
KEEP OUT is a horror puzzle adventure Game. Players explore Devota Hill by manipulating Mr. M in 3d side scrolling views. Survive from all threats. You are the lord of toys. With all your toys paying attention to you, think only about salvaging the world of threatened toys!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Korean
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] Симулятор таскания коробок.[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2567526757 [code] Время прохождения - 1 час. [/code] ✅[i] [b] - ГРАФИКА.[/b][/i] Выглядит игра очень круто визуально, над текстурами хорошо поработали. Объекты из заднего фона, издалека летят в экран. Это необычно, я не знаю платформер, в котором бы использовалось что-то подобное. Например, вдалеке едет машина, потом переворачивается, и кубырем летит в тебя + отвалившиеся колёса летят в экран, и вот ты уже под этой машиной бегаешь. Собака с заднего фона бежит и тычит рожей тебя в экран. ✅[i] [b] - ОДИН ДУБЛЬ.[/b][/i] Вот ты в лаборатории, вот ты под водой, вот на шоссе и никаких экранов загрузки. Экран загрузки только после смерти. ✅[i] [b] - ЖЕСТОКОСТЬ.[/b][/i] Машина сбивает собаку, ворона врезается в стекло и её голова в смятку, рука исколотая гвоздями. Выглядит круто для игры. ❌[i] [b] - ГЕЙМПЛЕЙ.[/b][/i] Для игры нужны 5 кнопок. WASD + E. Весь геймплей это прыжки, карабканья по лестницам и таскание ящиков. Разнообразие нулевое. ❌[i] [b] - КАМЕРА.[/b][/i] Главный враг. Зачем так сделали, тестировали ли вообще её, и если да, то посчитали что это нормально? Какие-то объекты с переднего фона по типу коробок/столбов регулярно закрывают собой персонажа и ты не видишь где он. Это не было бы бедой, если бы в данной ситуации контуры героя подсвечивались сквозь объекты. Когда подходишь к краю, камера так фокусируется, что не видишь что находится внизу, и прыгаешь - по итогу либо перелетел либо не долетел. ВСЕГДА, КАЖДЫЙ РАЗ прыгаешь на интуицию. ❌[i] [b] - УПРАВЛЕНИЕ.[/b][/i] Не отзывчивое. Персонаж порой не цепляется за лестницу, постоянно соскальзывает с краёв объекта вниз. ❌[i] [b] - БАГИ.[/b][/i] Несколько раз встречал баг с верёвкой, когда персонаж прыгал сквозь неё, и приходилось перезаходить в игру.
The controls are horrible, and the game is clunky. There is one part at the end that was more of a "broken bit" than a challenge. Wait for them to fix up the issues before buying it, and definitely get it only when heavily discounted.
This looked fun, this looked intriguing, and for what it is, I guess it's kind of fun. Reminds me a lot of "Inside" or "Limbo". However, unlike the other two, this game is more frustrating than fun. It has bad checkpoint design, very ugly graphical problems, cheap traps, and puzzles with otherwise obvious solutions being too well hidden without enough of a hint for them, particularly in the...water filled areas of this game. What little hints at a story are intriguing, but otherwise lose their appeal rather quickly when the game tries to be more scary than fun and fails at both. I get the sense this game really wanted to channel Little Nightmares but didn't have enough time and work put in to match that quality, not that I expected too much.e As it stands, can't recommend it too much, just wasn't very fun.
Full Play through here (once it uploads my internet is trash): https://youtu.be/8XOPUHwUeK8 I do really recommend this game, but I think I enjoyed the play of the demo I tried a bit better. I love that there's more levels and more story but the full game has so many more frustrating mechanics i.e. having to ledge grab constantly, the swinging ropes are just flat out frustrating, having to do things perfectly to avoid some enemies there's not much forgiveness for error which is rough. The demo version I played seemed more focused on puzzle solving than platforming skill this is the opposite it has puzzles, but by the time I get to them I'm so annoyed by getting destroyed I can't even enjoy them. This felt more like a race to get to the end to see the story than an enjoyable experience it felt no where near as clean as the demo because of the new mechanics in the game, also there's a bunch of gotcha moments where you have no idea something is about to kill you and you get dunked so you have to replay a section just because there's a new mechanic or enemy you had no idea or warning about. I think the dog scene in the trial was much better as well. I don't know if the story was underwhelming or I was just so frustrated by the game I was really expecting more. The graphics are absolutely phenomenal. It has some pretty good scare moments. The story was interesting even though I'm still in the middle between the story being pretty good and underwhelming. The game does work and the puzzles if you're not frustrated while completing them are super neat and take some thought. Overall still a really good game and worth the 20 dollar price point even though it's a bit short.
