
After returning to the quiet streets of Paris to pursue a life of painting, Gus Macpherson could not escape his true art…
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 18 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 22 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
does not work on modern computers. do not bother with it.
A textbook case of wasted potential. The post-apocalyptic setting and concept had promise, but it's dragged down by clunky controls, terrible voice acting, and a boring, repetitive gameplay loop. It feels like a dated asset flip that never got the polish it desperately needed. The story tries to be deep but ends up being forgettable. A slog that's hard to recommend even for genre die-hards.
It'a alright. The game starts strong and have a decent ending, but the middle is dull.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Polish, Spanish - Spain
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a pain to get running correctly. Save yourself the hassle and use dgVoodoo. Cap the program refresh rate to 60. There is a bug when you get to the second story house office in the second act which will cause *all notes* for the rest of the game to become uninteractable. If you encounter this, reload an earlier save and use every single interaction point in the house before opening the desk. This game is worth going to all this extra effort for. The developers wanted to ensure there were multiple paths through the game, so any given playthrough will see less than half of the available dialogue. Outside of key puzzles there are almost always alternative progression methods. As such, you should try to avoid using a guide as the guides I've seen tend to miss some of the more entertaining options. The vast majority of this game is spent talking to people, although there are a handful of adventure game puzzles. Only two of them are puzzles I would consider irritating. The case itself is pretty interesting, although there are what I would consider minor plot holes. There are degrees of success to completing the investigation. The "good" ending requires you to find enough evidence and then navigate a really irritating conversation tree (maybe look up a guide so you know which conversation. It'll be near the end), although I'd argue the actual best ending is always available to you. The soundtrack is good but too limited; there isn't enough track variety. VA work is mixed, as the English version has people switching between French and... decidedly not French accents. The actual gameplay is very straightforward, and there isn't really any pixel hunting. Easy recommendation if you like adventure games or if you intend to play Still Life, provided you're willing to deal with the hurdles required to setup the game. Keep an eye out for that document bug.
Post Mortem is an interesting horror point-and-click adventure that manages to stand out thanks to its atmosphere, characters, and variety of gameplay mechanics. While it has some rough edges that can make progression frustrating at times, it remains a worthwhile experience, especially when purchased on sale. One of the game's biggest strengths is its atmosphere. The dark, unsettling environments and constant sense of mystery create a genuinely eerie experience that fits the horror theme very well. The cast is another highlight. The characters feel well-developed and convincingly portrayed, particularly Theo Malet, whose personality and role in the story make him one of the more memorable figures in the game. For a point-and-click title, Post Mortem also offers a surprising variety of mechanics. Investigations, conversations, puzzles, and other interactive elements help keep the gameplay from feeling repetitive. The opportunity to experience parts of the story through different characters adds further depth and replay value. However, the game is not without flaws. The lore can be relatively confusing, and the narrative does not always explain itself clearly. This issue is compounded by the lack of a proper tutorial. New players are often left to figure out mechanics and progression on their own, which can be overwhelming. Another major problem is that the sequence of events and dialogue choices can sometimes be unclear, making it easy to become stuck without understanding what the game expects you to do next. Certain puzzles are particularly frustrating, such as the section involving drawing the suspect, where the solution may not feel intuitive and can halt progress for a considerable amount of time. Overall, Post Mortem is a flawed but engaging horror adventure. Its strong atmosphere, memorable characters, and variety of mechanics outweigh many of its shortcomings, but players should be prepared for occasional confusion and moments of frustration. If you can get it at a discounted price and don't mind a bit of old-school adventure game obscurity, it's definitely worth a look.
[b]Post Mortem[/b] is an old school point and click adventure with a dark atmosphere. In the game you investigate the gruesome double murder in a hotel, which gets more and more complicated with each collected clue. While its story is interesting to follow, the whole game is bogged down by nuances. The dialogue system feels broken, at the start of the dialogue you can choose questions that you didn't even know you had, because they actually follow from some other questions. It makes the whole dialogue seem like a disjointed mess. Some of the questions are also very long and when you choose to ask them you have to see your character voicing the question again. Furthermore you can't skip any dialogue lines. When it comes to puzzles the game has an awful case of pixel hunting and moon logic at work. You either stumble at solutions by luck or by following a walkthrough. The inventory system is strange, it shows you the icon of the object but it's not always easy to figure out what it is from the small pixelated picture. And the amount of the objects you collect is too big for the inventory so you have to slowly scroll to find the right item. Even though the game could have easily just removed most of no longer needed items after certain points of the story. In conclusion, can't recommend this game to anyone except hardcore point and click fans.
Игра необычная для своего жанра, неудобная система диалогов, но с большим количеством развилок в ней, предметы для решения задач не появляются, пока они не нужны, но задачи решаются тоже множеством способов, сюжет интересный, но концовка немного недотягивает, получается полуоткрытая. Игру можно посоветовать, но нужно иметь либо реально мышление детектива, который играет в 4Д шахматы, либо гайды
nah man this aint it
Классика. Отличный старый квест, люблю его еще со времен появления на СД, а это было давно...Неразрывно связан у меня с Черным Зеркалом почему-то... Сюжет супер, повороты хода событий на уровне, хотя графика и управление могут уже не казаться такими современными и удобными, но тем не менее, интерес к данной игре с двумя продолжениями (по моему мнению, самая лучшая как раз средняя, Стил Лайф 1), не угас и по сей день. Да здравствуют квесты-детективы! На полочке любимого и избранного
[h2] Мрачно [/h2] Очень мрачный и атмосферный детектив-квест. История действительно интригует, а загадки, лично меня, с половины игры заставляют сидеть в гайде по прохождению. Лично меня расстроило слишком большое количество оккультизма и сверхъестественного. Хотелось побольше чего-то приземлённого и обычного, но это лишь мои ожидания. В целом, история меня всё же удовлетворила. Персонажи ощущаются очень живо, ими можно проникнуться. [b] Если любите квесты с добротной атмосферой - конечно стоит [/b]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $4M | 8K | 89% | $29.99 | |
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| $169K | 427 | 82% | $19.99 | |
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| $1.2K | 8 | 50% | $8.99 |
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| $71K | 175 | 93% | $13.99 | |
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| $71K | 385 | 96% | $9.99 | |
| $71K | 188 | 99% | $14.99 | |
| $71K | 137 | 78% | $19.99 | |
| $71K | 266 | 88% | $14.99 |