斗、演出和格挡与处决,中规中矩的地图和音乐,合格的能力锁和使用教学,总的来说是优秀的水平,且内容量很丰富。二是游戏有贴心的开局游戏难度设置(听说好像可以在游戏内调整,但我没有找到这个设置)、主线平台跳跃的辅助功能、图像保存功能、宝藏地图提示,很方便玩家进行主线和全收集,值得好评。三是游戏有与主线无关的极高难度的跳跳乐试炼和通关之后的boss挑战,游戏深度还是很可以的。 也有不太满意的地方,一个是老生常谈的育碧启动器问题,一个是游戏的跳跳乐难度很高,“难于登天”虽然说是支线但奖励是升级武器的矿石,也算是主线和成就必需的了,结果不能跳过就会很受罪,另外在电梯夹层的跳跳乐纯属背板,不断试错不断重来,整个流程保持一个很高压的水平,奖励还是没用的外观,虽然也正因如此我没有强求通关。再一个就是,主角的机动性实在太强了,有二段跳、冲刺、预留一个分身然后回到分身位置、钩索,导致游戏中后期的boss也同样具有很强的机动性,动不动就瞬移,飞天,大范围攻击,需要玩家熟练掌握自己的能力,否则就会觉得boss飞来飞去自己摸不到很没有交互体验。
并不是最好的类银,然而是最酷的! 综合能力解锁、回路、跳跳乐各种要素来看,本作的地图整体也就无功无过的水平,剧情也是非常经典(老套) 然而,其在战斗尤其是敌人设计上肉眼可见的堆了很多料,敌人的种类很多,而且基本上每个都有独特的动作以及主角的黄反动画。第一次介绍黄反时,萨尔贡是真帅啊,而且在默认难度下,我体感在前中后期的频率也控制得很好,不会让人感到厌烦。boss战则更不必说,每一个boss都有着特点鲜明的招式。 游戏不愧是育碧,人性化拉满了。拍照标记的功能简直可以说是太棒了!希望可以成为类银标配。虽然收藏品种类之多真的令人抓狂,不过这在类银中也不算什么问题了。比做不完的收藏更可怕的则是超难的跳跳乐挑战,但感恩制作组,游戏地图本身的跳跳乐明显更宽容。现在的我不想被游戏玩,挑战试了一关试了一小时没过我就果断放弃所有挑战了_(:з)∠)_。
More annoying and frustrating than fun. Why do I have to sit through these long flashy animations every single time I miss a dodge on a boss fight? While I like platforming challenges, a lot of them in this game are far too long. The white palace in hollow knight wasn't as difficult as some of these are. There's also way too much backtracking, the pace of unlocks feels off, and combat feels repetitive more than most games of this genre I've played.
Metroidvania molto piacevole da giocare, con meccaniche molto carine. Da fan della saga ho trovato molto piacevoli i riferimenti ai vecchi titoli (sia per le skin che il gioco ti offre sin da subito, che per la gestione della camera quando ci viene presentato un nuovo livello "rompicapo"). Comprato con i saldi a meno di 10 euro lo reputo un ottimo acquisto. Sono a piu di 45 ore e me lo sto gustando.
好玩
Ğ
二更:83%完成度打完了,还是给个好评吧,总体来说还是个好游戏,动作系统挺丰富的,难度设定也很合理(普通难度),有点挑战但是又能打,过场动画做挺好的,但是确实没有说继续全收集或者玩DLC的想法了。 一更:主线流程里的跳跳乐感觉都还行,但有几个跳跳乐真就一坨,你是纯平台跳跃游戏背板我可以理解(譬如蔚蓝),你一个类银游戏跳跳乐不能做到我边跳边反应下一步应该怎么做的,那就是做的不行。只给你0.5s的时间反应,甚至一些不告诉你下一步是什么,例如一些机关你要提前的放影子的,不然根本过不去,这种根本不可能目压,我请问呢?恕我直言,类银里不能目压的跳跳乐都是垃圾。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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