무수한 도망 끝에 도달한 장난감 세상의 실낙원 2044년이라는 가상의 먼 미래를 배경으로 장난감들의 군주인 Mr. M을 조종해 인간들의 손아귀에서 벗어나야 하는 공포 분위기의 횡스크롤 플랫포머 게임이다. 특유의 3D 그래픽과 사운드는 무난함 이상의 퀄리티를 보여주며, 퍼즐의 완성도가 대체로 뛰어나고 공포 분위기 연출도 괜찮다. 다른 평가에 적힌 것과는 다르게 치명적이다 싶을 만큼 심각한 버그는 없다. 다만 최적화가 조금 아쉽다. 킵 아웃의 퍼즐과 플랫포밍은 대체로 단순하면서도 간결하게 디자인돼있는 모습이다. 대부분의 구간은 대체로 동선이 그리 길지 않고 상호작용이 가능한 오브젝트의 수도 적어 오래 고민하지 않아도 해결책이 떠오를 정도다. 갑자기 튀어나오는 함정들이 종종 배치돼있는데, 이는 공포 분위기 조성과 더불어 플레이어로 하여금 다른 해결책을 강구하게 만드는 역할을 잘 해낸다. 그 밖에 앞뒤 퍼즐이 부드럽게 이어진다는 점도 인상적. 다만 일부 구간의 난이도 조절과 퍼즐 디자인이 조금 아쉬운데, 수중 구간은 해결 방법이 조금 생뚱맞은 감이 있고 마지막 악마손 구간은 좋지 않은 최적화가 어우러지며 난이도가 비정상적으로 상승한다. 한편 작은 장난감의 처절한 여정을 담은 스토리는 주요 순간마다 드러나는 좋은 연출로 일정 수준 이상의 몰입을 유지한다. 확 놀래키는 연출로 공포를 극대화하거나 기계 소리나 발걸음 소리 같은 효과음으로 긴장을 고조시키는 등, 연출을 통한 이야기의 완급 조절은 제법 준수한 편. 하지만 각 상황에 대한 설명이 부족하고 맥락이 부드럽게 이어지지 않아 이야기 서술은 다소 모호한 감이 없잖아 있다. 이를테면 스팀 상점의 게임 소개에는 2044년을 배경으로 장난감 군주의 이야기를 담은 게임이라고 적혀있는데, 정작 게임 상에서 이를 알아채기가 쉽지 않다. 여기에 스토리의 개략적인 흐름은 그럭저럭 추론이 가능한 수준이지만, 결말의 내용이 조금 애매하다. 플레이타임이나 컨텐츠에 비해 가격이 조금 비싼 감은 있다. (더군다나 스팀 출시 이후 반년이 넘게 지났는데, 에필로그는 아직 추가되지 않은 것으로 보인다) 그래도 호러 분위기의 퍼즐 플랫포머로써는 나름 괜찮은 완성도를 자랑하는 게임이고, 일부 구간을 제외하면 크게 헤매거나 부조리하게 느껴질 순간도 잘 없다. 플랫포머 계열 게임을 선호하는 이들이라면 무난히 재밌게 즐길 수 있을 것이다. https://blog.naver.com/kitpage/222476235090
Ma petite vidéo sur le jeu si vous préférez: https://youtu.be/BbXCCviNp6M [h1]INTRODUCTION :[/h1] Dans KEEP OUT, vous incarnez un petit jouet qui doit sauver son monde face à des humains sans pitiés ! [h1]HISTOIRE : 40%[/h1] Comme beaucoup de choses du jeu, il y a du potentiel mais il est inexploité comme par exemple cet aspect. Il pourrait y avoir une bonne intrigue mais rien, il y a juste une petite scène finale qui paraît importante mais si on ne lit pas ce qui est marqué sur la page Steam on ne peut comprendre ce qu'il se passe. [h1]GAMEPLAY : 70%[/h1] Différentes mécaniques présent pour une durée de vie d'environ 3h si on se débrouille bien (ce qui n'est pas mon cas). On peut "conduire", nager, sauter, tirer et se balancer par exemple et c'est vraiment agréable ! KEEP OUT a comme promis une part d'horreur à des scènes où on ne s'y attend pas donc de ce côté c'est très bien. [h1]GRAPHISMES : 50%[/h1] Je ne comprends ce que le développeur a fait... Il y a un très gros potentiel graphique et c'est gâché par une qualité médiocre que l'on peut apercevoir également sur les screen sur la page Steam. Très déçu car les décors sont très très bien fait. [h1]PC REQUIREMENTS : 70%[/h1] KEEP OUT n'est pas très bien optimisé mais cela va encore, en tout cas [url= https://steamcommunity.com/sharedfiles/filedetails/?id=2468523573] ma configuration [/url] le fait assez bien tourner. [h1]BUGS : 90%[/h1] Quelques bugs graphiques. [h1]CONCLUSION : 64%[/h1] Malgré ma note des plus défavorable, je recommande quand même le jeu car il est plutôt plaisant même si l'aspect narrative et graphique est totalement gâché. KEEP OUT ne recevra probablement plus de mises à jours mais il reste correct même si je vous le recommande avec une petite réduction.
