
Breakpoint is a twin-stick slasher where your weapons explode. Break through the swarm to claim your spot on the online leaderboard.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
3 dolares sale el breakpoint aca,con 3 dolares me hago alto guiso. ⠄⠄⠄⠄⡀⡀⠄⠄⡀⠄⡀⠄⠄⠄⠄ ⠄⠠⠂⠁⢂⠨⠡⡑⢀⠈⠄⠄⠄⠄⠄⠄⠄ ⠑⠁⠂⠪⢈⢆⢧⡺⡜⡜⡌⡆⢆⠆⡆⣣⡣⡀ ⡡⠨⠐⡐⡰⡑⡧⣫⡺⡱⡱⢘⠔⡑⢌⠎⣞⣵⠄ ⠄⢂⠅⢬⡸⡮⣫⢧⠫⢊⠊⡂⠣⠊⢜⢪⢪⢺⣷ ⠌⠄⢪⣺⢽⡹⣜⢔⠜⠔⠐⠄⢀⢈⠈⢔⢸⠱⠿⡀ ⡮⢂⡳⡽⡵⡝⡎⡆⡊⠊⠄⢀⠄⠰⡽⡌⡇⠄⠄⣆ ⢽⢈⢸⢹⡪⡯⡺⣪⠪⠌⡂⠄⢂⢽⣺⢪⢢⠂⢦⠌ ⣽⢐⠘⢜⢎⠮⡫⢸⢘⠌⠄⠂⡢⡳⠭⢧⠣⡮⣪⡆ ⠣⢂⡳⡑⠜⢈⠄⡳⠁⠄⡀⠡⢀⠐⢈⢘⡎⠅⡺⡇ ⠈⡆⡅⠅⡃⠠⠄⢌⠂⠄⡈⠮⡢⢕⣐⣠⢳⠡⡻ ⢊⢸⢱⠁⡂⢀⠄⠠⠁⠄⠈⠡⠒⠅⢕⣻⣦⢀⠅ ⡤⡈⠂⢁⠐⠄⠄⠰⠄⠄⠈⠄⢈⠠⠠⢨⢆⢢⠁ ⣞⣗⢧⡢⡀⡁⠄⢈⠂⠅⢀⠠⠄⠄⠄⡁⠂⣝ ⣗⢗⢇⢯⢺⢨⢢⠄⠂⠅⠅⢀⠄⠂⠄⠔⢱⢹ ⣞⡝⣎⢧⢳⡹⡼⡸⡐⠠⠐⢀⠈⠄⠁⢄⠣⠁ 8/10
几何线条勇士 大战 多边形怪物, 炫光感,钝感,打击感, 刀!刀!见!血! 战斗爽! 回忆起夕阳下的斩杀,是我逝去的青春..
For an enemy kill to be of any use, you have to pick up a small speck of dust it leaves behind after dying. This gives you points and charges your weapon. The speck of dust is white. White is good. For an enemy kill to [i]really[/i] count, you have to pick up the drop it leaves behind. This is a multiplier, which is the only way to get any meaningful score. The multiplier is white. White is good. Enemies spawn from white dots. If you're there when the enemy spawns, you immediately die. White is bad. Destroying some enemies will leave behind their post-mortem projectiles, which are red, but they are white before they spawn. If you're there when they turn red, you immediately die. White is bad. The attack that you'll use for clearing swarms leave a white cloud behind. White is neutral, but reduces visibility. It especially of other white things inside it, like some things you really need to grab as soon as possible (they disappear [i]really[/i] quickly), and some things you really need to not touch at all. Peak design for a bullet hell game. Also, while I really appreciate the game being very simple -- without any currencies you have to grind for shops and unlocks, and without any character/build system -- it's very tedious to always start from the beginning which is not challenging one bit. You have to spend three minutes basically waiting for enemies to appear and slashing them, only to get about a minute and a half of... well, [i]white[/i] problems described above. And the better you get, the longer you have to wait until the fun part begins. Another thing that really irks me is the lives system. You have three lives, but on each life loss your multiplier reset back to 1. This would make sense if the multiplier had a relatively low maximum that's re-achievable in a minute or so. but the multiplier is unbound, and is [i]the[/i] source of actual score you get. Each speck is worth only 5 points. So with a multiplier of x30, you get back down to x1, and you have to start building it up again. Even if you collect it back to x30, you'll end up having only about 40% of the score you'd have if you didn't die in the middle. If you die again at x30, you'd end up having only 33% of the score you'd have it you didn't die at all. So what's the point? It's not like there's a checkpoint that you're trying to reach. It's not like there's any story you're trying to see. It's not like there's anything new waiting for you if you keep playing. You'd just be wasting your time that's better spent on... ah right, on waiting for three more minutes to get to the fun part of the game... which is... a lot of white stuff that might be a pickup or an enemy spawn... Sigh. The white problem would be easily solvable just by choosing a different color. Not much to say here. The other problem would be solvable by adding checkpoints after a set number of waves. On deaths, start from the previous checkpoint. You can still lose your multiplier -- but there's an incentive to keep going: you get to stay longer in the difficulty you're practicing for. Then also allow me to start from any of the checkpoints I've reached. Since my multiplier will be low right from the start, it wouldn't be a good way to chase high scores anyway, so a "real" run where you go for the millions would still play out exactly the same as they do now.
如果这游戏出现在80年代街机上,它会成为硬币收割机 但这个时代,它只会是冷门宝藏小游戏,但还好只需付一次钱
非常刺激好玩,就是简单的一个竞分游戏。规则也很简单,利用不同武器的特性击杀飞行物即可然后比分上排行榜。玩起来的时候因为躲避伤害的刺激感你会全程很紧张,提升你的神经紧绷感。玩一两把就开始上手了。 这个游戏有普通攻击和重攻击两种,最好的游玩方式是只用重攻击,普通攻击虽然速度快但是收益其实没有想象那么高。它的攻击是需要手动按的,这在手柄上游玩就非常累。 不过在steamdeck上就有个很大的游玩优势,把右摇杆同时绑定rt键,可以在右摇杆瞄准的同时自动轻攻击,由于steamdeck还自带了触摸板,触摸板滑动是非常爽的,因此右触摸板模拟为摇杆,同样绑定rb键,这样通过触摸板就可以瞄准的同时自动重攻击。 注意这两个绑定方式都需要同时在触摸右边的齿轮设置里面激活按住以重复(连发)的功能,否则只是攻击一次。并且可根据需求提高重复速度。这么设置好之后我在steamdeck上面游玩就可以随时根据需要用轻击或者重击了,还没过反复按攻击键的烦恼。 另外要注意这个游戏的Linux版本上有无法游玩的恶性bug,开始的操作教学完全无法操作不能攻击。而且在steamdeck上玩这个游戏是默认下载Linux版本的,因此只需要手动修改游戏属性里面的兼容性设置,使用proton的任意版本游玩Windows版即可。
Fun Retro Arcade To Down Hack and slash game. No Story, no multiplayer, just Leaderboard, Weapons, PvE It's Cheap, No Bull-shi#, fun to play when you want to Release stress. Worth it, although it can be a lil bit grindy on 100% this one
i can’t believe it's not popular yet!!! it's so fun and satisfying to break the "swarms", even tho it makes me go cray cray everytime i die 😭🙏 9/10 i recommend :D
+Unique and varied weapon and enemy variety -Feels a bit unfair when screen becomes saturated with enemies, about 8 minute mark (weapons don't move fast enough to cover 360 degrees) -Achievments are too grindy A well priced and fun high score chaser/time waster
cool
Esta entretenido
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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