Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
《Pre Master : sifu》Attempting to create a world that combines "underground gangs" and "traditional martial arts", the main stage of the story is a group of small fishing villages in the south, which developed into a relatively stable coastal town - K-city after the "Dragon's Head War". Martial arts sifu Hu Zhen received a mysterious letter and went to K-city to discover his brother Hu Jia, who had been missing for many years, who was actually active in K-city. Players will play martial arts sifu Hu Zhen and receive apprenticeship and education in K-city, Simultaneously tracking the trajectory of his younger brother Hujia, he discovered a huge conspiracy hidden under k-city and fulfilled his own mission. -----------------------playing method------------------------ Attribute cultivation (standard RPG game attribute) Kicking system (six martial arts schools+various challenge modes) Apprentice system (you can receive more apprentices, train your own apprentices and take them out to duel with others, or take them out for a tournament) as the player level rises. Task system (a routine plot, although there are no ups and downs, but there are also various reversals and small climaxes) Moves and weapon systems (we have made nearly 50 moves for players to combine at will. Weapons include knives, sticks, swords, daggers, pistols, etc.)
Estimated range $375K – $6M. Not checked against reported figures.
Pre Master:sifu has grossed an estimated approximately $1.5M on Google Play.
About approximately $1.5M gross, estimated range approximately $375K to approximately $6M — roughly approximately $1.1M net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $1.5M | 18K | 85% | Free | |
| approximately $1.5M | 4.6K | 80% | Free | |
| approximately $1.5M | 2.1K | 83% | Free | |
| approximately $1.5M | 1.9K | 94% | Free | |
| approximately $1.5M | 1.3K | 82% | Free | |
| approximately $1.5M | 12.4K | 94% | Free |
Related
Not enough data to name similar games: no other game shares enough of this one's tags.