
Inspired by the classic gameplay of Bomberman, Ponpu takes the concept in a new direction, adding new mechanics and features while packaging it in super-slick, hand-drawn graphics.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 39reviews | 67% | — | $12.4K |
| $14.99 | 14ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
《Ponpu》这款号称受到炸弹人启发的游戏是有点戳中我这种老玩家的情怀,而且还能支持本地多人,加上一些现代化革新,看起来应该是非常适合朋友一起玩的游戏才对,但是真正打开游戏后我总觉得缺了点什么。下面还是来分析一下到底出了什么问题,不过先按顺序扯一下其它方面,当然那些也是这游戏做得好的方面。 游戏画面: 游戏画面使用低bit的漫画风格非常抓人眼球,只有褐白两种配色的复古场景当年在掌机上经常用到,可见为了配合主题游戏尽可能的还原了当年游戏机画面的味道,于此同时又非常节制的在画面中运用彩色进行点缀来突出重点。总而言之《Ponpu》在画面上处理得不错,有节奏的动画再配合动感音效非常有味道。 游戏音效、音乐: 音效方面该有的碰撞声和打击感都做出来了,与Q弹的动画很搭配。游戏的主界面音乐及boss战音乐非常洗脑,反复震颤的电子音中还夹带些老旋律,既让人觉得这是新时代的游戏也完成复古的致敬。其余的背景音乐就比较一般了,不能随状况或场景改变音乐算是一个小小的缺陷。 顺便提一下,游戏的音乐音量调整有bug,关卡切换的时候会自己变动甚至关闭。 游戏性: 《Ponpu》为了和《炸弹人》区分,它的角色不是人而是鸭,使用的不是炸弹而是炸蛋,所以也被叫成炸弹鸭。它在保留传统炸弹人放置炸弹然后躲避的玩法下,新增加了弹射炸弹和启动防护罩的功能,这样玩家不再只是单纯的放置炸弹,而是能用护盾把炸弹当炮弹打出去。另外游戏还添加了几个小功能,鸭子们能启动护盾来击晕身边的对手,也能使用闪避突然前移数格,而射弹都是触发型并具有弹性,碰到目标会爆炸,碰到硬质物体会反弹,如果几个炸弹碰到一起还会一起引爆。 在弹药上游戏也做了调整,每只鸭子可以使用普通炸弹和一种特殊炸弹,特殊炸弹共有4种,一个遥控、一个钻地、一个毒雾、一个冰冻。普通炸弹可以伤害以自身为中心的周边一格;遥控炸弹可以手动起爆也可以等待它自己爆炸,遥控炸弹爆炸时会上伤害上下左右三格范围,也就是呈现十字;钻地炸弹会钻到地下,在地面下的钻地弹不会被任何推来的炸弹撞爆,当钻地的土被踩平就是它被引爆的时候;毒气弹会在爆炸后向周围一格释放毒雾,进入毒雾的鸭子会陷入混乱,操作的方向将在一段时间内颠倒;冰冻弹会在爆炸时冻结对手,将对手定在原地无法操作。 -游戏模式: 游戏有单人战役,有多人对战,也有人机对战。单人战役一共有6大关,每个大关内含4小关,最后一关都是boss战。游戏的战役内容与对战反差很大,属于战斗、解谜、探索的结合,其中的战斗比重较低,玩家大部分时间都是在躲避陷阱,节奏很慢难度又很高。游戏的对战则有三种模式,分别是殊死团战、色彩之战、金币争夺战,这几个模式都支持单人、本地多人和线上多人对战,对战支持最多4名玩家同屏竞技。殊死团战就是大家熟悉的死斗了,四个人三条命,谁战到最后不死谁胜出。金币争夺战和殊死团战类似,这个模式下玩家需要尽可能多的收集金币,而要收集金币就要击杀对手让其掉落金币,同时自己也要避免被击杀,死亡将导致自己身上的金币全部掉落。色彩之战算是游戏最有创意的模式,在这个模式下炸弹爆炸和炸弹滑动都会在地面上留下颜色,如果击杀对手则对方涂抹的颜色会转变成己方的,游戏就是看倒计时结束时哪一方在地面上涂抹的颜色最多哪一方就胜出。 -缺陷: 画面和音效有特色,模式多、玩法也不少,有战役有对战又支持人机对战,可《Ponpu》就是看起来什么都好,就是缺少乐趣。我找来朋友试了一下本地多人,结果几盘下来我们都是面无表情内心波澜不惊的的状况,可见游戏并没有抓住我们。我也许资格不够,不过还是思考了一下游戏的问题。 