
A co-op survival horror game where you and your closest friends must work together to survive in an upside down world crawling with the infected.
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About

After a dreadful infection spread throughout the land. You join a government operation to help what's left of pony-kind. You will be required to venture out into the infected landscape and complete tasks, all while staying in one piece. You can earn money for each task completed, and use that money to purchase goods. The more tasks you complete, the more challenging they become. Simply because we know you’re up to the challenge!

Were you really thinking about going out there ALONE? Why not drag your friends down with you? Nothing is stronger than the bond of friendship! Having someone to watch your back might save your life! Nothing brings friends closer together like a little danger! Stick together and you will all be alright! (Probably.)
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I bought this game for two of my friends and I after following the content for about a year. While I do recommend this game for the ambience and concept, along with varying missions, some aspects such as the creature spawn rates and map generation made these missions extremely difficult to complete. I don't believe it has $10 worth of game value, even in early access right now, but during a sale definitely. I wish we could have a sort of "journal entry" system that keeps record of all the infected, because after a while it was confusing to decipher what mechanics you needed to use for each pony. The idea of a rescue mission or a purification/curing mission is good in theory, but in practice as of now, not so much. Despite this, it did give my friends and I some good scares, the atmosphere and sound design is great! I'll still be following the progress of this game, and I truly hope to see it flourish!
i want friends to play ts with im lonely
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Languages: English**languages with full audio support
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I would not recommend this game as of now, there isn't a lot of content and honestly I expected a lot more out of this game as I followed the development from day one. The game is not balanced and the weapons aren't really weapons, they take entirely too long to recharge so you're dead after the first hit you get on whatever you're attacking. Its fun for about the first few runs but then its just the same thing over and over again. I look forward to hopefully seeing more development and maybe some customization aspects with more story. As for now I cannot say I will be playing again. The game was also running poorly with no settings to change graphics.
Conceptually, I really like it. I've always had a soft spot for creepypasta-esque stuff based on MLP. The sprites & playermodels are adorable. The gameplay in execution is far too derivative of Lethal Company & presents issues of its own. The singleplayer experience is equally as much of a forethought as Lethal Company's. Weeping Angel enemy types are more of an annoyance at this point than actually scary. It's neat that the Clickers can hear your voice but they absorb so much damage from firearms that melee goes out the window. Purification missions in general feel unfair considering how ineffective bullets are to the majority of monsters except the Innocent. The visual/auditory distortion enemies are particularly annoying for having enough health to be able to tank a full shotgun/revolver & one softlocked me in a corner on a staircase. The other monsters couldn't even bypass it to kill me either. The map design is really basic & boring. I never got to play the Market but the other two current maps were lackluster. The Estate is a lot of door > hall > door > hall with a small variation of wider rooms or staircases occasionally. A mission can either run your timer out or you'll find the objective near instantly on this map. There's a lack of cohesiveness from halls connecting to other halls that could be remedied by connecting each hall to a room to make mental mapping easier & for the mansion itself to make more sense. The Rainbow Factory is a cakewalk Roblox obby that was an easy win every time it came up. The linearity of the map is the opposite of the Estate & the monsters filtered into the electric traps to their deaths every single time. The developer does appear to be listening to community feedback so hopefully the game will reach a better state but I can't recommend it for how barebones & dissatisfying it is currently. Hoping we will get more MLP-themed horror games in the future.
