
Do you hear that? Sounds of classical music and an arrow rushing by. Burst your way through the enemies inhabiting on different game levels and come out a winner. Remember, all in your hands — a bow and a chance to survive...
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Prepare to have your mind blown with 'Presentiment of Death', a virtual reality game that rivals the thrilling gameplay of 'SUPERHOT'. Gameplay: https://www.youtube.com/watch?v=oQ7LjWhSZOs Like 'SUPERHOT', 'Presentiment of Death' incorporates the innovative concept of time manipulation, allowing players to strategically plan their moves and execute them with precision. The game takes this mechanic to a whole new level by using the bow and arrow, immersing you in a world where every arrow shot counts. The accuracy and realism of the bow mechanics are unparalleled, making you feel like a master archer. The classic music that accompanies your intense battles adds an epic cinematic touch, heightening the excitement as you release each arrow. https://www.youtube.com/watch?v=t1jl4SXURlY The graphics in 'Presentiment of Death' are also worth mentioning. The environment is rendered beautifully, with stunning details that transport you to dystopian levels full of mystery and danger. The level design is well thought out, and each stage presents unique challenges and opportunities for strategic gameplay. 'Presentiment of Death' is a must-play VR game that offers an unforgettable gaming experience. Its similarities to 'SUPERHOT' make it a worthy contender in the genre, while its superb archery mechanics and classic music take it to new heights. Get ready to become the ultimate time-bending archer and immerse yourself in this thrilling adventure!
The initial premise of this game is good. Superhot with Bows. But then its not. The time not only moves fast when you move but also when the bow is drawn. This way you dont have time to properly align your shots. Also with my Controllers the Hand is slightly rotatet and it feels bad to shoot. This is a general problem with the game since it has 0 options. Where usually 99% of VR Games have settings for Hand-offset, rotation and angle. This has nothing. No graphical options, none. In the game you can grab Axes the Enemy throws at you. Well you could if it the implementation would be completely awful. You actively have to look at the axe to see when your Hand is at the exact point where a little icon appears that you are able to grab it. That point of grabbing the axe is insanely precise. So you cant just grab the axe in the corner of your eyes. Nope, not gonna work. You have to figure the absolut precise pixel perfect point or it wont work. Also the Hitboxes are more then iffy, you can perfectly duck under a Axe thrown at you just to die. And when you look up you see the axe 2m above your head still triggering your hitbox. The Premise of the game is great...but its complete integration of the controls and movement and basically verything is just not done well or any usual quality standars of any VR Game. I hope they make the game playable in a enjoyable state in the future.
Refunded after a couple of minutes. The bow has no weight and is incredible janky in your hand. Aiming has a weird off-set so any experience you have in other games with bows only works against you. The speed increase/decrease doesn't create excitement, it just means that you need to fire your arrows directly after drawing.
the game looks great but lack a small details that makes it unplayable. the game doesn't have VR options, so basically my height keeps going or too high or almost on the floor. I can't turn my view with the controller (which would be a easy setting to be added) so I can't play it in small physical spaces.
Un juego que es simplemente una mala copia, intenta ser 2 juegos a los cuales no llega ni a los talones, incluso falla como juego de arco, el apuntado es solo con la mano izquierda, muy precario para un juego de 20023, además de eso no tiene identidad. Solo lo jugue 13 min y lo devolvi. No suelo ser tan exigente con los juegos de vr, pero 1k no lo vale, ni tampoco mas de mi tiempo.
Gran tributo al clásico SuperhotVR, esta vez, arco en mano. Jugabilidad, adictivo y con unos gráficos muy efectivos. Derrota a tus enemigos a ritmo de los clásicos. Recomendadisimo https://youtu.be/k9xJYDMdGvQ
The idea is clearly inspired by Superhot, with the difference of using arrows and that the time slows down when you span the bow instead of when you move. The good; [list] [*]the "Superhot" time speedup/slowdown if fun and should be a genre on its own [*]I had fun playing it [/list] The bad; [list] [*]its short (70 minutes); [*]the physics are lacking; [list] [*]if you catch and throw an axe; it won't spin but will just float straight to the target; [*]when you shoot an arrow it won't descend because of gravity, but will keep going straight ahead; [*]it doesn't matter how hard you pull the bow; it has only two levels; not hard enough so it won't shoot or hard enough so it will fly to infinity. [/list] [*]the flying "drones" can be somewhat hard to see in dark environments. [/list] I want to give it a negative review because of the lacking physics (realy want a proper bow), but I did have fun so give it a positive review.
Девайс: Meta Quest 2 Гра не погана, але занадто коротка. Ідея і задум чудовий (запозичено у СУПЕРХОТ), але можна було розвинути далі, досить перспективна ідея, чого нажаль не відбулось. Є челлендж і цікаві рівні, але здебільшого все зводиться до одного - вбий найближчих (важлива послідовність) і попади в найдальших (ухилившись від снарядів). Це досить легко, і піде не більше кільки спроб на кожен рівень, щоб запам'ятати послідовність. Є арена мод, де ви можете стояти проти хвиль ворогів, але мене не зацікавив. Рекомендую за наявності "зайвих" коштів, чи знижки
Controller position is off. This makes it impossible to instinctively aim. This is really bad when having the bow drawn causes time to speed up. IF it only went faster while drawing (pulling it back) that would be _fine_ but it's really awkward. The levels neither have a consistent orientation, nor do they follow you properly. They don't even follow the "next level block" - There is a reason SuperHot VR has the little pyramid - it gets you positioned and oriented correctly in the centre of your playspace. This game does not do that. If these two things were sorted out, I'd come back to this game, and probably recommend it, at least from what I've seen so far, but these are a bit game-breaking for me.
I dont really get how classical music relates to this game other than the fact that its just music. Was hoping sound effects would have notes or something but its really just music that plays over the game. The game is very barebones almost like early access. There isnt even a tutorial. The levels are all laid out super awkwardly and not very fun? I love bows in VR and bought the game soley for the bow. HOwever, the bow feels clunky, you cant even fully extend the arrow to release without the character model stopping halfway. There is no aiming system (could be skill issue). The graphics for a PCVR game is very barebone as well. The enemy animations are clunky as well. Screenshots of the game show much better graphics than what you actually play as well. Save your money for now. Maybe after some time it can be worth buying
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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