그래픽도 좋고, 배경음악도 긴장감 있고, 퍼즐도 난이도도 괜찮음. 깜놀, 공포 요소는 초반에 많다. 특히 브금 때문에 뭐 튀어나올까봐 겁나 긴장함.... 평가에 버그가 많다고 하는데, 버그가 수정되었는지 나는 경험하지 못했다 나름 게임에 배경이나 인물 설정도 자세하게 있는 것 같지만 게임 플레이 시에는 그닥 몰라도 상관 없음ㅋㅋ 처음에는 주인공 캐릭터가 못난 검정콩 같았는데 하다 보니까 귀여웠다 참고로 후반 손 부분에 대한 이야기가 많은데 손이 뻗어져 나올때는 무조건 걸리지만, 바닥을 더듬더듬 할 때는 옆을 지나가도 괜찮다 이것만 알면 통과 쌉가능 국산 인디게임이 이정도면 완전 갓겜 추천 따봉 다들 해보면 좋겠다
Bought this game with my love for little nightmares in mind. However while little nightmares was able to capture a gruesome nightmare in the warped eyes of the youth, this game managed to capture what fully grown game developers would assume to be scary for a child. The controls? are awful. The amount of times my lil prince guy committed hilarious suicide while climbing up a ladder was frustrating. The directions? not clear enough and once figured out left me in irritation rather than a legit sense of satisfaction for solving the puzzle. Plot? I have to say the concept for this game is amazing, the moments I loved was beginning. I was genuinely under the assumption there was some virus loose and the toys was symbolic representations. However the ending result of.... robots and killer toys left me more empty and felt the story could've had large potential. The price? not worth the time you poor into a short game like this. You're looking at 2 hours tops, that's not even sonic forces level of short. Overall? I could not recommend this and the replay value? is not there. I played it just now and have no reason to play again. There's no secrets I can find, no collectables, no multiple endings. If you want a little nightmares game? just buy little nightmares. This one is a skip unless the there's a sale for 70% off.
This is more of an thumbs sideways review. For starters, certainly not worth it full price. It's short, a bit janky, but it's an interesting take on the platformer with an interesting enough story told through visuals only, and a couple of good horror moments. But it's short, and the runtime was unnecessarily padded out by an abysmal section near the end where you're trying to dodge grabbing hands. The hitboxes of the hands, combined with the angle of the camera (which isn't changeable) make this section an absolute nightmare, so I was very glad the game ended shortly afterwards before more of that nonsense appeared. Also a word of warning, it's not complete either - there's a defunct 'Epilogue' button which never unlocks, so proceed with caution.
I've spent a long time debating my feelings on this game. When I first saw the demo and some of the artwork, I really thought this would be an amazingly fun game. But, instead, it mostly fell flat. While the visuals are pretty *chef's kiss* beautiful... the gameplay and actual storyline (if you can call it a storyline?) was unfortunate. So many points were boring and beyond the few "EEP" moments in the beginning, once you recognize the sounds or enemies it's just dull and repetitive. The game doesn't do well to guide you in some points, like the water "level", so you spend too much time watching the same death scene over and over again. Let us not forget the very strange hit boxes sometimes. I definitely do not recommend this game and I greatly wish I could've gotten a refund. Weaveractive, if you're reading this... I hope you use that money to make a better storyline and overall game. Please and thanks.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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