
Portal™ is a new single player game from Valve. Set in the mysterious Aperture Science Laboratories, Portal has been called one of the most innovative new games on the horizon and will offer gamers hours of unique gameplay.
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Reviews
Themes across 2875 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GOOOD JUEGO COMPRENLO0
I'm writing a negative review because the game currently won't launch for me. I've tried many recommendations for launching the game, but none of them worked for me. I hope that if there are a lot of negative reviews, the developers will do something about it. Much older games launch perfectly for me, but this one doesn't. Of course, the game is brilliant and wonderful, and I really loved it many years ago.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Russian*, Danish, Dutch, Finnish, Italian, Japanese, Norwegian, Polish, Portuguese - Portugal +15 more
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Güzel oyun
ekmek yoksa pasta yesinler
1. 개인 평 포탈1이 출시일이 2007년 10월 10일이네요. 거진 20년 다 되어가는 게임... 이번에 도전과제 좀 남아 있는거 달성하려고 다시 플레이를 했어요~ 근데 20년이 다 되어 가는 게임인데 지금 해도 재미있네요. 평소 퍼즐 게임을 안 해봐서 다른 퍼즐 게임 수준이 어떤지는 잘 모르겠지만, 저한테는 포탈1이 현 시점에 해도 참신하고 재미있었어요. 본격 방탈출 게임. 뭐 왠만한 분들은 다 해 보셨을거고요. 안 해보셨으면 할인할 때 구매해서 해 보시는거 추천드려요. 해상도 조절은 낮게 조절 하시면 자막 텍스트 크기도 해결 됩니다. (워낙... 오래된 게임이라..) 그리고 포탈1 짧게 끝내시고 참신하다. 재미있다 느껴지시면 2도 무조건 강추입니다. 그런데 왠만한 분들은 다 해보셨을 듯.. 2. 도전과제 네... 도전과제.. 난이도는 최상입니다... '송신 완료'는 공략 꼭 보셔야 하고요.. '카메라 공포증'은 중간에 다른데 로드 해서 왔다 갔다 하니깐.. 안되더라고요.(2번 했어요. ㅠ.ㅠ) 한번에 스트레이트로 깨는 거 추천 드립니다. 하지만 이 둘 때문에 난이도가 최상이 아닙니다. 이 둘, 도전실험실, 고급실험실... 특히 '도전실험실' 금메달은 이거 유튜브 공략 보고 해도.. 똥손인지라.. 너무 힘겨웠어요.. ㅠ.ㅠ 예전에 이스1 다크팩터 나이트메어 난이도로 깰 때, 유튜브 공략 봤는데.. 머리와 손의 컨트롤이 안 따라가지는 데자뷰를 느꼈네요. 뭐.. 어쩌겠어요. 똥손의 비애인데...
[h1][i]"This was a triumph I'm making a note here, "Huge success" It's hard to overstate my satisfaction"[/i][/h1] Как-то так вышло, что интереса к головоломкам я не испытываю. Или очень быстро его теряю, даже лучше так сказать ([i]а это важно для понимания моего отношения к игре[/i]). Собственно, поэтому, несмотря на свое культовое значение сейчас, Portal был как-то вне сферы моих интересов; по сути, познакомился я с ним только на днях... ... для того, чтобы понять, что по-настоящему бессмертная игра - это не ААА-хрючево со стекающими с экрана деньгами, а умелый подход к игровому дизайну, который нужно уметь не только по уму сообразить, но и не испортить лишним. И вот в чем хорош Portal - в нем нет лишнего [i]ничего[/i]. Буквально. Тут все проникнуто практичным минимализмом и утилитаризмом - от визуального воплощения мира до UI, от механик до музыки. Причем игра это тоже понимает и обыгрывает это в сюжете, где вместо долгих объяснений и затянутой экспозиции мира и его истории игроку просто предлагают пройти "обучение в игровой форме" с некоторым риском скопытиться и уйти в утиль... и в статистику неудачных опытов. Достижения игры - флекс механикой порталов, впечатляющее строение карт и головоломок на них, визуальный минимализм, чистота и некая интуитивность дизайна - тут и там торчат в самых разных играх десятилетия после выхода Portal. Тут можно вспомнить и Darksiders, который идею с телепортами тупо спионерил, и Haydee с ее немым и жутковатым комплексом с ловушками и загадками, и даже Stanley Parable с его юмором как будто что-то в настроении и приколах тоже срисовал у сабжа (но это не точно). По итогу, что у нас есть? Портальная пушка, немного физики и постепенно и гармонично возрастающая комплексность головоломок. Все это смазано от души стебом тут и там. И до того, как игра начнет бесит, раздражать или душить, она успевает почти элегантно закончиться. И вот кто-то говорит, мол, что из-за хронометража игра кажется технодемкой, что понять можно; однако, я выскажу мнение противоположное - это как раз на руку игре! Пару-тройку часов загадок для дебилов и веселая песенка в награду в титрах - да это же шикарная сделка для крайне широкого круга игроков. Да и когда растянутый хронометраж хоть одной игре шел на пользу?... Тем более, если уж прям совсем припрет и будет мало - есть два режима испытаний для мазохистов. Выходит забавная ситуация: зашел потыкать кнопки ненадолго, а игра-то кончилась. Мое удовлетворение этим раскладом переоценить тяжело. Зашел с минимумом ожидаений, вышел с максимумом позитивных эмоций и быстрее, чем появились негативные. [i]... а вот были же времена, когда прикол в конце игры был хорошей наградой за прохождение, эх. Сидишь вот и думаешь: это с нынешними играми что-то не так? Или все же с нами?[/i]
