
Do you hear that? Sounds of classical music and an arrow rushing by. Burst your way through the enemies inhabiting on different game levels and come out a winner. Remember, all in your hands — a bow and a chance to survive...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 62reviews | 74% | — | $16.8K |
| $14.99 | 49ratings | 65% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Гра мені встигла одночасно і сподобатись, і зробити так, щоб я люто з неї горів Поєднання Superhot та лука зі стрілами досить прикольне. Взагалі, стріляти з лука у VR це щось особливе в будь-якій грі Але як можна було зробити темні маловидимі стріли на фоні темних локацй?.. Це стосується тих стріл, які летять в тебе! Скільки разів було так, що я вбив ворога, він був далеко і я просто не вгледів, що він встиг запустити стрілу у мене, коли вже переключився на інших ворогів...І далі знову рестарт всієї послідовністі частин рівня В момент, коли я прям з цього дуже сильно згорів, гра різко скінчилась і я побачив фінальні титри. Трохи більше години на те пішло. Так що найс :) На один активний вечір
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Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Disclaimer: I've received this game for free via Curator Connect. Presentiment of Death is SUPERHOT plus archery minus guns and punches. It's short and has quite a lot of flaws, but it's really fun to play. Mixing slo-mo and archery is a great idea: it allows to focus on precision rather than just spamming arrows. Almost every other VR bow and arrow experience turns into minigun simulator in the late game, but here you can actually take time to aim. However in the campaign mode you will have to aim BEFORE you draw an arrow, since the time only slows down when you are not drawing. It is a bit of a weird design decision and it is reversed in Arena mode, that was released later, so there is a chance they will do the same change for the campaign. Projectile physics are almost non existent, but most targets are close enough to not notice that. Bow handling lacks customization, but it is decent with default settings. Combat is frantic despite the slo-mo, with enemies swarming all around, and it requires big playspace for roomscale movement. The game could have used some sound or visual telegraphing for incoming projectiles and melee enemies: currently everything is almost silent until you get hit in the back out of nowhere. Also player's hitboxes are way too big, so it is possible to get struck by something that clearly did not have touched you. Visuals are ok, but not nearly as good as screenshots from the Steam page suggest. Optimization also seems to be lacking, since 6800 XT was spitting fire during my playthrough, despite being well above recommended hardware requirements. Works on Reverb G2
Superhot with archery is so much fun. The graphics and music are perfect for this type of game. The enemies don't move fast until you pull the bow back and fire. They stay still like in superhot till u move. It works really well and it can difficult at times. I was moving all over the place and its a very physical game. Available on quest or steam. It's a must play game. https://youtu.be/7sHM66lRruw
Good enough but I expected more. VR games with bows are my favorites. And SuperHot was awesome. I expected double pleasure. But bow mechanics isn't cool in this game. The time is passing when you are aiming. And it sucks. It pushes you to make a shot without correct aim and you just spamming enemies with a lot of inaccurate shots. Visuals and music are good. I finished a game in an hour :(
Like superhot But worse in every way but the Classical music. Hands in a funny angle no real time to aim the shots due to the blank face group's speed walking whenever you draw the bow. Many times Would have been better off just punching them in the forehead. Will refund. Ps. Xocus sounds like a Spell.
A couple of hours of great fun, i totally suggest it.
I couldnt figure out how to shoot arror, for a game that does only that its a bit of problerm.
Just wanted to post a positive review on the experience! While the campaign is relatively short, I still think this is a worthwhile experience that people trying to get the most out of VR will enjoy. What you see is what you get game play, very minor issues in rare instances with enemy feedback ((A few enemies take multiple arrows, Don't be discouraged!)) , and general minor comfort issues, all easily overlooked in a compact "Kill two days on and off playing" experience. The serenity is exceedingly nice. Strangely de-stressing. Enjoy!!
10/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $2.2K | 6 | 83% | $14.99 | |
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|---|---|---|---|---|
| $16.8K | 593 | 95% | $1.99 | |
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| $16.8K | 136 | 82% | $6.99 | |
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| $16.8K | 59 | 93% | $19.99 | |
| $16.8K | 162 | 89% | $6.39 |