
Enter the world of Akirion, a once peaceful land on the brink of extinction. Explore the forsaken lands, craft items, raise pets, and defeat pretas with your friends in VR! A hack-and-slash MORPG that puts the action right in front of your eyes.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pay to Win. Bad idea when, at present, the consumer pays for the game itself. Very grindy as well and this is coming from someone that has played and enjoyed the grindfest of korean games. On the plus side the graphics are good and it s a good concept. Developers - Have f2p with in game store OR 30 - 50 for the game not both. Thats just greedy.
I'v done my share of gaming, but I still class myself as a novice. This is only a few of my opinions on the game. The Graphics (VR) and game play is pretty dam cool. BUT, it takes more than that to be a good and popular game ppl will play for an extended time, and not just demo it and toss it. I think this game has potential (After a lot of fixes - which the devs appear to be doing) VERY overpriced atm. Includes free $90 worth of stuff?? If thats $90 worth, ♥♥♥♥♥♥♥♥♥, if your going to play this game, make sure you have a 2nd job or have a gamedaddy with an open credit card... ATM I do not recommend this game, there are grinding games and there are GRINDING games, this is a GGRRIINNDDIINNGG game, without a lot of areas to choose from to grind. Without co-op/group it gets boring quickly. Some of the mats are set to hard to get. eg: Complete areas in a certain time to get a certain mat, with co-op (which I dont think is working atm) I guess is ok, but solo runs a big nope. There are a lot of basic things that need changing. like just refreshing mats (show different mats) cost gold, then you still have to buy them?? WTF Leveling is too slow, definately needs speeding up. IMO it looks like they are setting this game up so you have to spend money to get anywhere. If a game is setup to buy ingame items witth real money that you HAVE to have to get anywhere, the game should be free to play - so atm this game goes in my RIPOFF list. If I had under 2 hours on this game I would be getting a refund. I'll probably update this in the future once the devs have sorted a few things.
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Languages: English*, Korean, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you came here looking for a satisfying Action RPG, in VR, then I'm sorry to say you're going to be disappointed. If you're super excited for any game in VR then maybe you'll be able to have some fun here, but honestly this is a shallow game that's fundamentally flawed. I've made a long video review, explaining why I don't think this game is worth your time available here, if you're considering buying this game then please take a look: https://www.youtube.com/watch?v=TOPgWnotbhE Here's the short-hand. You have three characters with three spells each and a basic attack. Despite only having three skills, the upgrade path for those skills is very basic and uninvolving. You only "level up" by completing main missions on their first pass, getting an unlock point. This means no levelling up mid-mission, and no exciting rapid levelling early on, unlike pretty much every other aRPG. Similarly, the loot system is tied to mission completion. No random drops. All crafting. All done by getting items tied to specific star ratings on mission completion. This means that you have to replay missions to get items with stupid names, like "Earring Ore", "Earring Leather" and "Earring Cloth" alongside a "Basic Earring Tool" just to craft a single, low tier earring. As I said, the video goes into more depth, but Preta is the perfect example of how trying to monetise every aspect of progression leads to a ♥♥♥♥♥♥ game. It's designed to either eat your time, or eat your wallet in order for you to progress. Your progression is absolutely tied to your item upgrades, so you can't just blitz your way through having fun, you are forced to interact with the awful crafting. I don't think patching out the microtransactions can solve the game, the issue is that at its core it was designed to waste your time and money. The gameplay isn't that fun. The theme is all over the place. The level design is a series of lazy indoor-and-outdoor corridors connected by teleporters. None of the things you've come to expect from an aRPG are present here. It's all diluted in a bad way.