首先,《炸弹人》这个玩法放到现在真的是要被淘汰了,除了傻愣愣的脚本AI也没有谁会专门去撞这些炸弹,如果这玩法真有生命力就会像俄罗斯方块那样长盛不衰。但是说来也诡异,这游戏又不具备《炸弹人》的感觉,因为炸弹人是在身后放置炸弹,而这个炸弹鸭则是把炸弹呕出来,鸭子在自己面前放置炸弹会把自己前进路线给挡住,这么一处理在玩法上就和《炸弹人》差远了。即使玩家能原地转向放置再转身离去,但这个也太考验微操了。 为什么炸弹是放前面而不是放后面,这就要提到游戏的弹射炸弹的功能。为了避免对战中玩家们都避而不战的情况,制作组让玩家可以把炸弹打出去,相比呆板的原地不动,会主动撞过来的炸弹威胁肯定更大。结果这么一调整,游戏反而更加像《坦克大战》而非《炸弹人》。再看看玩法的呈现,手快的玩家可以直接打出一串炸弹形成压制,可以在对方进入己方纵横方向的格子前提前发难,如果两人同时进入对方攻击范围甚至可以打成对波。看上去打破陈规的设计反而让游戏陷入无趣的怪圈。 其次,游戏的按键分布超有问题,还不能改键。方向键控制方向,普通炸弹放置是C键,特殊炸弹放置是X键,启动防护罩是V键,闪避是D键。平时放置炸弹加击飞炸弹的操作还好弄,食指和中指分别搭在V键和C键上,交替的按下去就行,特殊炸弹稍微难按一点,需要协调无名指去按X。如果还要闪避就太难受了,D键在C键上面,照人体工学来说平时不可能搭手指在上面,只能用到时才手指上移,食指和无名指交叉上移太反人类,能完成这个动作的只有中指,但要让中指同时处理放置炸弹和躲避,这个任务显然太重。另外,第二排字母键和第三排字母键错位程度要比第一排和第二排大,中指每次上移还可能会按错,是个吃力不讨好的操作。我觉得这么弄还不如把任务分给小拇指,让shift键接管这个动作。 最后一个问题是游戏的画面容易让人眼花。只用两种颜色构成场景,看上去是十分简洁,然而有时候地面和放置的景物同色,玩家仅能通过线条形状来识别物体,当场面极其混乱又没有太多时间仔细观察时就很容易出现错判,经常出现以为能走却撞上墙的情况,这放在对战中就是灾难性的影响。 -建议: 我觉得游戏的放置炸弹和撑起护盾的频率应该好好调整,特殊炸弹的功能也要改改。如果玩法不变,又想更加有趣,可以考虑一下在地形上动手脚,可以弄点移动迷宫什么的,或者让玩家布置障碍,增加环境的不确定性。 优点: 复古又极具风格的画面和音乐。 支持单人和人机对战。 缺点: 操作反人类。 对战玩法较为单一,特别容易无聊。 战役部分,在boss战前的大部分关卡显得特别冗长和无趣。 评分:6/10。鸡肋感很强的一款游戏,也就炸弹会弹回来把自己炸死的设定比较有趣,核心玩法还需要打磨。另外感谢发起人提供的key。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Russian, Polish, Simplified Chinese, Turkish
| $14.99 |
| 8ratings |
| 84% |
| — |
| not modelled |
| $1.99−86% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Küratör incelememize videosuyla buradan ulaşabilirsiniz: https://steamcommunity.com/groups/AnadoluGameTR/curation/app/1261530/ Oyun gerçekten güzel. İnceleme sayısı az ama online maç bulması 30 sn falan sürüyor. Note: The Turkish translation is a little bad. I would like to point out that our AnadoluGame team does Turkish translation projects. If you want to translate other games, you can contact us. info@anadolugame.com AnadoluGame.com Tarafından İncelendi..
