
Dash into a stylish and thrilling action-adventure platformer set in a mythological Persian world where the boundaries of time and space are yours to manipulate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−70% | 7.1Kreviews | 84% | — | $1.3M |
| $29.99 | 19.3Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 987 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Um dos melhores jogos da ubisoft nos ultimos anos, um metroidvania muito competente que adiciona muitas coisas novas para o gênero
♥♥♥♥ Ubisoft
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Jul 26 → 9.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $29.99 |
| 309ratings |
| 84% |
| — |
| not modelled |
| $8.99−70% | — | 95% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 987 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
普普通通,没什么惊艳的地方,能力获取过慢后期才有爽感,有些跳跳乐和解谜容易搞到红温,实在没东西玩了再来尝试
It's better than Silksong. I won't elaborate further.
作为经典波斯王子游戏,显然没有抓住波斯王子动作的精髓,是真的一点都没有 很多关卡机关的设计,是为了故意延长游戏时间而刻意设置的,关卡连续性做的稀烂,本末倒置
如果是喜欢跳跳乐轻战斗的类银爱好者,波斯王子绝对是值得品鉴的佳作!!!特别喜欢这部的画风和风景,演出效果也很足。官方自带外挂,可以自定义难度,不论是想只探索图的还是喜欢调高难度打boss的都能照顾到。全成就也比较好打,一周目就可以完成,不需要跟着攻略一步步走,后期可以买地图,每一张地图都有收集物提示,查漏补缺很方便。没有死亡惩罚,回复点很多,前期传送点偏少,后期可以实现回复点互传。主角的性能很好,可惜确实是轻战斗,所以在战斗中boss演出更足。剧情中规中矩吧,有一点反转,全成就需要购买dlc,dlc战斗很少,基本都是跳跳乐,难度比本体高一些,不过花点时间也能过。总之,喜欢跳跳乐的,真的值得一玩!
Para mí un 8/10. El gameplay muy fluido, los combates emocionantes y el plataformeo muy entretenido. La historia fluye muy bien y te mantiene enganchado. Para algunos puede no ser tan bueno lo "animesco" de algunas habilidades y combates contra jefes, pero me pareció bien llevado. No le pongo un 9 porque cada tanto tenía, no bajones de frames, sino congelamientos directamente, que repercutían negativamente en los combates y partes de plataformeo, dificultando el fllujo del momento, y mis especificaciones están bastante por encima de los requerimientos. Por eso, en general un muy buen puntaje, con pequeñas cosas para corregir (aunque los congelamientos son muy importantes)
狗日的存档丢了
Prince of Persia: The Lost Crown foi meu primeiro metroidvania e me conquistou pelo combate fluido, pelo parry, pelas habilidades e, principalmente, pela exploração. Gostei muito de voltar a áreas antigas com novos poderes, encontrar caminhos antes bloqueados e usar as imagens no mapa para marcar locais importantes. O visual me agradou por completo, a progressão com amuletos funcionou bem e os chefes foram desafiadores, especialmente o confronto final com Vahram. A história teve pouca importância para mim, mas também não atrapalhou. Meu maior problema foi a distância entre os pontos de viagem rápida, que me obrigava a repetir trajetos longos e irritantes. As lutas comuns também ficaram repetitivas, embora isso não tenha diminuído muito minha diversão. Terminei em 21,4 horas no PC, sem bugs ou problemas de desempenho. Paguei R$ 87,49 e considerei que valeu a pena. Foi uma boa experiência e uma ótima introdução ao gênero. Nota: 8/10
Nine sols if it were less good (lacked furries)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3M | 2.1K | 64% | $19.99 | |
| $1.3M | 8.8K | 79% | $5.99 | |
| $1.3M | 8.1K | 89% | $8.74 | |
| $1.3M | 2.2K | 88% | $20.99 | |
| $1.3M | 8.9K | 98% | $7.99 | |
| $1.3M | 2.1K | 87% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $452.8K | 986 | 83% | $19.99 | |
| $176.4K | 798 | 76% | $9.99 | |
| $4.5K |
| 114 |
| 77% |
| $2.49 |
| $2.3K | 35 | 69% | $2.99 |
| — | 0 | — | — |
| — | 0 | — | — |