
If you like police simulator car driving, a great cop game is waiting for you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I will pay the creator $10 to remove this game from steam
I found myself looking for a Police Simulator game and was impressed by the quality of the graphics. The price was very low and now I know why! Yes, the graphics are very good and everything does what it is supposed too! However, there seems to be only three missions available - all very easy! Then that's it! Nothing more! This game could be so very good - an updated version of 'Enforcer'! May I suggest a creative game developer takes over this project from the current owners. A really good police simulator is just waiting to blossom!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Romanian, Turkish, Simplified Chinese, Bulgarian, Danish +14 more
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Spielbewertung von TrophyHunter[/h1] Dieses Spiel habe ich durch das "INSPECTOR STUDIOS Publisher Bundle" gekauft. Ich habe von Anfang an gedacht, dass das Game nichts gutes sein wird, aber Junge, Junge das hat ja alle Ramen gesprengt, die überhaupt möglich sind vor Enttäuschung. Das Spiel "Police Car Simulator" ist eines von insgesamt 33 ähnlichen Spiele des bereits erwähnten Bündels und wurde von "Yusuf Islam Seyhan", als auch von "Samet Acar" entwickelt. Es handelt sich hier offensichtlich, um einen Handy-Import, welches wirklich selbst für ~1€ nicht zu empfehlen ist. Zu Beginn des Spiels fliegen einem erstmal die Ohren weg, wegen dem wunderschönen, gar nicht lauten, Intro des Entwicklers. Im Menü wird man dann weiterhin von lauten Sirenen wach gehalten, welche man aber unter den Optionen wenigstens leiser... ehmmm, nur ganz ausschalten kann. Dies bezieht sich übrigens gleichzeitig auf alle Spielsounds im Game. Grafisch gesehen total abstoßend, da gefühlt jedes Roblox-Game, sry meinte ja natürlich jede "Roblox-Erfahrung", deutlich besser aussieht als dieses Spiel. Storyline gibt es keine, Errungenschaften auch nicht und Sammelkarten erst Recht nicht. Also was macht man nun in dem Game, fragt ihr euch? Naja, eine der 3 Missionen spielen, welche einfach nur eine Strecke von A zu B fahren beinhaltet und diese dann nach Abschluss der Mission nie wieder spielbar ist. Tolles Spielkonzept sage ich. Die Map ist extrem klein, weshalb man nicht mal im "Freeroam" Spaß haben kann. Im übrigen ist die Steuerung eine reinste Katastrophe, da... egal. Ich kann und werde dieses Spiel nicht weiter empfehlen und verstehe echt nicht, warum die Entwickler nicht einfach eins ihrer "Handy-Imports" holen und es wirklich aktiv verbessern. Ich hätte doch lieber ein "gutes" Spiel als 100 schlechte. Naja, macht euch am besten ein eigenes Bild vom Game. Achso, bevor ich es vergesse. Ich werde in naher Zukunft die anderen 32 Games auch bewerten, welche wie bereits erwähnt sehr ähnlichen Aufbau haben. Deshalb kann es vorkommen, dass die kommenden Bewertungen rund um dieses Bündel, sich ähnlich oder gar gleich anhören, also nicht wundern. 👑 [url=https://store.steampowered.com/curator/43242924/]Weitere Spielbewertungen[/url] 👑
just don't
A 3-minutes game. Gameplay video: https://youtu.be/CLIiEi96iCI
Ce jeu à date du 2 janvier 2023 n'est clairement pas terminé. Description du jeu parle de graphismes réalistes et de missions à faire, ce n'est que se déplacer dans une map qui fait le tour d'un parc... Si le jeu n'avait pas été sur-vendu j'aurais peut être fait une évaluation différente, mais là c'est une grosse déception... À fuir à part si il y a une très grosse mise à jour (mais méfiez vous quand même).
dont play this game i mean this is an phone game and on the phones its free and here it costs 1$ its really bad its just peace of sh!t
Si tienen la oportunidad de adquirir este juego, desaprovechela, es solo un coche de policia que uno maneja por toda la ciudad y de simulador no tiene nada, ni personas a las que perseguir ni nada eres solo un coche de policia que ni conductor tiene y que lo unico que debes hacer es andar por la carretera y en vez de respetar la ley te premian por irrespetarla haciendiendo drif o chocando no hay nada de simulador y nada de nada la verdad
Harika grafiklere sahip bir oyun gerçekten oldukça hoşuma gitti.
