
Under a snowy overpass, people gather around warm lights. In this cozy management simulation game, run your own POJANGMACHA and serve Korean street foods like tteokbokki and ramyun. Handle quirky events and grow your tiny stall into a street food success!
Modeled estimate, not a reported figure. How we estimate →
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About


Beneath the snowy, dim overpass, warm lights draw people one by one.
The protagonist, once unemployed abroad, and his uncle, pressured by the mother’s insistence, begin running a Korean-style Pojangmacha.
The protagonist takes charge of management and operations, while the uncle, skilled in cooking, satisfies the customers with ramen, fish-shaped cakes, and a variety of Korean street foods.
This is a first-person, single-player street food management simulator.
Face unexpected events, manage customers, secure ingredients, and grow your Pojangmacha into a thriving business!












Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, French, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Italian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
이런 게임 굿 그런데 상자에 일일이 다 정리해야되는점 이점은 번거러움 그리고 상제를 돌려서 깔지 못하게 자리가 조금 애매하게 들어감 정리 하면서 하고 싶은데 정리가 안됨 그리고 한가지 더 버그인데요 서빙하는 기계가 손님한테 안주고 그자리에서 멈추는 버그가 있습니다 그래서 음식이 식어서 손님이 그냥 갑니다 그리고 서빙 속도를 조금만 더 높여 주시면 감사하겠습니다. 그리고 이런것은 어떠할까요 112에 신고를해서 범인들 대려가는것도 나쁘지 않을듯싶습니다. 일일리 다 옴기는데 너무 신간이 지체됨 1.상자를 클릭하면 정리되는거 안될까요 (스킬같은거라도 해주시면 안될까요) 2.서빙하는기계가 손님한테 가다가 중간에 서 버림니다 3.주정뱅이 , 도둑을 많이 잡아버리면 움기는데 시간이 너무 지체 됨니다 4.그리고 가끔식 손님이 안에서 담배를 피우면 손님을 때리면 포장마차에서 벽을 통과하는 버그가 있습니다. 5.그리고 추후에 업데이트 될때 멀티도 같이 되었으면 좋겠습니다. 6.그리고 서빙하는 로봇 되신에 사람을 고용해서 하는것도 나쁘지는 않는듯 싶습니다. 이 6가지는 알아 두셨으면 좋겠습니다. 그리고 더더욱 좋은 게임 많이 만들어 주세요
손님들이 나도 모르는 메뉴를, 재료도 없고 준비도 안된 메뉴를 내놓으라고 해요 망할 손놈들이
음...한국게임사에서 아주 재밌는 게임을 만드셨네요 7.5시간만에 모든업적 다 클리어했습니다 한국적인 피규어들과 한국 특유의 포장마차 감성 ㅈㄴ 좋았습니다 잘 놀다가 갑니다 ㅃㅃ
토하는 것들 쳐죽여버리고 싶다
Имба игра советую всем
Game is really fun if you like to keep busy and around. I love serving the customers, and seeing the stand grow over time. It is a little short and you can grind through it in a day if you really sit there to play it that long, but it's really a good game to play when you have down time, or in between other games where you can just open the stall for a couple of days before doing something else. The cons, I think, would be the storage as even when it expands with the upgrades, it's not enough. Even the addition of the shelves didn't help because everything just gets piled all over the places even if I buy the storage boxes. I also didn't really have much of a need for the food warmers, but that's probably just how I play the game. Overall, its got good replay value if you just like to manage things and do menial tasks. Very fun for my ADHD brain! ♥ 8.5/10!
2층 올라가는게 끝일줄은 몰랐는데 2층 올라가니까 갑자기 에필로그 나와서 팍식음... 그래도 취객 때려잡기는 못참지
очень хорошая и приятная игра надеюсь что добавят кооп в нее
I have played this game long enough to unlock almost everything it has to offer, and that's exactly why I'm disappointed. Once you've unlocked everything, you quickly realize there isn't much content at all. The game has very few recipes, very little progression, and after a while every day feels exactly the same. It becomes repetitive very quickly. One of the biggest disappointments is the automation system. After spending a lot of money on robots, I expected them to actually reduce my workload. Instead, they only serve food. They cannot collect payments, clear dirty dishes, or clean tables. I even bought the smart trash bin, which automatically cleans up garbage, yet somehow nobody can collect the money from customers. It feels like the automation system is only half-finished. If you're going to advertise the game as having smart automation, then let the robots handle the complete workflow: serving food, collecting payments, clearing plates, and cleaning tables. Right now, it doesn't feel worth the investment. The storage system is another major problem. Why is the warehouse designed like this? There are almost no proper shelves or storage options, so players are forced to throw ingredients all over the floor. It looks messy and unrealistic. Instead of building a nice-looking restaurant, everything ends up looking like a warehouse full of random items on the ground. The restaurant customization is also extremely limited. Expanding the restaurant barely changes anything. There are no flooring options, no wall decorations, no furniture customization, and very little freedom to design your own restaurant. Even your house requires spending money to upgrade, but the upgrades don't offer much customization either. The business hours are far too short. Before opening the restaurant, I have to spend a large part of the day handing out flyers. Most people reject them anyway, so it feels like wasted time. After that, the restaurant is only open for a short period before the day is already over. Usually, I don't even serve ten customers before I'm forced to close and go home. I wish players could decide how long to keep the restaurant open instead of being forced into such short business days. The thief system is also frustrating. Instead of focusing on running a restaurant, I spend a large part of my time chasing thieves. They steal expensive items worth far more than the reward for catching them. Catching a thief only gives a tiny reward, which doesn't even come close to covering what was stolen. That makes the entire system feel more frustrating than rewarding. The same applies to other random events. Cleaning up after customers, dealing with constant interruptions, and repeating the same routine every day eventually stops being fun. At the end of the day, I keep asking myself: what exactly am I paying for? There simply isn't enough content. Too few recipes, too little customization, too little automation, and very little meaningful progression. Once you've experienced everything, there isn't much reason to continue playing. This game has been available for quite a long time, and I honestly expected much more by now. It has a solid idea and a good foundation, but it feels like development has barely moved forward. I sincerely hope the developers continue improving the game. Add more recipes, more furniture, better restaurant customization, proper storage systems, smarter automation, longer business hours, and more meaningful progression. This game has the potential to become a great restaurant simulator, but right now it feels unfinished and far too shallow.
If you love shop management games, do not sleep on this hidden gem! For just $10, you get around 20 hours of gameplay managing a Korean-themed restaurant. It has a fantastic, chaotic loop where you handle everything from ordering ingredients and supplies to literally beating up criminals and hauling them to jail. The only exception is the cooking itself. Easily worth the price—highly recommended!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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