
Do you hear that? Sounds of classical music and an arrow rushing by. Burst your way through the enemies inhabiting on different game levels and come out a winner. Remember, all in your hands — a bow and a chance to survive...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Гра мені встигла одночасно і сподобатись, і зробити так, щоб я люто з неї горів Поєднання Superhot та лука зі стрілами досить прикольне. Взагалі, стріляти з лука у VR це щось особливе в будь-якій грі Але як можна було зробити темні маловидимі стріли на фоні темних локацй?.. Це стосується тих стріл, які летять в тебе! Скільки разів було так, що я вбив ворога, він був далеко і я просто не вгледів, що він встиг запустити стрілу у мене, коли вже переключився на інших ворогів...І далі знову рестарт всієї послідовністі частин рівня В момент, коли я прям з цього дуже сильно згорів, гра різко скінчилась і я побачив фінальні титри. Трохи більше години на те пішло. Так що найс :) На один активний вечір
10/10
Just wanted to post a positive review on the experience! While the campaign is relatively short, I still think this is a worthwhile experience that people trying to get the most out of VR will enjoy. What you see is what you get game play, very minor issues in rare instances with enemy feedback ((A few enemies take multiple arrows, Don't be discouraged!)) , and general minor comfort issues, all easily overlooked in a compact "Kill two days on and off playing" experience. The serenity is exceedingly nice. Strangely de-stressing. Enjoy!!
Disclaimer: I've received this game for free via Curator Connect. Presentiment of Death is SUPERHOT plus archery minus guns and punches. It's short and has quite a lot of flaws, but it's really fun to play. Mixing slo-mo and archery is a great idea: it allows to focus on precision rather than just spamming arrows. Almost every other VR bow and arrow experience turns into minigun simulator in the late game, but here you can actually take time to aim. However in the campaign mode you will have to aim BEFORE you draw an arrow, since the time only slows down when you are not drawing. It is a bit of a weird design decision and it is reversed in Arena mode, that was released later, so there is a chance they will do the same change for the campaign. Projectile physics are almost non existent, but most targets are close enough to not notice that. Bow handling lacks customization, but it is decent with default settings. Combat is frantic despite the slo-mo, with enemies swarming all around, and it requires big playspace for roomscale movement. The game could have used some sound or visual telegraphing for incoming projectiles and melee enemies: currently everything is almost silent until you get hit in the back out of nowhere. Also player's hitboxes are way too big, so it is possible to get struck by something that clearly did not have touched you. Visuals are ok, but not nearly as good as screenshots from the Steam page suggest. Optimization also seems to be lacking, since 6800 XT was spitting fire during my playthrough, despite being well above recommended hardware requirements. Works on Reverb G2
Лично мне игра понравилась, очень напоминает Superhot.
While it is slightly short for the price, being without a real storyline, the game does a great job of scratching that SuperHot VR itch. Backgrounds and environments are a bit darker than desired, and I ran into some frustrations with bow mobility near the end. Other than those, it is a fun title that knows what it is.
Abandonware, do not touch.
I couldnt figure out how to shoot arror, for a game that does only that its a bit of problerm.
Good enough but I expected more. VR games with bows are my favorites. And SuperHot was awesome. I expected double pleasure. But bow mechanics isn't cool in this game. The time is passing when you are aiming. And it sucks. It pushes you to make a shot without correct aim and you just spamming enemies with a lot of inaccurate shots. Visuals and music are good. I finished a game in an hour :(
Satisfying bow mechanics, pleasant classical music and a good reason to stand up a move a bit. But keep in mind, you need at least around 2m radius of free space around you dodge projectiles comfortably
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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