[h1]游戏简介[/h1] Ponpu受到炸弹人经典游戏玩法的启发,以全新的方式诠释传统游戏理念。游戏中添加了新的机制和功能,同时还通过精美的手绘风格将游戏呈现出来。在单人故事模式中,玩家将与曾经遇见的最炫酷的 Boss 决战,在战斗中打败全能鸭神,阻止他重置宇宙。 [h1]游戏玩法[/h1] 本作游戏的模式一共分为4种,第一种是单机模式,也就是故事模式。另外三种都是多人模式,分别是:殊死团战,追逐金币,色彩之战。游戏玩法借鉴了传统对抗类玩法,在此就不一一介绍了。 [h1]游戏操作及角色[/h1] 本作游戏的操作相对来说还算简单,前期也有教程,玩家上手难度较低。特殊操作有弹炸弹、短距离冲刺等,游戏相较传统的炸弹人游戏还是有一定创新的。 游戏角色一共有4个鸭子可以供玩家选择,角色貌似没什么作用,只是颜色不同,除了角色之外,玩家还可以选一个特殊炸弹,目前有钻头蛋,寒冰蛋,毒气弹,排除弹可以选择,各种炸弹有各自的特色,玩家可以根据自身的玩法选择炸弹。 [h1]总结[/h1] 本作的画风很有特点,几个小鸭子也各有特色,上手难度相对较低,但是联机方面是个问题,在线匹配的基本都是人机,而且目前来说游戏价格也略贵。 [code]欢迎关注我们的鉴赏家【[url=https://store.steampowered.com/curator/10566883]中国玩家鉴赏组[/url]】 加入我们的小组吧【[url=https://steamcommunity.com/groups/875486]点这里[/url]】[/code]
Ponpu lhe leva a um mundo onde você deverá controlar um pato que tem o objetivo simples e único de destruir o mundo, mas por um pequeno erro de percurso você acaba perdendo a memória, e agora irá lutar contra quem lhe enviou para salvar o mundo que deveria destruir. Um pequeno plano de fundo para o objetivo principal: explodir coisas... O jogo apresenta de cara uma arte no mínimo estranha ao primeiro olhar, baseada em animações recentes que certamente alguns irão gostar e outros irão detestar, já que a escolha da paleta de cores é bem característica, a maior parte dos elementos brancos com linhas e sombras puxadas para um marrom escuro e tons de marrom claro, o que pode atrapalhar um pouco a identificação do que pode ou não pode ser explodido e até identificar alguns inimigos, que são basicamente brancos com linhas marrons. A trilha sonora é bem elaborada e deixa o jogo agradável em si, os mapas até certo ponto também são bem elaborados, há salas secretas, armadilhas e itens a se coletar o que aumenta o tempo de gameplay, já que pode lhe entreter procurando os itens escondidos. Mas isso não salva a falta de inimigos e elementos que poderiam ser explodidos. No primeiro mundo há 4 fases sendo que uma é de um chefe, e nessas fases se houver 10 inimigos junto com o chefe é muito. Os inimigos incluindo o chefe são bem simples, lhe seguindo e tentando bater ou acertar com algo, o chefe mesmo não precisa de muita estratégia, jogar bombas sequenciais freneticamente resolve o caso em poucos segundos, e tentar fazer uma estratégia de fugir e achar o ponto certo somente irá te atrapalhar. O jogo possui modos coop e multiplayer, o que certamente é o foco do game em si, que aumenta bem sua diversão, ele consegue de forma rápida se conectar e criar uma sala para se jogar contra outros jogadores, em pequenas batalhas rápidas e frenéticas sem muita estratégia e direção, já que o mapa com diversos elementos e sua estética diferenciada acaba confundindo o jogador, e você acaba se encontrando em uma batalha soltando bombas desenfreadamente e se perguntando "o que estou fazendo aqui". Ponpu certamente é inspirado em Bomberman, mas como toda inspiração, tenta fazer algo novo e diferente, só que falha ao deixar uma expectativa que não é suprida, pois falta desafio e elementos que atraia o jogador a continuar jogando. Como disse o multiplayer aumenta a diversão e salva o jogo, mas também não faz milagres. Recomendo para os interessados em algo diferente, mas não espere muito do modo single player e já aviso que o multiplayer pode ser caótico.