So after reading lots and lots of reviews in the forums and watching videos I decided to purchase Preta and give it a shot for myself. The reviews to date have been more positive than negative but mixed none the less. Lots of people are comparing Preta to Diablo 3 and then throwing their toys out the pram when it turns out to be lower in comparison. Sure it takes a while to go through the tutorial and sure the crafting is very lengthy and at times can be frustrating due to the need to redo missions and not have random drops etc. However let me say that this game is fantastic!!!! and here is why. The amount of VR games from indie developers that are basic in quality and game play longevity is massive, however VR gamers lap it up in order to "support" the VR community all good and happy to see that. However the developers of this game have taken a very indepth gaming concept such as Diablo 3 and tried to make a VR/non VR game that appeals to the masses. Personally I think they have done a really good job. A VR game that has great graphics, really smooth gameplay, hardly any bugs at first early release launch, clear readable text on screen, focused skills progression, character progression and story line, multiple attacks. Due to the mining for materials the game play is extended as you have to repeat levels but it feels good doing it. This is by far one of the more indepth, exciting games to play. IS IT DIABLO 3 - NO and if you want that go and play it and be happy. IS IT WORTH BUYING - hell yes and you wont be disappointed if you buy it for something revolutionary and different that has the ability of shaping VR games to come. For all those people that say WHAT MAKES IT A VR GAME. Not every VR game has to be first person view. the level of immersion you get having the level all around you with the sound etc is by for more immersive than playing diablo 3 on my 4k flat monitor It makes me laugh that so many people will rush to go and buy Fallout 4 VR and Doom VR later in the year when they are simply VR demos of the larger game. Hell Doom VR is not even going to be the campaign of the original. Or people rush to buy Serious SAM and through money at them when they release a new game every week/month but then heavily shoot down developers such as these guys when they create Preta which in my mind can stand up against the best of them and I personally am looking forward to the updates and future releases. Thank you
About this game; The VR is comfortable, from what I have seen so far it's pretty fluid for movment. I've played a lot of VR games and would say it's a very safe bet to purchase this game. The early access title may worry some people since games on Steam don't always get finished but for this price... It's worth it even as is. In the future - I do hope the development team will come up with a unique idea to keep the game from story mode, and perhaps even add dungeons / mazes and outdoor adventures. A lot of the quests I have seen are around a 10 minute timer or less for completion, so it's gives you a break here and there to rest your eyes. It would be nice to see additional random maps but once again this is a fairly new release. If I had to say anything bad about this game - for me it would be that it is story driven. I like open world games where you can do what you want, without having to follow anything particular. That's me though...and a lot of people are driven by a story. The level system also seems to be driven by the latest story mode quests also. If this turns into more of a diablo style game, with it's own unique twist - in VR it will Rock for ages, with a lot of replay'ability!!! I had a couple issues and they were resolved very fast by the development team. There is nothing worse than playing a game that has no support. From what I seen so far this is not the case here, this team seems to be on top of things. Don't delay - grab your copy today!!!
This is a fantastic start to a vr game. You have to like grinding though to like this game. It is still in the very early stages and the devs are fairly responsive in the discussion boards. A lot of other reviews are commenting on the cash shop pay to progress features. These features are being reworked July 20th, so that many of the items will be bought with in game currency instead of cash. There are currently 3 chapters with what looks like 6-7 planned, as well as the raids. This is by no means a short game. With the grinding and 3 classes your looking at well over 100 hours to do it all with what's in the game today. The combat is also enjoyable with an emphasis on kiting and dodge rolls. There is good enemy variation and although the environments are limited the devs find ways to keep you on your toes with enemy formations and group synergy. Based on the changes that are being made with respect to the cash shop and the price of other short vr "experiences" this is a good value. But again expect to do a lot of mission repeats and grinding. The end game content currently consists of difficult group raids, and armor set collecting. I'm excited to see where this game goes.
As others pointed out I wish I could also submit a neutral review. As I'm mixed between an awesome upcoming game and a grind fest you have to pay to reduce such. The overall game elements are great and I can't wait see what more the devs add. it's still early and they have good potential ahead. I'm really hoping they change the direction of the IAP route. I want to see this game succeed but I can guarantee you if they go down the route it's on now they will fail hard. The community is just too small for this in general, you will be eaten alive. I think the base game is worth the 30 bucks and I overall enjoy the game. For this I give a thumbs up. If the direction of the IAP does not change to make it less of a grind fest to proceed. I'll have to change my review. Here us hoping in a month or less it still stays blue.
I think that this is a great game overall but in order for me to keep playing it, all the multiplayer options mentioned in the description have to be added asap. Not sure if I can wait for final release. I just think it would be better this way. Raid multiplayer is not enough right now and it's hard to find others playing. When you put a game out like this you have to go for it all. Give as much goodies as possible or people will get bored quick. I would recommend getting this game once it's released officially but right now there's just too much missing that's promised later. You want people to grind and pay for stuff in game but you left out a very important feature multiplayer. It would be much better grinding with others.
If you don't own VR even though they claims VR is totally optional, don't bother as you'll be stuck with worst camera control possible. This game came out as isometric mobile game way back (it looked better than this I think) and it didn't do well so now it's here. I refunded right away after playing for not too long because of that reason. I do not think that this game really needs VR unless they make it first person or some sort. Don't let my 0 hours fool you. I did play this game when it launched and did not like it very much.
50시간은 커녕 질려서 더이상 못하겠네요 무슨 모바일 스타일로 현질 유도가 가면갈수록 심합니다 똑같은 패턴의 적들 똑같은던전 담마을로 넘어가려면 개 노가다의 연속 스킬하나 배우는것도 귀찮고 재료를 모아야 장비를 만드는데 (장비 안떨어짐 재료모아 만듬) 무한 개노가다의연속 더이상은 버틸수가없네요 일단 현질 유도에서부터 정떨어짐....아 그리고 똑같은 마을 똑같은 배경의 광산만 5시간은 한거같음 ㅋㅋ ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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