
Inspired on the bestseller ”The Road” by Cormac McCarthy. Lambs on the road is a adventure platformer game with small puzzles. Help John to find her daughter in a post-apocalyptic world plenty of dangers.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Portugal
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[code]Curator page here-->[url=https://store.steampowered.com/curator/37670120/] DaRevieweD #225 [/url]<-- [i]New review every week[/i][/code] [h1]"LAMB ME GUESS- INCOMPLETE!?"[/h1] [u]Here's The Thing:[/u] You adopt the role of John, single father of unknown circumstances, seeking to reunite with his daughter Mary. The latter of whom was detained by the authorities along with the rest of the kids and sent to a camp somewhere as the world went to hell… What from? Infighting, overcrowding, hunger, drought, and the usual foes~ [h1] ! ANNOUNCEMENT ![/h1] This is a super special write-up simply as this makes the 225th entry in my reviews series since 2016 and it just so happens to coincide with my 25th birthday today! Anyway, I wanted to take the time to express a heartfelt thanks to anyone who’s checked out the work I do. I’m far from the most original or skilled of writers, but I do put in a lot of thought and effort into them~ [h1][u][+] PROS;[/u][/h1] [h1]:) THIS IS THE JOHN-LY WAY~[/h1] I will just come right out and say it, this mini-adventure took me a mere thirty minutes to complete (for reasons to be disclosed in the cons) and a meagre 12 minutes to speedrun. I usually leave that playtime tidbit in the finishing portion of the first pro, but… y’know what? Even though it’s problematic, it is irrevocably what made the game too! The controls had such ease to be grasped, there were no tutorials whatsoever except for a few on-screen button prompts, giving you immense and total focus on the little narrative all niftily wrapped up in a bow! This post-apocalyptic 2D platformer, which by the way we can’t ever have enough of those, is reminiscent of both [b]The Last of Us (TLOU)[/b] & [url=https://steamcommunity.com/id/DeadeGuard98/recommended/1449690/] The Walking Dead[/url] in more ways than one and would probably be the most cited in terms of story parallels. And they’d be right, however,[url=https://steamcommunity.com/id/DeadeGuard98/recommended/1561530/] Project:Solace[/url] comes a close second as well in style. It’s actually darn trying to describe stuff because you never really get to see or experience much of anything, therein lies the key characteristic of its appeal. In fact, you’re bound to discover that just like the world it paints as scarce in supplies and humanity, the story acts as its beacon of hope. A precious resource, something that all the players would focus on, much a scavenger would when they eye a nugget of meat or anything bearing even the slightest semblance of edible~ https://steamcommunity.com/sharedfiles/filedetails/?id=2973840615 [h1]:) THE. LAST. DRAW.[/h1] I may have tightened the noose by pointing out the story as its shining exemplar, for the hand drawn visuals and graphic novel-like opener were nothing short of striking and gritty! Granted, the in-game “universe” you witness is but a very microscopic section to a run-down city that you’ll pass by oh so quickly… that said it sticks to you and gnaws at you like an artistically emotional splinter. I adored how it also looked very humble and not too professional that it ended up causing a distraction, trust me we wouldn’t want that in here. Thank God for ambient acoustic tracks that are a cliche to the genre or else I would have resorted to cannibalism as well. I felt as though Joel (you know the fella) was somewhere alive and well with a guitar in hand and punctuating an all-too-familiar journey. Luckily, it doesn’t play off that sentiment heavily and its echoey sound design has a seat at the empty table too~ [h1]:) EAT OR BE EATEN? SURVIVE OR SERVE LIFE… IN A NOW-LAWLESS WORLD, BUT STILL!?[/h1] It’s a premise we know all too well, therefore it need not be introduced or have much added to it. That said, the synopsis stating that it was directly influenced by Cormac McCarthy’s [b]“The Road”[/b]; which also served as the pinnacle of inspiration for one TLOU, just changes everything! And having not read that book, instead just did some last-minute research, that makes me an expert to conclude…! But seriously, I do think it captured the spirit thoroughly while paving its own path. Something that’s proving to be a challenge for horror titles these days leaning towards and then relying on nostalgia alone~ [h1]:) MARY, COULD YOU REALLY BE-[/h1] Yes, I partially quoted James Sunderland- for who would know better of this dilemma than the man named after denial itself? What greater horror awaits out there than the truth of not knowing whether someone is