
You thought geometry was difficult? Now it's got a gun! Face the fury of the Seven Deadly Shapes and blast your way through a barrage of bullets and lasers in this highly accessible bullet hell.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Greek, Japanese, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
hard but very good
A great and challenging bullet hell game that encourages you to chase the biggest scores you can get while you move along a circular track around the constantly moving and unpredictable bosses. I backed the Kickstarter and played various versions of the game as it went through development, and it's great to see it finally released! Glad to finally get to face all the bosses. The challenge ramps up as you get through the game, and there's lots of tricks to get better scores. Very much worth the money, give it a try if you like this genre at all!
I know i have only played for 11 minutes, but i already have beaten the first three bosses. So yes, the game seems pretty easy. AT FIRST. Once i reached the Triangle Twins, i got chainkilled to insanity. This game gets hard. The visuals are pretty simple, but work. The bloom is insane, and the fact that this is made in unity doesn't help with performance. The music is good, but the sfx definetly could use work. Having played the demo before the game came out, the scoring system is pretty good and allows for a lot of replayablity. One thing i have noticed however is the fact that the level select menu got removed? Maybe i need to beat all bosses first. Pretty good game, 7.5/10.
Fairly straightforward combination of Tempest and bullet hell games. It's quite clever, and does a lot with the premise. I'm a few stages in and there's already a lot of potential for score grinding and pattern memorization, and it feels very produced in a way that a lot of indie danmaku don't. My main criticism is the controls are a little finicky. In most bullet hell games, you can hold a button (usually fire) to slow your character movement, to make weaving the patterns easier. There's none of that here, it's just raw analog stick input, which means you have to be ~extremely~ precise in your thumb movements to properly graze (which gives you bomb and score). Perhaps it's because I'm getting older, but the tension in my thumb started to hurt my hand after a little bit. Still, great game, well worth it, especially for people like me looking for a unique take on some well-trod arcade design.
polyfury in my mind is this pretty awesome cross between a game like furi and the touhou games. just boss battle after boss battle where you need to dodge increasingly difficult bullet patterns while sneaking in your own attacks. it's pretty clear to me playing this that mr wayfarer (who is a good friend of mine) has a real appreciation and love for the inspirations he draws from, as there's a clear understanding of what makes these games good without falling into their trappings. and let me tell you something that i think really makes the game for me: mr wayfarer _really_ cares about making this game both good *and* as accessible as possible to as many people as possible--both through in game options and by going to great lengths that it performs as well as possible on every platform it's available for. he just really cares about making the best game possible, and it really shows!
Не совсем обычный shoot-em-up/bullet hell, в котором мы привязаны к кругу, что делает управление интересным и нетривиальным. Сложный, но проходимый. Рисовка простая, но приятная глазу. Музыка прикольная. В принципе, очень неплохо. Чем-то напомнил Super Hexagon.
I'm so sad this game doesn't get much attention. I think it's a really great homage to older shoot'em'ups while giving a breath of fresh air with the unique movement scheme and beautiful art direction. The game isn't very long, but it's really greatly packed with awesome bosses and cool mechanics all throughout. I think if you either like bullet hells or shoot'em'ups, you'll feel right at home.
I love Ikaruga and Super Hexagon, so I'm having a lot of fun with this. Graze Time should be in every game.
Very good! Full of bloom and bullets, what else do you need. I'm am not very good at it but it good.
some great controls! I had a lot of fun with this one.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| SOLITUNE | $4.3K | 142 | 77% | $1.99 |
| Neon Ships: The Type'em Up Shooter | $4.3K | 51 | 88% | $4.99 |
| Radioactive Dwarfs: Evil From The Sewers | $4.3K | 51 | 96% | $4.99 |
| Memory Traces: Japan | $4.3K | 77 | 92% | $1.99 |
| Gwen The Hen 64 | $4.3K | 117 | 97% | $2.99 |
| Her Lie I Tried To Believe - Extended Edition | $4.3K | 51 | 92% | $5.99 |