
Rebuild Pompeii from the ashes and lead it through centuries of politics, intrigue, and survival. Shape laws, expand trade across the Empire, guide your city through disasters, and command legions in optional real-time battles. Your legacy begins now.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0.43/day in the week after.
About

Twenty years after the devastating eruption of Mount Vesuvius in 79 AD, Pompeii rises from the ashes. As the head of a Roman family, you will guide the city's rebirth, shaping its future through politics, trade, and the challenges of life in the Empire.

The city may have been destroyed, but its spirit endures. Rebuild Pompeii from the ground up, balancing the needs of patricians, plebeians, and slaves, each with their own ambitions and grudges. Every street, forum, market, and aqueduct shapes not just the city, but the fortunes of your family for centuries to come.

Lead across decades, navigating the shifting tides of Roman politics. Shape laws, negotiate trade rights, and form alliances through marriage or contract. Secure favor with emperors, outwit rivals, and expand your family's influence far beyond Pompeii's walls.

Construct housing, temples, arenas, and more to meet your citizens' needs. Establish trade routes across the Empire, monitor shifting markets, and keep your economy strong. Every decision, good or bad, can echo for generations.

The game incorporates active and passive bonuses through Family Bonuses, Research and Development, and Imperial Privileges. There are two main research branches: Technology and Philosophy.

The greatest threats are not always on the battlefield. Earthquakes, fires, famine, plagues, and political sabotage can strike without warning. Some enemies will wear armor, others will smile as they shake your hand, all will test your leadership.
Co-financed by the Croatian Audiovisual Centre

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 291reviews | 81% | — | $199.8K |
| $9.99−50% | 9ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So far the game is quite boring and easy to me. I will try it a bit longer...
it is good fun to build Rome within a day. There are three options for the game mode. The sound and visual effects are great. It is an enjoyable building game.
건설 시뮬레이션을 좋아한다면 즐길만한...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Jul 21 → 0.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Polish*languages with full audio support
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
a good game
Muy buen juego, tiene contenido bastante largo y es agradable
nach anfänglichen problemchen lief es gut und es hat absolutes suchtpotential, da man immer weiterkommen möchte. von mir absolute Empfehlung
très bon jeux
Nice game, taking over the Caesar legacy. Very very good game for an indie, very good amount of content.
Eu gostei muito, parece com o game antigo Cesar. Facil e com um grafico agradavel.
전반적으로 릴랙싱 되면서, 잔잔한 느낌의 게임이었다. 캠페인을 따라가는 것도 재미 있었고 도시가 발전하는 걸 보는 것도 즐거웠다. 인디게임이긴 하나, 앞으로 발전 가능성이 크다고 본다. 그럼에도 부정적인 리뷰를 남겨야 하는 이유를 몇가지 적겠다. -UI 비직관성, 도무지 도시의 생산 소비,출입이 어떻게 이뤄지고 있는지 한눈에 알기 힘들다, 그때그때 알림을 받을 때 생산해주면 너무 늦다. 그렇다고 생산을 소비보다 높이 두자니 창고가 꽉 차 알림에 피로를 느끼게 된다. -무역 시스템 활용의 불친절성, 위의 UI 문제와 더불어 내가 교역을 시행했을 때, (무역으로 인한 증감이 UI에 반영이 되었으면 좋겠다) 임의로 설정했다가 재고가 바닥나거나, 수출입 적자가 발생해 더이상 플레이 할 수 없어 재시작을 한게 몇번째인지 모른다. -오버레이 또한 실망스럽다. 시저3 경우 오버레이를 통해 어디가 수요가 더 많고 어디가 적음이 명약관화했다. -세가지 주민 주거시설이 무엇을 요구하는지가 불명확하다. 그래서 도시설계에 시행착오를 좀 겪어야 했다. -크래시 및 불안정성으로 인해 종종 게임 도중 장애를 겪어야 했다. 내 PC는 결코 저사양은 아님에도. 일단은 묵혀둘 생각이다, 후에 개선 또는 대규모 업데이트가 있으면 다시 해보고 싶다. 이 게임은 잠재력이 충분한 게임이다. Overall, it was a relaxing and peaceful game. Following the campaign was fun, and I really enjoyed watching the city grow and develop. Even though it's an indie title, I see a lot of potential for future growth. Despite all that, I feel compelled to leave a negative review for a few key reasons: -Unintuitive UI: It is nearly impossible to get a clear, at-a-glance overview of the city's production, consumption, and resource flows. Responding to alerts as they pop up is often too late. On the flip side, keeping production consistently higher than consumption causes warehouses to overflow, leading to severe notification fatigue. -Unfriendly Trade System: Compounded by the UI issues, it's very difficult to manage trade effectively (I really wish trade-based resource fluctuations were reflected directly in the UI). I had to guess and tweak settings manually, which repeatedly led to exhausted stocks or severe trade deficits—forcing me to restart my playthrough multiple times. -Disappointing Overlay System: Unlike Caesar III, where overlays made supply and demand crystal clear, the overlay system here falls short. -Unclear Residential Requirements: The specific needs for the three types of housing facilities are vague, which caused a lot of unnecessary trial and error in city planning. Bugs and instablility: I had to quit game numerous times due to crash and unexpected quit of game. Despite that my PC is not on lower end side. I plan to put this game on the shelf for now. I’d love to come back and give it another try after some updates or a major patch. It’s definitely a game with plenty of potential.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $3.8M | 7.7K | 95% | $24.99 | |
| $2.3M | 1.8K | 76% | $32.00 | |
| $104.6K | 1.8K | 79% | $2.49 | |
| $952.8K | 1.1K | 84% | $24.99 | |
| $741.1K | 770 | 84% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $199.8K | 1.3K | 77% | $9.99 | |
| $199.9K | 1.7K | 66% | $4.99 | |
| $199.7K | 427 | 47% | $23.99 | |
| $199.7K | 631 | 79% | $9.99 | |
| $199.6K | 2.4K | 98% | $4.99 | |
| $199.5K | 321 | 92% | $14.99 |