alive or not? Besides the actual truth I mean. You know what… don’t respond to either of those! While there is no proper resolution yet, and no, I didn’t just perform a “spoiler” because it’s in the name itself; I took a liking to it cause I really am dying to know what happens next! Along the way, you will come across a few survivors at their wits’ end which shouldn’t bode well for Mary, but somehow the hope springs eternal… in spite of it. Ultimately, the scariest bit is that the team doesn’t decide to continue this series and we are stuck in a purgatory of terrible fan fiction and self-envisioned endings. So, thank you for that~ https://steamcommunity.com/sharedfiles/filedetails/?id=2973842254 [h1][u][-] CONS;[/u][/h1] [h1]:( DEAD MAN WALKING![/h1] You’ll notice the really stiff controls from the get go like rigor mortis is just about to set in… but this isn’t a psychological horror (not that I know of), so what gives!? The platforming ain’t all that fancy either, with the jumps that John does giving off the impression that he’s weighty as in he’s lethargic, which he well should be, but not quite? Instead, he’s almost all stuffed, straight out of a buffet someplace! Just changing directions feel sloppy and delayed… Once a jump is initiated, there’s a very negligible slow-motion at play and you just have to wait until he’s done~ [h1]:( T-THAT’S ALL THEY ROAD? REALLY NOW??[/h1] To not sound totally manic, I know- I KNOW (oops that ship has sailed) that I commended the game for its brevity and how it piques curiosity while leaving the good stuff to the imagination. But as it turns out, there is a fine line somewhat like a hair strand between “short” and “proof of concept”, guess which one it’s closer to…! The two separate preludes came off undeserving and just stalled for time. It’s subtle when it didn’t need to; winded when it should be. Interestingly, the voice acting felt unnaturally sped up as well, it wouldn’t be a stretch to say it was trying to catch up with the cinematics. Now that slayed me~ [h1]:( THE BEGINNING… OF THE END.[/h1] 3 distinctive levels with highly uneven design choices. My hugest pet peeve? A game deliberately includes unfair environmental hazards that can off a person like *snaps fingers* and then spawn you back at the beginning- wait, is THAT why it’s called that?! There are checkpoints, but they are few and far between, so what that translates to is the slightest misstep and you’re out! I wasn’t big on the progression either in that it deviated from the standard “safe” to “moderately threating” and then finally “danger zone” formula. Don’t get me wrong, it could be done, but the end felt barren and “ok, bye”. What’s weirder is it opts for partial gibberish voiceovers, when we’ve already heard full monologues from the start, why can’t it stay consistent~ [h1]BUGS:[/h1] x Multiple instances where the animations just lock up once a jump is performed. x Takes fall damage after dropping a very short height and landing on air. [h1]NITPICKS:[/h1] ~ Some funky English present and one last check couldn’t have hurt! [h1]"EITHER WAY, DO LAMB ME KNOW DEVELOPERS~"[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=2973843050 [u]Last Words?[/u] As disheartening as it was hopeful, it ends prematurely before it even truly began! Despite it being mired in mobility qualms and narrative indecisiveness, it planted seeds only it can~ [h1]7.2 / 10[/h1]
I like the story, the art and the music. Game mechanics are very simple, but sometimes it requires precision to get further, and if you fail, you have to start at the beginning of a level. The game only has one chapter though, and I don't think we'll ever get to see the other chapters. For this reason alone, I can't recommend buying the game, there's just no point since you'll never know the rest of the story.
Lambs on The Road: The Beginning is a pretty interesting game and it has some similiarities with The Last of Us. The game is short but this is more for the Devs to see if people like the game or not and to gather feedback at the same time. They already said that if people like the game they will continue the developing the rest of the game. In the game you will need to do puzzles and run from enemies and be stealthy at certain parts.The Story is a father trying to find his daughter in a post apocalyptic world.
Una aventura con una estética muy bien cuidada y una historia que te deja con ganas de más y más, aunque en algunas ocasiones, el desplazamiento lo percibo un poco tosco y esto puede complicar algunas situaciones. De resto, es una aventura muy disfrutable con una duración bastante justa que te deja con un sabor muy agridulce.
Buena mezcla de aventura, puzzles y plataformas. La estética y la música son muy chulas. Deseando ver cómo avanza la trama en las siguientes entregas.