Police Car Simulator, developed by Yusuf Islam Seyhan and Samet Acar and published by Inspector Studios, is an indie driving simulator that attempts to recreate the experience of patrolling the city streets behind the wheel of a police cruiser. It’s a concept that holds immediate appeal: the thrill of pursuit, the authority of flashing lights, and the technical precision of driving under pressure. However, while the premise sounds promising, the execution ultimately struggles to deliver the depth or polish that such a simulation demands. What emerges is a game that captures the surface of its theme but falters when it comes to realism, structure, and technical refinement. At its core, Police Car Simulator gives players control over a police vehicle and drops them into an open city filled with missions and activities. The game’s main loop revolves around driving from one objective to another—responding to incidents, patrolling neighborhoods, or chasing down suspects. There are several car handling modes to choose from, including arcade, drift, and simulator settings, designed to accommodate different driving preferences. In theory, this flexibility should make the gameplay engaging, but in practice, the differences between these modes are minimal, and the handling physics never quite feel convincing. Cars tend to float unnaturally over the road, collisions lack weight, and environmental feedback is minimal. The driving feels serviceable for casual play, but anyone looking for authentic physics or nuanced vehicle control will find it lacking. The city itself provides the main playground for the player’s patrols, yet its design is more functional than immersive. Streets often feel empty or repetitive, and traffic AI operates on simple patterns that fail to simulate realistic urban behavior. Civilian vehicles react awkwardly to collisions or sirens, and environmental details are sparse. While the developers clearly aimed for a sense of freedom and exploration, the world feels static and lifeless, more like a backdrop than a living ecosystem. The inclusion of features such as refueling stations, garages for repairs, and weather conditions hints at a broader simulation ambition, but these systems are only lightly implemented. They exist more as visual indicators than as meaningful mechanics that impact gameplay. Mission design follows a straightforward structure, with tasks ranging from traffic stops to responding to emergency calls. Unfortunately, the variety of objectives is limited, and repetition sets in quickly. Many missions follow nearly identical patterns: drive to a waypoint, trigger an event, and return to base. There is little sense of escalation or evolving challenge, which makes the experience feel more like a driving sandbox than a genuine simulation of police work. There’s no investigative layer, suspect interrogation, or procedural depth—elements that could have elevated the experience beyond mere driving. The absence of a progression system or meaningful rewards further compounds the sense of monotony. Players can switch between vehicles and environments, but these options offer aesthetic variation more than gameplay evolution. Visually, Police Car Simulator sits firmly within the lower indie spectrum. The graphics are functional but unremarkable, with flat textures, simple lighting, and limited environmental detail. The cars themselves are decently modeled and feature the expected details such as flashing sirens and reflective decals, but the overall presentation lacks cohesion. The city’s scale is ambitious, but its design feels more like a prototype environment than a polished urban setting. The performance is acceptable on most hardware, given its modest system requirements, though occasional frame drops and pop-in textures can occur. Sound design fares slightly better: the wail of sirens and the hum of engines are suitably loud and atmospheric, even if they loop repetitively. Unfortunately, the lack of ambient sound and voice feedback leaves the world feeling sterile. Technical issues and control frustrations are also recurring complaints. Some players report erratic vehicle behavior, where cars reverse unexpectedly or controls become unresponsive during certain maneuvers. Hit detection is inconsistent, and mission triggers occasionally fail to activate, forcing restarts. These problems, while not game-breaking, detract from the immersion and make the game feel unfinished. The user interface is minimal but serviceable, with clear mission indicators and simple navigation tools. Yet, the lack of customization options—particularly for controls and camera perspectives—limits player comfort, especially for those using steering wheels or advanced setups expecting a full simulation experience. Where Police Car Simulator succeeds is in its accessibility and casual appeal. It’s easy to pick up, requires minimal hardware, and provides short bursts of driving entertainment for those who simply want to cruise around with flashing lights and sirens. Its low system requirements and simple structure make it approachable for younger players or those new to driving simulators. There’s also a certain charm to its earnest ambition—it’s clear that the developers aimed to deliver a playable, affordable version of the police driving fantasy. Unfortunately, the execution doesn’t fully support that ambition, leaving the experience feeling more like a prototype than a complete product. In the end, Police Car Simulator is a game that offers flashes of potential but struggles to reach the realism or depth its title implies. It’s not without entertainment value for those seeking a light, casual police-themed driving game, but its unrefined physics, repetitive missions, and lack of polish make it difficult to recommend for anyone craving true simulation. The developers show glimmers of vision in the inclusion of weather systems, physics modes, and urban patrol mechanics, but these ideas need stronger technical and design foundations to shine. As it stands, Police Car Simulator is a modest experiment that delivers surface-level satisfaction but falls short of being a convincing representation of life behind the wheel of a patrol car. Rating: 4/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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