BEEN SEEING THIS SINCE IT WAS A WORK IN PROGRESS, sadly almost no one in my country has pone :(
i genuinely love the concept of this game and have followed it since day one of development. although, when i finally played it for myself with friends, there was a lot of things we experienced that could need more improvement. obviously this game is in early development, so theres gonna be issues and things that needs to be added, but i still want to say what i think this game is lacking/what it needs to be improved as a whole. there are a lot of balancing issues present, like too many monsters spawning at once, different maps/seeds messing up coordination and making it almost impossible to escape, the jumping being really slow and somehow too long? weapons not working as well as intended, and just overall stuff that makes gameplay feel really unfair. and i dont think its a skill issue on my part, these are just some things that have stunted gameplay. me and my group were only able to complete one night and died on all the others solely because of the difficulty or inability to find our way around the map. i also think that there is a severe difficulty gap when it comes to new players and reoccurring ones; you can start off in a very hard map and die immediately and have no idea what you are doing which is what happened with me and my friends. the game startup was also super buggy and had some issues when it came to voice chat, there should be more options in the settings to increase player volume and also have overall accessibility and graphics settings. me and my friends also encountered this weird bug where near the end of our final run we accidentally didnt let the person into the starting train with the delivery box. we immediately lost the round and were brought into the end game screen. instead of being met with infected ponies that kill us, however, we encountered nothing. we were stuck in a limbo and softlocked ourselves in the end game screen and had to forcefully quit the game to leave. i dont know if anyone else has encountered this, but it was really weird. if people arent let into the train after it starts, they should spawn back in with either all items still in their inventories or just not allow the train to start period without everyone present inside. i believe it would be useful to implement a sort of notebook or almanac to keep track of the infected ponies you come across. i love how you can scan for your surroundings and see what you can do to not aggravate whichever infected pony you came across, but it almost feels pointless to do so if there isnt a notebook you can look back to in the train to see which infected types youve encountered. i also dislike how if you pick up keys around the map, they are automatically dedicated to one door instead of allowing us to unlock any locked door we come across. it becomes a wild goose chase to try and figure out which door could be opened with that one specific key and a lot of time gets lost because of it. keys should be used to unlock all locked doors, not just specific ones. to play onto the original mlp infection idea, i think it would be awesome to have the chance to either cure infected ponies you come across/rescue, or become infected yourself when bitten or attacked by another infected pony. this idea could really flesh out the idea of a true infection spreading across the map, and if you die to an infected pony, it would be awesome if the infection overtook your body and hunted other players! this seems like a difficult concept, however, so it could take a lot of work. i just think the idea is cool and could be considered :) it would also be fun to add personal customization options to help other players differentiate each other! either if its simply different suit colors or actual character customization, it would be useful to implement since there isnt any way to figure out who you are interacting with until you hear their voice. either that or usernames could be implemented on top of players. despite all of the bugs and issues that can be worked around, this game has immense potential. it is genuinely scary, fun, and freaks me out to my core. the sound design is my favorite, it never fails to creep me out. i will continue to follow this game and its development because i truly feel like its potential to shine as a horror game is present. sadly, i may not recommend this game to others for the time being until it becomes more playable. until it gets updated further, i wont play the game, but i will be silently watching and testing to see if the game improves. until then, best of luck!
For 8$, it's well worth the purchase. Keep in mind it is in early access so of course it needs more polishing and could use some more love, but overall it's very fun! I love the procedurally generated maps, they're usually different from each other, the items are fun to use and do require some game sense, it's still difficult when you know what you're doing you just know how you'll get offed pretty much. Now to say it's perfect would be a lie, it doesn't tell you how much ammo is in a gun when you pick it up (good luck finding out), some of the UI should be scaled down, sometimes the physics don't like you either (I'm looking at you SHOPPING CARTS IN THE MARKET) and sometimes there's just general jank. Are you buying a perfect game? No, of course not, but is it fun especially when you have more friends? Absolutely! I'm excited to see it grow and receive more updates!
BRONZE/SİLVER MEDAL-I wish ı could gave Medium/Normal instead Positive/Negative review, unfortutate. I have to pick negative, ok so this game is basically supposed to be Parody of MLP and İnfection AU combining along Letahl Company I guess perfect combo? this game was pretty much great and actually scary enough to scare me unlike other scary games who can't even get to close scaring me, Now why game ısn't really that much great? It's just ı simply believe game ıs unbalanced for me I mean I'm 0% Sound main type gamer and I learned that ı need sounds to find out ıf monster has seen me or not which huge deal for me the main character of game also has pretty much short stamina. Sorry but great scary game with some big issue EDİT:I forget to write that ı was deaf
I love it - I played for hours with a friend and will play this again next time we're both free. Looking forward to more
is VERY fun to play with a friend, plenty of opportunities to find weapons. Though the "Purification" mission needs some balancing, it is very hard to find enemies you can actually kill, and the enemies you do find are nigh impossible to kill or off you in one hit!
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $57.4K | 206 | 100% | $9.99 | |
| $57.4K | 403 | 82% | $7.99 | |
| $57.3K | 165 | 98% | $14.99 | |
| $57.4K | 212 | 84% | $9.99 | |
| $57.4K | 395 | 98% | $4.99 | |
| $57.3K | 135 | 92% | $7.19 |