[H1] Le jeu réussi à bien représenter le style post-apocalyptique grâce à son ambiance gore, ses décorations et ses cinématiques. Ce qui fait que c'est une réussite, malgré sa courte durée (environ 30 minutes) et ses défauts actuels [/h1] https://youtu.be/yOFDURmngtk [u]Les points négatifs (de mon point de vue)[/u]: - [b]La durée et le prix[/b] C'est dommage qu'il soit aussi court pour son premier épisode (1-2h, ça aurait été mieux) mais pour son prix et le travail artistique effectué (cinématique, traduction, décoration, ...), c'est vraiment du beau travail + le français incorporé. - [b]Pas moyen de se défendre[/b] J'ai trouvé très frustrant de ne pas pouvoir s'armer quand on trouve un fusil de chasse et un revolver (suicide man) à portée de main et spécialement quand on se trouve dans un monde post-apocalyptique, avec des cannibales et avec toutes les personnes présentent qui sont eux, armées et qu'ils veulent votre peau dans le jeu. C'est un gros défaut et c'est dommage. - [b]Les escaliers, les échelles, les sauts en hauteur[/b] J'ai été assez surpris de voir qu'il fallait faire une combinaison de touche pour monter les escaliers (gauche ou droite + haut ou bas) car, comme je l'ai dit, on ne peut pas se défendre mais uniquement fuir donc, les interactions devraient être réactives et avec un peu de pratique, c'est le cas mais ce n'est pas toujours pratique comme système, pour ce style de jeu. -[b]La furtivité[/b] Sur le passage du générateur, vous aurez un script qui va se déclencher et c'est dommage car tu devrais pouvoir l'éviter en utilisant la touche pour être furtif mais, ce n'est pas le cas. Il n'y a qu'un seul passage où ça fonctionne donc, la furtivité, c'est comme l'icône de santé, c'est trop peu utile dans le jeu. - [b]Les reflets[/b] Le jeu à un visuel qui est réussi mais malheureusement, pour franchir certains lieux, le visuel est compliqué car le reflet qui te permet de trouver des passages praticables ressemble aux textures du jeu donc, ce n'est pas toujours très visible (ça manque d'un contraste ou d'une couleur plus vive, pour pouvoir les remarquer assez vite) et, comme je l'ai indiqué, dans un jeu comme ça, où tu ne peux pas te défendre et que tu meurs en un coup, il faut être réactif donc, un problème. -[b]La grue[/b] A un moment, vous aurez à trouver une combinaison pour effectuer une action vitale. Malheureusement, je n'ai pas vu d'indication qui te permet de trouver la combinaison donc, j'ai du tester diverses combinaisons et si tu échoues, tu meurs instantanément et ça, c'est vraiment trop punitif. Donc, soit j'ai loupé quelque chose, soit ça manque d'indication pour trouver directement la combinaison (un papier, des dessins sur un mur ou autre). -[b]Logo de santé[/b] Comme je l'ai déjà indiqué, tu meurs très souvent en un coup donc, le logo de santé n'a pas une grande utilité, il aurait pu être enlevé pour une question d'esthétique et d'immersion. -[b]Pas d'option "audio/textures"[/b] La musique va fort et ça aurait normal de pouvoir régler quelques paramètres dans le jeu et malheureusement, ce n'est pas le cas. Maintenant, pour les textures, ce n'est pas un problème, le jeu tourne bien. -[b]Les sauvegardes[/b] Additionne le fait que monter les escaliers, ce n'est pas toujours pratique + des poursuites + des reflets pas toujours visibles pour trouver son chemin, ça résulte à la mort. Donc, tu dois recommencer et sachant qu'à cet endroit tu n'as qu'une sauvegarde et que l'échec est mortel et fréquent sur ce passage, c'est un problème. Pour résumer, le jeu est réussi en terme d'immersion (ambiance, visuel) et pour le scénario (sachant que c'est leur premier jeu de ce genre) mais, il y a des éléments qui auraient pu être améliorés pour rendre le jeu plus réactif et moins pénalisant. En tout cas, pour son prix, c'est plus que raisonnable.
30 minutes? Are you ♥♥♥♥♥♥♥ kidiing me?
The story, I really love the story. I want to play next chapter to see how does John on this new adventure. Great game!
👍🏻👍🏻
Vamos a mais um Review do Bzordx! -- TLDR (Resumo da Análise): Aparentemente esse The Beginning é apenas um demo do jogo completo. A história do game é fascinante. O demo tem apenas 20min de jogo, mas que valeu cada minuto jogado! Recomendo experimentar para ficar hypado pro game completo! -- Para quem esse jogo foi desenvolvido? O jogo foi desenvolvido a todos, porém não recomendo a crianças pelo tema. -- Texturas, Gráficos e Lindeza? Gráficos simples mas com detalhes bem legais. O jogo nem tem configuração de gráficos. Roda em qualquer PC. -- Game está bem otimizado? Game está otimamente otimizado! -- BUGS Não vi nenhum bug. -- Dificuldade: O jogo é simples, a unica dificuldade é entender a proposta do game. Ser Stealth é uma necessidade no game. -- Tem uma história? Sim, e por sinal é o ponto mais forte. -- Áudio/Músicas Não reparei muito, mas aparentemente tem uma boa historia. -- Trambolho necessário pra rodar Qualquer trambolho. -- Para melhor experiência: O jogo é SinglePlayer --Conexão: Single Player --Tempo de jogo: Menos de 1 hora. --Vale a Pena comprar ? Aparentemente o Lambs on the Road é apenas um "demo" do jogo completo. Com certeza irei jogar o jogo completo. Esse "demo" só deixou ainda mais intrigado na historia. Me siga na Twitch e acompanhe todos os reviews ao vivo! Experimento muitos jogos e foco maior em jogos de terror/creepy!
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