
Do you hear that? Sounds of classical music and an arrow rushing by. Burst your way through the enemies inhabiting on different game levels and come out a winner. Remember, all in your hands — a bow and a chance to survive...
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
该vr游戏对狭小空间支持不佳 我的游玩空间只有一平米多一点 而敌人攻击判定过大 无法顺畅地游玩 另外 虽说是源自superhot的时间减缓理念 但是这游戏却把拉弓瞄准的时间也算作攻击时间 玩起来非常难受 我已经申请退款了 不推荐
Haven't played a ton, but so far I'm having fun. For someone with chronic fatigue, getting mild exercise through something like this is a whole lot easier than actually working out. My only complaint so far is that grabbing the axes seems to be very inconsistent. Feels like about half the time they just phase through my hand. Overall, I would recommend, especially for this price point.
The best bow shooting mechanic i have seen, nice music and graphics and then the rest... It feels like an early access: [list] [*] catching enemy weapons works 50 % of time [*] when you finally catch it - you cannot deflect incoming projectiles [*] it is unbelievable how inaccurate is player's hitbox - projectile miss you by 0,5 meter and still hits you [*] a couple of bugs like getting stuck in slow motion without ability to shoot [/list] [hr][/hr] All in all greatly wasted potential, yet with some patches easily fixable.
The idea was good, but the execution was bad. Your Hitbox does not work properly, so even when the axe is 50 cm above me, I can get killed. And this kills all the fun and makes the game tedious. The game is heavily inspired by the superhot by the way.
Очень посредственно и местами раздражающе корявыми хитбоксами.
мне не понравилось. Криво как то работает, стрельба только из лука напрягает. время идет когда целишься.
I found this game on an Oculus reddit thread, checked out the trailer and figured, why not? I absolutely loved SuperHot, I practice Archery and hunting and love Classical music, it's like this game was made for me! Very similar to SuperHot but I really like what I've seen so far, no I don't have many hours, kind of saving myself to put a good day into,. Also I noticed the Devs have updated the game more than once recently, so they are active. Really nice game I'm giving it a solid 9/10
Hand angle wrong with wands.
Без вставок, без обучения, отсутствие настроек и возможности ходить, косые ловли топоров и тем более их закидки обратно... всё это сильные минусы. А в общем прикольная игра. после мб изменю отзыв
Disclaimer: I've received this game for free via Curator Connect. Presentiment of Death is SUPERHOT plus archery minus guns and punches. It's short and has quite a lot of flaws, but it's really fun to play. Mixing slo-mo and archery is a great idea: it allows to focus on precision rather than just spamming arrows. Almost every other VR bow and arrow experience turns into minigun simulator in the late game, but here you can actually take time to aim. However in the campaign mode you will have to aim BEFORE you draw an arrow, since the time only slows down when you are not drawing. It is a bit of a weird design decision and it is reversed in Arena mode, that was released later, so there is a chance they will do the same change for the campaign. Projectile physics are almost non existent, but most targets are close enough to not notice that. Bow handling lacks customization, but it is decent with default settings. Combat is frantic despite the slo-mo, with enemies swarming all around, and it requires big playspace for roomscale movement. The game could have used some sound or visual telegraphing for incoming projectiles and melee enemies: currently everything is almost silent until you get hit in the back out of nowhere. Also player's hitboxes are way too big, so it is possible to get struck by something that clearly did not have touched you. Visuals are ok, but not nearly as good as screenshots from the Steam page suggest. Optimization also seems to be lacking, since 6800 XT was spitting fire during my playthrough, despite being well above recommended hardware requirements. Works on Reverb G2
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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