The masterpiece of 1st person puzzle games. Meet the companion cube, GLaDOS and her turrets. Explore Aperture and this great story inside of it. Use the portal gun to travel and solve puzzles. Get to the cake (that may or may not be real). Amazing short game, that will forever be a classic. [h1]It's Portal, just play it already![/h1]
Nechápem, prečo som to nehral skôr. Úplne úžasná puzzle hra. Humor, hudba, dialógy a atmosféra je fantastická. (Credits pesnička je masterpiece btw.)
I've finally 100%:ed the game, and now I will give my conclusion on this game. Well, it plays around a superb mechanic (that being the portals. I love portals in this game), good humor and story, and is certainly a very fun and short game for you to enjoy during a weekend, or to prepare for the sequel. It is made by Valve during their game development era, so expect good stuff and a sometimes buggy "Source" engine. But if you are interested in 100%:ing this game, then let me tell you: Most achievements are okay and fun to do, even though some of them acts as a treasure hunt where you need to do some very specific stuff. but this is only after you beat the game once but still fun nonetheless. So pretty much this, doing achievements during the campaign is a blast, some of them will be acquired by just progressing, while others requiring you to do some certain interactions. But then there is the bonus maps that contain 2 different groups of levels: Advanced maps and "Challenge maps". The former is a fun one, because it remixes some levels from the campaign and makes the harder. But the latter group however, is the most notorious, obnoxious, stupidly difficult and physics-dependent challenge in any game that I've ever played. Or atleast one of the challenges are. Well you see, each of all 6 maps in Challenge maps (which are the same as 6 maps from the campaign) have 3 different challenges. These are "least portal", "least steps" and "least time". The first one is actually fun and behaves like a very hardcore puzzle if you wanna get the "gold medals". The third one is a bit annoying because it requires good movement in the Source engine and some speedrun strats but still very achievable. But oh no, the second one, the "least steps" is STUPID AS FROGG!! It requires you to beat the level with as few; no, not the DISTANCE of your movement, but instead EVERY INSTANCE YOU MOVE BY ANY TYPE OF PHYSICS. This means that if you just click a direction for a split millisecond, it still counts as 1 step. Jumping and landing is 2 together, getting hit by a cube or shot by a bullet from a turret gives a step. It is so notorious too, because whoever designed these challenges decided to "oh I managed to grind this level and beat it with a step count of 10, so lets make gold medal 10 steps!" so there is often and almost NO marginal of error. It is so unfair and so hard because it is entirely dependant by the physics of Source engine (which we all know is not the best idea). So yeah, if you wanna 100%, get ready for a nightmare. Even though it is notorious and hard, with some guides or a little bit of help, it takes around 4 hours to beat all challenges with gold medal (this is including all the trial and error and mistakes, apparently it is a horrifying experience but a short one). Good luck, I hope you will too feel satisfied seeing that 100%. 10/10 campaign, 6/10 100% completion
Legendary game from VALVE, the one thing i would like to highlight is the cool credits
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