Fantastic!!! Straightforward and super entertaining. Love the level design, music and overall look. Definitely recommended.
Ponpu développe bien le concept de Bomberman. La direction artistique et les combats de boss sont réussis, mais le recyclage des boss rend le jeu un peu répétitif. Je ne le terminerai probablement pas, mais j’ai passé un bon moment.
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It's like bomberman... but like... its really not that fun... i thought it looked cool. but... valve... gabe... im sure you can tell from my review... that this was not the case... my sister and i were playing... and the whole time i looked like this: :| thats how bored... valve... gabe... gabe newell... help....
the game is fine. i like the art direction and extra game modes, however the controls and the UX are quite ridiculous.
Ponpu, developed by Purple Tree Studio and published by Silver Lining Interactive, is an inventive and vividly chaotic multiplayer action game that blends classic party game elements with a creative twist on combat mechanics. From the moment you dive into Ponpu, it becomes clear that the game’s core concept revolves around explosive, fast-paced gameplay centered around explosive weaponry and humorous, cartoonish violence. The game’s art style is colorful and playful, featuring exaggerated character designs and lively environments that immediately evoke a sense of fun and lighthearted chaos. This visual aesthetic is complemented by a soundtrack that pulses with energetic, upbeat tunes, reinforcing the game’s lively and frenetic atmosphere. The gameplay of Ponpu is where it truly shines. At its heart, Ponpu is a multiplayer-focused game that emphasizes strategic use of its unique weapon system, primarily involving throwing bombs and other explosive devices. Players take control of quirky characters, each with their own distinct abilities and personalities, and engage in fast-paced battles across various maps. The mechanics are simple to pick up but difficult to master, requiring players to balance attacking, defending, and positioning carefully. The game’s controls are tight, allowing for precise throws and quick reactions, which is essential given the rapidly changing game state. The inclusion of different game modes such as deathmatch, team battles, and mini-games keeps the experience fresh and engaging, encouraging players to experiment with tactics and master different characters. Ponpu’s multiplayer aspect is undoubtedly its strongest feature, offering both online and local multiplayer options. Playing with friends or against players worldwide adds a layer of unpredictability and excitement, as each match can unfold in countless chaotic ways. The game’s design fosters a competitive yet humorous environment, where accidental explosions, clever traps, and unexpected victories are common. The game also supports a degree of customization, allowing players to unlock new characters, skins, and accessories, which adds a layer of personalization and incentivizes continued play. The balance between accessible gameplay and depth of strategy makes Ponpu suitable for casual players looking for quick, fun sessions and for more competitive players seeking to refine their skills. One of the notable strengths of Ponpu is its level of polish and creative design. The game runs smoothly, with responsive controls and minimal technical issues reported at launch. The art direction’s cartoony aesthetic not only enhances the humorous tone but also helps in easily distinguishing characters and objects amidst the chaos. The game’s level design supports dynamic gameplay, with maps that encourage movement, strategic positioning, and the creative use of environmental hazards. Moreover, the developers have incorporated a variety of power-ups and special abilities that can turn the tide of battle, adding an element of unpredictability and excitement to each match. Despite its many strengths, Ponpu does have some limitations. Its primary focus on multiplayer gameplay means that single-player content is limited, which could be a drawback for players who prefer solo experiences. Additionally, the game’s humorous violence and chaotic nature might not appeal to everyone, especially those seeking more serious or story-driven experiences. However, for fans of party games, competitive multiplayer, and explosive fun, Ponpu offers a compelling package that is both accessible and deeply engaging. The game’s replayability is high due to its dynamic gameplay, variety of modes, and the unpredictable nature of multiplayer matches. Overall, Ponpu stands out as a lively, inventive multiplayer game that successfully combines strategic depth with chaotic fun, making it a worthy addition to the genre and an excellent choice for players seeking energetic, multiplayer entertainment. Rating: 6/10
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Where this game's players are, estimated from review languages.
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