
POST-WAR DREAMS is a 2.5D Story-Rich, Side Scrolling Action Game, set in the wasteland of USA, plagued with constant war.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
*20 minutes of gameplay* Refunded. Post War dreams has the feel of a free browser platform game. It feels like something a teenage would create in the basement of his parents house, seeing back to my own teenage years this is something I did with my best friend, we enjoyed publishing games, but we never charged for them. I waited quite some time for this game, expecting it to be more a story than a game. Seeing the final product beeing a clunky 2d platform game instead of what I expected I'm not a fan. I should have read about the game, the pictures and videos before release was deciving. This is a sidescrolling 2d platform action game. The animations are of low quality with almost non present and buggy, You would expect a good story to drag you in, but instead you start running forward jumping over electricity and avoiding turrets, some enemies are present in the way now and then. It all feel like a repetative obstacle course. You also start with all weapons and pick up ammo, health and objects. So where there could be a feeling of achivement in finding or trading for new weapons the game takes away that part. After you have passed the obstacle course you will meet up with different characters. I didn't care to engage in the story, as the game mechanics and gameplay seemed to play a much bigger part in my time in this game. The good: The world scenery is ok, and the art is decent, caracters look ok. The bad: 1. Nothing new or creativly intriguing. 2. Feels like a clunky 2d platform brower game with clunky animations from the early 2000. 3. No intro. 4. No guide on how to see your objectives, or no real objectives present. 5. Costs monney when it should be free. 6. A 4 gb game of this quality.. My guy! Go back to the drawing board, get some input on your game before release.. start producing free original content on other platforms.
Really, really did not like this at all. Played for less than 15 minutes and am refunding. Positives? It has frequent in-level saves that let you continue quickly when you get killed. Yes, when, not if. Negatives. This may be nitpicky, but it seemed strange. The first friendly NPC I met had a mask, and said she needed oxygen to move about outside and, quest alert, she wanted me to go find an oxygen tank for her. Enemies also appear to have masks so clearly there's something in the air that people shouldn't be breathing yet the player character doesn't have a mask or oxygen tanks, and seems to have no need of them. The controls feel odd, definitely better with a controller, but the feel is a bit off. Hard to describe, slightly sluggish in some ways yet quite responsive in others. The tutorial text says to push the up key and jump key to jump and grab a ledge, but I have to push up, forward, and jump in most spots. Easy enough to figure out, but annoying when the tutorial text says one thing, but does something else. Close-ups during conversations with NPCs are completely unnecessary and I simply didn't like it. The transition is fast and unnecessary. Just leave the zoom level alone. There are also some areas where you get an extreme close-up when it's an area of interest while running through a level. Again, a bit jarring and unnecessary. Graphics are mediocre. Could be better, but they work well enough. I won't dwell on these since graphics are always secondary to gameplay, and more on that later. Animations are so-so. The kick is strange. It seems delayed, then speeds up at one point during the animation. It's also always the exact same roundhouse high kick no matter what you're kicking or distance from the target. Box? Roundhouse. Enemy? Roundhouse. There's no smashing things with the butt of your pistol, rifle, or shotgun but they did add in some kind of axe so at least you can have a bit of variety in melee options. Music, well, I turned that off right away because I got annoyed by it almost immediately, however know that I usually turn music off or way down in most games. It might be okay to some people but I wasn't impressed. Gameplay is where this game truly fails for me. As I mentioned sometimes the controls feel just a bit sluggish, but they are generally passable. However, with no mouse pointer on screen moving the mouse to aim feels odd or wrong. It's definitely better with a controller, but not perfect. Had they added a mouse pointer of some kind it would definitely feel a lot better than it does. Basically it feels like your mouse is nothing more than a substitute for an analog stick on a controller. There's no way I could find to dodge or use cover when fighting an enemy other than crouching down or jumping awkwardly. Seems like you simply have to take hits. Crouching sometimes seems to let the character avoid a shot or two, jumping less so. All in all combat seems to be a large part of the gameplay, and it's just not much fun. Shotgun range is laughable, way too short, and the spread is ridiculous even at fairly close range. It also takes way too many hits from any gun to drop an enemy. The enemies I've seen were all wearing what looked like regular clothing, not body armour. They don't react at all to hits, even a shotgun blast to the head/face/torso, until it's the one that kills them. Nor do you. Not even a flinch. Various elements in the game kill or damage you. No issue there, keeps it interesting, however some things can not be touched at all, like laser barriers or spikes. One touch, no matter how quick or small, and you die. Other things harm you like fire. Okay, fine, fire hurts so yeah, it should damage the character. But just barely touching fire for a few milliseconds seems to cause some pretty serious damage, even if it's just your boots that touch it. Then there are the sentry guns. They lock on and shoot you like crazy. Options? Run, because there's nowhere to hide and no alternative route so you have but one choice. I'd say kick them over or shoot them but you can't damage them at all. They're in the background so you can't shoot them or kick them. I have no idea why not. Same goes for security cameras. They're able to "see" you, but you can't do anything to them. You can't shoot or damage the structures that emit lasers, fire, electricity, nor can you damage spikes. The only option is to avoid them. This didn't seem too hard early on, however I feel like it gets much harder quickly and due to issues with the controls it was more frustrating than it should have been. Now, my biggest issue and why I gave up on the game so early, and requested a refund. Wonky hit detection. I was fighting an enemy that was above me, that enemy had a pistol. I could jump up and have a clear line of sight during the apex of the jump only. This meant the enemy should not have been able to anticipate when I'd be visible because it would only see my character for a split second. The enemy, on the other hand, was just standing in the same spot and not moving. So, I jumped, fired, and landed. Somehow the enemy was able to aim, fire, and hit me during that split second but my bullets, which I could see flying through the air (they kinda look like little blue things on the screen) went directly to, and through, the enemy and most did so without doing damage. I had to jump up and stand in front of the enemy in order to shoot and hit the enemy consistently. I can't recommend this game, it's about a 2/10 for me. It may appeal to some but nothing about it made me want to keep playing, and I didn't find anything about the gameplay fun or engaging.
