
Narrative-adventure playing an Agent of Death who must take ONE life that could change the fate of a conflict-torn Nation
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A very short visual novel that should have been free. [b][u]Pros:[/u][/b][list] [*]Visual art is nice. [*]Some replay value (multiple endings). [*]Decent story. [/list] [b][u]Cons:[/u][/b][list] [*]Extremely short (~15-20 minutes per ending if you take your time reading). [*]You never get to experience the interesting part of the story (the consequences of your action/choice). [*]Overpriced. [/list] Only buy it if it's on extreme sale (like 90% off)
This game is about being DEATH and killing someone. You choose who exactly among those who are in the area you are able to explore. You can walk around, talk with people and then stop time at any moment, walk to someone and press a key to kill that character. This game is about choices and consequences. Every choice you make by not only killing someone, but just talking to people and convincing them to do something (or not) will make a difference. So what is GOOD about this game? Incredibly developed backstory and connection between what you do and what you get as a result of your action. Graphics are nice and stylish, this can be told about the sound as well. What's BAD about this game? Well, you have to read A LOT. Creators really tried to tell us as much about a situation as possible, so there are lots of text sources explaining what's going on around the main character. So if you don't mind reading, it isn't really bad. What's really bad is the fact that this game is short. It's long enough to show it's gameplay concept fully and make you interested about it, but too short to fulfill your desire to experience more interesting situations. Overall, I like it. While it's short, it was very entertaining for me, and I like to read, Since I have mostly positive impressions on it, I can't do anything else but recommend it.
Postmortem One Must Die, i choose myself.
游戏其实还可以,通过自己与npc对话获得的信息以及自己的推理杀掉一个游戏中的关键人物,从而改变游戏时间线。当然它还有一个好处在于它还是一个学习英语的利器(我到底在说什么啊)。
ehhhh. I liked the idea, but there's so little actual game. It feels over in 10 minutes and I have very little interest in replaying to find out the 'true' goings on.
Чистый kyfe
I liked the idea of the game. I really wanted to like it. Unfortunately, I'll never know if I would have or not. The game won't display text properly. After moving my character from spawn, the text becomes jumbled and broken, showing random letters instead of sentences. I tried to push on despite this, but I found out quickly that text was pretty ♥♥♥♥♥♥♥ important in this game. So, in essense, I cannot play this game. It's a shame. I got it on a sale, so I didn't waste that much money, but still.
There is a free basic version on the official game website. If you ask me, you better first check it before buying Extended Cut edition on Steam. While the idea of Postmortem: one must die might be neat, it doesn't feel much like a game. Sure, it is a game, but there is so little of gameplay. I was hoping for something more. It was really disappointing and not worth the money.
It's barely a game. The only game aspect of this is walking in a villa and choosing who will die. It could have been done on a word document and it would be the same.
мне не понравилась хрень какая то
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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