
You thought geometry was difficult? Now it's got a gun! Face the fury of the Seven Deadly Shapes and blast your way through a barrage of bullets and lasers in this highly accessible bullet hell.
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 22reviews | 100% | — | $4.1K |
| $9.59 | 3ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Reviews
Polyfury is a very damn fun and very damn stylish game. Dev certainly knows a thing or two or ten about juice, and even more about shmups.
I was able to complete the game in under a few hours of gameplay (length will probably vary a lot based on skill level), but I would consider all of the content to be high quality. There aren't any boring parts with the choice of focusing on boss fights, and there were some creative mechanics that kept the game fresh through all of the bosses. I chose to play with mouse and thought it worked best for fine control.
Very good! Full of bloom and bullets, what else do you need. I'm am not very good at it but it good.
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Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Greek, Japanese, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 23 reviews with recorded playtime.
I know i have only played for 11 minutes, but i already have beaten the first three bosses. So yes, the game seems pretty easy. AT FIRST. Once i reached the Triangle Twins, i got chainkilled to insanity. This game gets hard. The visuals are pretty simple, but work. The bloom is insane, and the fact that this is made in unity doesn't help with performance. The music is good, but the sfx definetly could use work. Having played the demo before the game came out, the scoring system is pretty good and allows for a lot of replayablity. One thing i have noticed however is the fact that the level select menu got removed? Maybe i need to beat all bosses first. Pretty good game, 7.5/10.
I'm so sad this game doesn't get much attention. I think it's a really great homage to older shoot'em'ups while giving a breath of fresh air with the unique movement scheme and beautiful art direction. The game isn't very long, but it's really greatly packed with awesome bosses and cool mechanics all throughout. I think if you either like bullet hells or shoot'em'ups, you'll feel right at home.
polyfury in my mind is this pretty awesome cross between a game like furi and the touhou games. just boss battle after boss battle where you need to dodge increasingly difficult bullet patterns while sneaking in your own attacks. it's pretty clear to me playing this that mr wayfarer (who is a good friend of mine) has a real appreciation and love for the inspirations he draws from, as there's a clear understanding of what makes these games good without falling into their trappings. and let me tell you something that i think really makes the game for me: mr wayfarer _really_ cares about making this game both good *and* as accessible as possible to as many people as possible--both through in game options and by going to great lengths that it performs as well as possible on every platform it's available for. he just really cares about making the best game possible, and it really shows!
Fairly straightforward combination of Tempest and bullet hell games. It's quite clever, and does a lot with the premise. I'm a few stages in and there's already a lot of potential for score grinding and pattern memorization, and it feels very produced in a way that a lot of indie danmaku don't. My main criticism is the controls are a little finicky. In most bullet hell games, you can hold a button (usually fire) to slow your character movement, to make weaving the patterns easier. There's none of that here, it's just raw analog stick input, which means you have to be ~extremely~ precise in your thumb movements to properly graze (which gives you bomb and score). Perhaps it's because I'm getting older, but the tension in my thumb started to hurt my hand after a little bit. Still, great game, well worth it, especially for people like me looking for a unique take on some well-trod arcade design.
I love Ikaruga and Super Hexagon, so I'm having a lot of fun with this. Graze Time should be in every game.
Не совсем обычный shoot-em-up/bullet hell, в котором мы привязаны к кругу, что делает управление интересным и нетривиальным. Сложный, но проходимый. Рисовка простая, но приятная глазу. Музыка прикольная. В принципе, очень неплохо. Чем-то напомнил Super Hexagon.
Great boss rush game. Simple to play, but hard to get those top scores.
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