Well it's post apocalyptic era. We have ♥♥♥♥ load of guns, laser traps everywhere and got badass name "Garrett". Aiming could be good but it's OK. Weapons could be more lethal but i think it's a decision. it's very interesting comic-book style 2,5D game. it's indie. totally worth the money.
Игра точно не стоит своих 205 руб., красная цена - рублей 90. Имеем очень линейный, короткий и однообразный платформер, В общем, идем вперед, мочим нескольких врагов, минуем несколько ловушек, иногда возвращаемся назад. Все, уровень пройден. С игровой сложностью справится и дошкольник. Врагов мало, и делятся они на два типа: люди с огнестрелом и зараженные люди без такового. Последние еще и дохнут с одного удара топором по кумполу. На каждом шагу находятся чекпойнты, а убитые ранее противники так и не возрождаются, даже если персонаж и сыграет в ящик и вернется к контрольной точке. Чуток усложняет игру лишь кривая система ведения огня. Большинство ловушек (типа электроизгородей, турелей и лазеров) миновать вообще труда не составит, и да и встречаются они нечасто. Что же все таки положительного есть в игре? Ну, атмосферу постапокалипсиса передали здорово, тут спору нет. Хорошо нарисованный задний фон уровней, удачно наложенная на это музыка (пусть треков и крайне мало) - все это помогает проникнуться царящей разрухой. Которая, как и при любом уважающем себя конце света, царит не только в клозетах, но и головах выживших. Так, в игре есть несколько NPC, с которыми можно взаимодействовать. Взаимодействие обычно сводится к непродолжительному диалогу, из которого мы узнаем о судьбинушке очередного горемыки. Кто-то из этих товарищей стремится выжить любой ценой; кто-то - защитить своих близких; другие просто пребывают в состоянии озлобленности на окружающую действительность; есть те, кто в отчаянии цепляется за обрывки воспоминаний о сгинувшем мире; иные же просто смирились с происходящим трэшем и ударились в пофигизм. Всех вышеперечисленных объединяет то, что все это душевно изувеченные (а иные уже в этом смысле и мертвые), вымотанные люди. Люди, что пережили падение привычной им реальности, но так или иначе держащиеся за свое существование. Совсем забыл сказать, все вышеперечисленное справедливо и в отношении протагониста, который на протяжении всей игры разрывается между выбором: помочь ближнему своему или действовать в одиночку. Сюжет игры короткий и простой, подается в виде озвученных комиксов, мелькающих на заднем плане. Влияют ли на него решения, принятые игроком - загадка, ибо проходить игру повторно желания нет. Резюмируя: в игре есть положительные моменты вроде картинки, "богатого внутреннего мира" действующих лиц, и, в меньшей степени, музыки. Геймплей же не годится никуда. Порекомендовал бы я Post-War Dreams? Нет, точно не за такие деньги.
Post War Dreams is an Unreal based 3D rendered 2D side scrolling platformer/shooter, the core mechanic being not too different from ancient arcade shooters like Metal Slug, but instead there's some lightweight adventure elements as you can talk to people. What's remarkable about this is the graphics don't suck, which is very unusual for an amateur platformer, most of them are done with lazy copout pixel "art". So that's nice. It's not to say the graphics are great, however. A lot of it looks like stock Unreal marketplace assets. Unfortunately the graphics are the best part about this... the dialogue is ropey, controls imprecise (you will often get "stuck" trying to jump on ledges and so on, little testing has been done here), gameplay outdated and unenjoyable. There's also the bizarre $9 USD price tag for this... it's just not worth it.
yes
This is a nice game for genre lovers. Progress through the Apocalyptic story to try to survive and reach checkpoints. The deficiencies there will improve over time.
Thought this was gonna be a pretty good story style game to get into on stream - decisions and such, however only played about 20 minutes before being to bored to continue. Shooting mechanics are wonky, sounds are rough, and there was no connection built for the character or the story line in my opinion. "he wasnt very entertaining and the other characters who were probably supposed to be important felt stale" PAA Community Member
Война никогда не была так близко, как сейчас. Мир захватили ужас, страх, боль, отчаяние, и единственная цель оставшихся после страшной катастрофы — выжить любой ценой. Вас ждёт мир, окутанный в жестокую оболочку постапокалипса. Каждый выживший человек готов на всё, чтобы пропитать себя или своих близких(а у кого-то их и вовсе не осталось). Нашим персонажем двигает великая цель, а чтобы её достигнуть, потребуется пролить много крови, увидеть развалившуюся страну и побывать во многих её уголках, где встретишь как и простой мирный народ, так и враждебно настроенных. А нам остаётся только помочь персонажу пережить все те трудности, перед лицом которых ему понадобиться столкнуться.
Классная игра очень советую не смотря на цену
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