
You’ve inherited your uncle’s potion shop—and a huge debt. Better get brewing! Customize your store, hire heroes to gather ingredients, befriend (or romance) fellow vendors to learn new haggling strategies, and go head-to-head with competitors in this narrative-driven, deck-building shop simulator.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 2 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]*Maybe*[/h2] Great writing, interesting characters, wonderful setting, solid style, intriguing details, nice music... it has a lot going for it, and I would say is an excellent standout on all of those fronts. That said, the gameplay... Look up at the top of this review; see that "time played/on record" number? Most of THAT was not engaging with the great writing, interesting characters, wonderful setting, etc. No it was busywork, futzing with potion ingredients; deliberating on potions to give to adventurers; transitions; interacting with the various mechanics and relationship targets to optimize strategy, etc. Selling the potions (via an interesting, if somewhat under-baked card system) was interesting and fun, but making the potions and the whole cyclical money thing spawned from all the various mechanics will make your head spin, and suck your wallet dry if you aren't careful. I get it, it's supposed to be a business, but I was bogged down in a mind numbing checklist state until I got my infinity deck working at the halfway point; and then I could mostly IGNORE the rat race, rushing to the finish. ([spoiler]Xid[/spoiler] and [spoiler]Saffron[/spoiler] have cards that are OP) I also noticed that some things seemed well thought out, others appeared to be just tacked on to "take up space," like ingredients that more or less would be side grades, cards that are underpowered compared to similar ranks, among other things; didn't detract, but still weird. It is a great story and pretty to look at (it is really good on that front), but the game part of the game, if you want to be "optimal" has so much minutia and busywork for such little gain; it was making my eye twitch. Hence the "Maybe." Be aware that you are are going into the trenches of small business, embrace capitalism!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 861 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Incredible game, truly one of a kind, set in a beautifully crafted fantasy world full of magic. The character development, music, modeling, dialogue tension, and sense of humor are all outstanding. I really hope to see more games like this on the market. Minor drawbacks: 1. Pressing ESC button during scene transitions might causes the screen to freeze. 2. Buttons aren't very responsive, and the selection area for potions in the cauldron isn't accurate.
好玩爱玩 前期制造魔药很有乐趣 就是目前大概打到了中期,一些常见魔药竟然不能直接套用公式一键制造很枯燥 也有可能是我没发现这个功能.........虽然整体模版就是弄原料制造魔药然后比赛经营还债赚钱玩法一眼能望到头 但是画风很对味而且还有全语音 再加上很多戳我的角色可以自由恋爱......摩多摩多 巴蒂斯特真的超可爱一公爵啊啊啊啊!
I was on the fence about this, but I did like this overall, so I chose to recommend this. On the good side, the graphics are pretty cute, and I don't just hate the character design. The gameplay is fair, customers start a card battle game, and you chose your deck beforehand. The music has more than one or two tracts which I do appreciate. You either buy, or support adventurers to get the ingredients for the potions, then haggle the customers for higher prices. You later compete in contest for prizes in the storyline. I got sucked into the gameplay and lost tract of time. This had a controller issue, which was fixed by the developer. I'm very forgiving of mistakes when they're actually making an effort for them to be fixed, and just knowing that they are not ignoring players says many good things about this game and the developer. On the bad side, this somewhat played out like a visual novel, which for me, wasn't very enjoyable. Yes you do make choices, but I mostly wanted to skipped through the cut scenes. Although, the story itself is fairly decent. And the romance thing (or relationships in general), personally I could have done without it. Leaving it out completely would have been better to me, but I see why they added that. I did like this game for the most part, so I'm recommending this. Ease of learning: 3 out of 5 Graphics: 4 out of 5 (I honestly liked the graphics) Character Design: 4 out of 5 Story: 3 out of 5 Gameplay: 3 out of 5 Music: 4 out of 5 Replayability: 3 out of 5 Price Tag: 3 out of 5 Developer's Conduct: 5 out of 5 Overall: 4 out of 5 I'm personally bias against many of these things so I might have been a little harsh. I have a very good opinion of developers who actually listen to feedback and correct issues, so I have to give Voracious Games credit for outstanding conduct and business practices. I wish more developers were like this.
