
There’s always more than one path to victory. Use your own strategy to defeat Peyton, the mastermind of the Second Generation, and claim your freedom
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean
Engagement
Reviews
We enjoyed the weird story of PRE:ONE, and it's a very interesting and different world that PDDS has created. However, the controls and shooting are very wonky. You'll often find yourself stuck on (or in) the environment, and it's never clear when you are or aren't hitting enemies with your shots, as the environment will often block bullets even when you have a clear shot. This is made worse by the checkpoint system, which often results in you having to replay large sections when you die (which will likely happen often). I really want to recommend PRE:ONE because it provides good entertainment and an interesting story, particularly for this price point. However, the actual gameplay keeps me from hitting that thumbs up. It's far too unpolished at the moment, and I doubt most people would be willing to deal with this for the interesting story. If you'd like to see some gameplay before making your decision, check out our gameplay video below. https://www.youtube.com/watch?v=gz39JEzI-Uw
You play as a robot called Pray. Condering the low price i wasn't expecting too much from this ,most open world -ish type games require a lot of work to reach a pont were they become a game worth playing by the masses ,hence they can cost a lot more than this did. I would say the guy who made this obviously has talent and does seem to be on the right track ,though this game does require a fair bit more work imho It's not easy to fully understand what is going on as the translation to English is pretty bad ,maybe it's something that can be improved in the future. You sort of understand it but it doesn't do much for immersion when you're sligthly befuddled by bad translation.. Edit: recent update addressed some of the issues with English subs. It doesn't appear to have a key-config options at the moment either so if you don't like WASD (like me ) you might have to use a third-party program to change it. It does have a fov slider of sorts but i turned it to 100% and it was still making me feel nauseous ,though it's possible the nausea i was feeling had started before so maybe it would be a good idea to adjust the fov before you start playing. EDIT:FOV VALUE HAS BEEN INCREASED IN UPDATE v.1.0.1. It has an opening cut-scene which i thought was ok but then it's spoilt by text running off the screen to left and right (1920x1080) and that bad translation i mentioned. Text that came afterwards while in-game appeared correctly. In-game movement of your charcter feels ok ,it was one of the first things i liked about it coupled with the sound effects for your charcter's (robot) footsteps . After reading some very short messages on a couple of computer screens that are scattered around and picking up what i assume was bullets i ran into my first gun-inplacement after climbing onto some platform and it nearly wiped me out ,even if you just peeked around the corner it would target you precisely. My health quickly jumped form 100% to 5% . I had to back-track to grab some of the health that was lying around ,which i don't think there is a lot of. It does say on the store page that the game has a high difficulty ,so.... Anyway i had to stop playing after 15mins due to nausea :) I think the game has potential to be a fun game at a cheap price but as i said , it does need a lot more work . The dev has already released a hotfix on day one +another update to increase fov so i presume we'll see more updates/improvements . EDIT: New V1.02 update also has some fixes for the Eng. translation. + some other fixes. EDIT: Just a heads-up: Game has received continuous updates/improvements ,as of August 2019. A lot of the issues i had have been fixed or improved. My original review was April.2018 so it's pretty cool that updates have continued to this day.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 30 reviews with recorded playtime.
This game has a lot of promise, but the difficulties with the movement simply make it unbearable. Hopefully, they'll fix it up because the general presentation and gunplay is pretty good.
This game is not perfect. There are also some minor bugs, and there are many incomplete parts. But my client's steady update is making this game complete. I always support you. It's nice to see you make your dreams come true.
As the other review says, it's more than a bit rough right now. It's a £3.99 Unity game so take that into account - the story is hard to follow given the translations, but the visuals are rather good for a one man show. The configuration options don't actually work yet, and there's an ugly shimmering in the image in general especially objects close up, but for a seeming one man show it's a good start. Gameplay is a bit buggy with a lot of clipping and some odd character movements, but for £4 it's actually reasonable. I'm unclear on the save points and I hope to update this review in due course with more positives. So far I'd cautiously recommend but I'll not hit the button just yet.
This is a challenging FPS in a futuristic environment. The game has it's flaws but I think the good outways the bad. Negatives: Bad English translation, it can be hard to determine what the messages actually mean. Character controls feel a bit clunky and crude. Bullets can be blocked by the environment. The Good: Nice art style, colors, and graphics. Decent story. Challenging shooter. A well created world, environment. Gameplay Video (5 Dollar Friday Feature Game): https://www.youtube.com/watch?v=t2u6oxsx-qA
Clearly, this game has some few of problems. But it doesn't mean even not fun to play. PRE:ONE will dedicates you interesting stories. The developer of this game will keep supplementing ghe problems of PRE and it worthy of 4.99 enoughly
아마추어 인디 게임 치고는 나쁘지 않은 비주얼과 아포칼립스에 대조되는 상쾌한 색감이 인상깊은 게임. 제작자분이 한때 포탈 모드를 만들던 분이라 포탈 시리즈에 대한 영향이 짙다. 귀여운 로봇 캐릭터들이 총질하는걸 보고 싶다면 추천하지만... 그러나 너무 많은 단점들이 발목을 잡는다. 불공평한 난이도, 적들이 어디서 쏘는지도 모르며 몇초만 맞아도 당신의 체력은 어느세 반토막을 넘어 죽기 직전 상태. 도대체 내가 장전을 다 마친건지 아닌지 알수 없게 헷갈릴 정도로 너무 심하게 흔들리는 무기 모션. 전 레벨에서 무기를 주워도 다음 레벨로 가면 갑자기 전부 사라지고 다시 일일히 찾아야 하는 이해할수 없는 시스템. 헷갈리는 레벨 디자인. 엉성하고 유치한 대사들 등등... 제작자분이 열심히 문제점을 수정하고 있다고 하니 조금 더 기회를 줘보는것도 나쁘지 않을수도 있다. 일단 패치를 더 기다려보면 뭔가 달라질지도...
beautiful background. appropriate stage difficulty. just awesome 1 men made game!
I just doesn't feel finished. An early access tag would go a long way in helping my perception of the game, but as it stands right now, the sound design is all over the place, there appears to be some severe English translation issues, the game seems very poorly optimized, you get caught on world geometry every few steps or so and I even fell through the world a few times. It looks good and the fact that there are even cutscenes was impressive. But I felt like I was a beta tester in a very early development build, not a game that people are paying to play. Not to mention the game realies entirely on floating glowing trail markers to guide the player, almost as if the games doesn't trust the player to explore the already small and linear spaces it's made up of early on. Slap an early access tag on it, it doesn't feel close to finished.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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