
This is a special strategy game that combines Wargame and Roguelike. As the guider of the former ancestors, you revived and arrived. In the name of Star Envoy, you leave for the Human camp, and lead the warriors of different clans with talents and abilities to find the truth of history and disaster.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Traditional Chinese**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
国产战旗肉鸽天花板,同赛道还有《尼罗河勇士》《勇者之书》,不过此赛道过于冷门,使得下场都很惨,破产下架云云。工作室出完就光速开发《妖之乡》了,是个明智之举。 优势区间: 1.量大管饱,3个种族各5职业各30英雄,千鸟青铜甚至还有转职融合系统,数值相对平衡,几乎不存在单英雄玩法,低难度可以组成各种队伍构筑 2.ui美术优秀,大地图下面人物细节交流做得很棒 3.通过持有特定宝物进入特定boss房会触发特有boss战 4.有无尽模式,使极端bd发挥上限,玩成超级爽局 劣势区间: 1.虽然量大,但显然作品完成度大概只有0.9且存在明显职业优劣,远程职业高人一等 2.美术产能不足,多数英雄头像基本接头霸王,若处于当代开发使用ai绘图也不至于此 3.显然boss有对应的宝物事件,但只完成了9boss匹配 4.无尽模式只能让特有bd游玩,半吊子阵容会被打爆 完美阵容搭配: 九璃:6祭祀,兽化-野性协同-神算 千鸟:6猎手,三重箭-分裂箭-月刃 青铜:4青龙,过载-异化-回收
国单独立游戏刻板印象+1
Prime of Flames is a tactical roguelike RPG that is easy to play (minimal clicks) with interesting graphics and engaging skills to choose from at level up. The translation is atrocious, but you can figure out the mechanics of everything. It gets a little repetitive without a real story (or at least one that I can make sense of), but I like it.
Recommended for fans of turn-based tactics. Story is lacking but roguelike progression and a variety of units keeps the battles interesting. Bosses are gimmicky so can feel unfair but unlike many roguelikes you can retry battles or go level up without having to start a run over entirely. Plus there are 3 different factions with their own campaigns.
优点: 1、这游戏主线难度有一点,但是每个种族都有轮椅打发,千鸟武士变身帅,青铜高达数值高,九黎群殴猛,大家都有光明的未来,所以打起来还算畅通,主要难点还是在右边的无尽100层。我最喜欢的就是千鸟,可惜就是太脆皮了,前期贼容易暴毙,弓箭手输出是真的猛,加上能飞,无视地形真得爽。无尽100层用的千鸟6甲+武士飞机+能让人睡觉的刺客,前期勾一下,把甲士的降临+灾厄主宰+焦土+严寒领域这4个点了,基本上就没几个敌人能抗住3个回合。 2、画风比较狂野但是又好看,虽说远古时代的人不长这样,但是这画风看着还是比较舒服,给人感觉是贴合时代的。 3、这游戏的关卡可以随意退出包括boss关卡,不会消耗任何东西,防止你打不过进去直接死档,越到打不过的可以退出,迂回到其他路线上,变强之后再来挑战。 4、但是需要通关3次第七章拿到3个钥匙才能去挑战神明,有点4字游戏的既视感,还有后面是博士创造了神使,莫名有点想笑呢。不过隐藏关还是挺感人的,就犹如一步上古先民的英雄史诗,不管是什么困难,最终我们的祖先依旧凭借自己的智慧和力量,在大荒立足繁衍下去。 缺点: 1、地形美术设计很差,完全不知道哪里是路哪里是墙,只有走到过去才能发现能不能通过,但是人物会飞就无所谓了。所以大部分能飞的千鸟一族就成了我的最爱。 2、装备看不清等级,只有最高级的装备底色是金色,其他的都是差不多颜色,区分度真低,只能靠玩的时间长来区分。 3、如果出征了,想看图鉴是看不了的,除非放弃这一轮,好蠢的设计。 4、打败第七章各族族长居然没有成就,明明建模那么帅,强度也比前面的臭鱼烂虾强,隐藏关的铜胆巨像同理,不过它关乎最后通关的一个背景工具,也勉强有点用。 5、隐藏结局真不错,但是需要通关3次第七章,在第三次通关的时候才能进入隐藏关,然后你又得重新打3次第七章才能再进入一次隐藏关,而不是说只要我进去一次了,后续都开通,这个设定极其sb,故意恶心人的,不知道意义在哪。
Not sure why this is as positive as it is. I would say 5/10. English translation is quite mediocre and the gameplay is only OK. Definitely worth skipping in favor of other games.
千万别入手!!!试玩版玩玩就可以了。试玩版好玩,但正式版比试玩版只多出些没什么用的,连关卡难度也没什么变化。 看见那些杂七杂八的解锁项目了吧,没啥用!图腾血脉只能带一个,猎人小屋的装备携带要花石头也就算了也没啥用。还有那个什么解锁的宝物,也不过是加进了数十个宝物里,能不能用上还得看运气。唯一有用的,就是集市解锁的那些。 后面的关卡,本质上和试玩关卡没区别,没有难度上的提升。而关卡多出的挑战模式和征服模式,就只给敌人增加了一个随机特性,主要难度就是限制玩家。不能自定义初始队伍,也意味着解锁并使用的血脉随机给某个成员。不仅不能自定义队伍,连初始队伍是啥都得进入关卡后才能知道。要是不满意……携带的装备就白带了。 无尽模式更是啥也得不到,啥也不能带。
GG
下棋,好玩
Insanely time consuming but definitely pays out. The game provides an very extensive choice of characters and thus shapes every run into something unique, RNG initially feels like it plays a heavy role but as you experience more and more runs it feels relatively smooth even on the hardest difficulty. The starter item choices does help shape the initial early game but doesn't make it feel entirely reliant on it. The translation is just right to understand majority of the story with just a few sentences feeling off. Overall it was a wonderful game with just over 80 hours completion time and I doubt I'd fine a similar experience anytime soon.
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