강제로 50일에 엔딩이 나기 때문에 시간 제한 없이 그냥 힐링 경영 게임을 생각 하면 이 부분에서 호불호가 있을 수 있다고 생각함 그래도 슬더슬 같은 게임류 이지만 아주 캐주얼 해서 큰 부담은 없어서 오히려 시간이 남아돔 단점 으로는 덱구성을 하기 위해 원치도 않는 모든 캐릭터와 호감도를 쌓아야 한다는 점이 매우 귀찮아서 나중가면 의미없는 선물 바치기만 하고 있음 플탐이 짧아 정가를 주고 사긴 조금 아쉽다
每次都要手动配药+十天为一个周期的持续性还债导致玩起来有点累,但是每个主要配角我都很喜欢,尤其是奎因咋这么萌啊!!总的来说游玩体验还是蛮好的
其他系统都很好,但是后期魔药药材多起来之后,配置药水无疑是坐大牢,每次熬制选药材我都很头疼(从种类繁多的素材里算加减法),这个点让我产生了弃坑的念头,游戏后期越来越严重……玩不下去了。
I adore this game so much!! I had it on my wish list for ages because I didn't know that it is exactly the type of game I love. The banner art and game description truly do not do the game justice. I played through the whole game over a 43 hour period, and it was quite frankly addicting - I am already planning my second playthrough! First off, the game comes in three difficulties - Cozy, Regular, and Capitalism. I played on cozy as I like to take my time and overthink every single decision, something that the game absolutely accommodated in the most fun way! It allowed me to go about completing the main objectives in whatever way I wanted and took off some of the timing limitations that the gameplay loop would otherwise have. It was therefore VERY cozy and I enjoyed taking my time to think up the best strategies! Second off, I totally missed that there are dating sim elements to the game, and I therefore chose the Free Love option so that I could see the romance stories for all the characters (more on this later). The game also has a One Love setting that locks all other romance options once you enter into one relationship, and I really liked that the game was flexible like that in terms of playstyle preference when it comes to romancing NPCs. The story is a quite simple, very common one for cozy games, but I feel like this game managed to create depth and connection where many others fail. The characters were interesting The gameplay itself has several components: Potion brewing - this is a bit of a puzzle minigame where you have to match the right ingredients together to make a potion. The puzzle part comes from the fact that each of the ingredients has a certain number of color coded “magimins” aka points, that need to be balanced to make the correct potion. This was very fun and allows the player to be quite creative with the ways in which they combined the different ingredients. Selling potions - you have a storefront where you choose which potions to display and which to offer for sale (two different mechanics, although very linked) by arranging them on shelving in the store. Once potions have been arranged, you open up the store to customers, and begin another minigame, this time a deck building one! Similar to games like Slay the Spire, you accumulate cards (these are collected through getting to know the NPCs, more on them later) and then arrange them into the best deck to address the different types of customers, playing cards that take energy and that affects the sale price of the potion. So instead of slaying monsters, you are making profit! Travelling - you yourself cannot collect ingredients, but there are several NPCs that you can buy them from! Beyond that, you can also send out NPCs to collect ingredients for you from a slowly expanding map. Travelling allows you to visit all the NPCs and to engage with the various services they offer, as well as chatting with them, giving them gifts, and romancing them or befriending them. Romancing and befriending NPCs - by chatting with NPCs, spending time with them, and giving them gifts, you develop your relationships with them and slowly unlock cutscenes with each of them, which are fully voice acted. The voice action is phenomenal, and each NPC has a unique character and story, all of which I found to be well written and excellently paced. The art and animation for the game is also very pretty - and switched between a cute drawn style and 3D animation! I mentioned that I could romance all the characters, but I found myself actually preferring to befriend some of them as the befriending felt more compelling to me. Oh, also, the music in this game is AMAZING - each NPC has their own themed music and I Looooooved some of the tracks. Salt and Pepper have the best one, in my humble opinion, but that might just be because I love cats super much and enjoyed the combination of meows and pirate shanty (I will not elaborate, play the game to find out exactly what I mean). As the game goes on, smaller gameplay elements unlock and there become more things to manage and use in your quest. I found that mechanics were introduced in a very easy to understand way, and in a way that made sense in the game quite well too. I never felt overwhelmed or like there was too much going on, it felt very balanced and well executed on all fronts. All this to say: PLAY POTIONOMICS!! Big thank you to the devs, I had an absolute blast!!!! <3
I don’t know how this game got steam deck verified. When it works it’s fun but when it’s not working…save yourself the disappointment and don’t get this for Steam deck
TL;DR It's too hard to be a cutesy cozy management and dating sim but too easy to be a satisfying number-cruncher. Who is this game for, exactly? 1. This game has a major balancing problem. I heard nothing about how difficult this game was going into it, but after 20 in-game days of tight resource management (which I did thoroughly enjoy) the game becomes trivial. I never once played the competition haggling minigame until the fifth competition, which makes it mandatory. If I find it way too easy, and others find it way too hard... maybe some number adjustments are needed. 2. The story is bland and inoffensive to the point of being kind of frustrating. It very occasionally threatens to be interesting, such as with Saffron's heart events, but then doubles back on itself before it dares to say anything *too* radical. The main plot also repeatedly lampshades its own predictability without bothering to do anything other than be predictable. If the voice direction and character design weren't so good (with one Anubia-shaped exception) then I wouldn't care as much. As it stands it just feels like a missed opportunity. 3. The haggling minigame is good fun, and it feels satisfying to cobble together a strategy using your limited pool of cards that you earn through heart events as you play. However, once you have all of the cards, there are one or two "king" strategies that make the rest of the cards irrelevant. More careful balancing with consideration towards the lategame would have been nice. 4. The visual presentation of this game is commendable. Insane amount of effort put into making the character models feel as fluid and emotive as they are... not to mention little attentions to detail, like how changing the glamour of your shop room walls will change its appearance in both haggling and story cutscenes as well, or the way Boxer's opening animation transitions into the store menu, which is within its open maw. Like... it's cute! The game is cute. I would have given up after getting bored in week 3 if not for the game being nice to look at 5. The "dating" aspect is cute but Sylvia's chemistry with a lot of the cast feels kind of weak. I guess it's nice that you can choose who she has good synergy with romantically vs platonically... but I also found myself wishing there was more meat to the romance routes I did take! The game is caught between respecting Sylvia as a character, catering to the players' preferences, AND making all of the friend storylines cohere whether you do or do not date them. Makes the whole thing fall a little flat. In conclusion: It's Fine. I wouldn't personally recommend it to anyone, but there are things to enjoy.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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