
Battle a sinister corporation in this story-rich RPG! Survive fast-paced, turn-based battles and conversations where cringe damage can be deadly. Fight the evils of capitalism with your trusty pig sidekick and join the revolution, old man!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Hermit lives a quiet life alone in the woods with Pig…until the two are abruptly pulled into a corporate conspiracy.
A factory closure leaves people out of work and hungry. Wildlife starts behaving strangely. And rumors spread of a giant mushroom large enough to feed everyone.
Searching for this legendary Jumbo Fungo means fighting strange creatures, surviving exhausting conversations, and following clues that stretch far beyond the woods. Meanwhile, strange blue mushrooms begin calling to Hermit and Pig…
Battles play out against the clock. Read your enemy’s behavior, choose attacks carefully, and execute button combos before time runs out. Combos grow longer as the story progresses.
“A welcome sense of urgency and strategy in every battle.” — Polygon
Dialogue encounters function like combat. Say the wrong thing and take real cringe damage. Surviving awkward exchanges allows you to grow stronger and level up.
“Validates the internal struggle of social anxiety by turning it into a gameplay loop.” — GameRant
Forage nearly 40 types of fungi to heal, cure status effects, and gain the edge in combat. Pig can sniff out enemy weaknesses in battle or truffles that double as revival items and currency.
“Engaging and fast paced combat, cozy vibes, and plenty of scrumptious mushrooms.” — Loot Level Chill
Progression rewards learning and execution. Each level grants a trinket point. Equip trinkets to customize your battle style. You only have so many points, so every choice matters.
“Standing out within the genre with its frenetic and consistently fun gameplay” — STWGames Italia
Hermit and Pig is designed around timed, combo-based combat and dialogue encounters. If you prefer a more relaxed experience, you can:
Remove combos
Disable timers
Adjust overall difficulty
These options reduce pressure while preserving the story.
“The gameplay was innovative and the turn-based gameplay engaging.” — Minimap
Hermit and Pig draws inspiration from classic RPGs, but it isn’t interested in nostalgia for its own sake. Its key-combo combat systems and dialogue battles create a constant sense of pressure, whether you’re fighting enemies or talking to people.
“A charming, retro RPG that does something different with a familiar formula” — Polygon
6–10 hours depending on play style and exploration
Original soundtrack
Extensive combat accessibility options
Yes, you can pet Pig
“A story-rich, compact narrative that is sure to bring a smile to those who journey with these wholesome companions.” — Destructoid
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 61 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Simply outstanding game. Cute story, great jokes and an adorable pig best friend. Ignore any bad reviews (currently only one) talking about the mini-game-like nature of combat since you can turn that off entirely if you don't vibe with it.
You can beat fascists up in this game and eat magic mushrooms. 10/10 no notes
while I enjoyed what I played, I got completely softlocked because the game sucks the character into a wall and I can't move. No unstuck button, reinstalling the game didn't help or anything so my save is dead. Doesn't seem like a common glitch but I've put in too much time into it to be willing to start over from a new save.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of my favorite RPGs of the decade. I’m so glad I got around to playing. I was intimidated by the default combat setting to select attacks by button combos, but I surprised myself with gaining proficiency over time. By the end of the game, ai felt rather triumphant! Also… the portrayal of Hermit’s social anxiety was spot on. I relate to that dude.
That this game has been slept on is an absolute travesty. I heard nothing about this game on the typical gaming forums and channels, and literally only snagged it because the art style was cute, and it gave off those always endearing "Earthbound vibes." I did not expect a surprisingly heartfelt commentary about capitalism, environmentalism, the power of community, and mental health... But that's what I got! Also, a really fun game that does enough unique things to really feel like its own thing, The game itself plays, for the most part, like your typical turn-based RPG, with a few twists to keep things interesting. There is no normal currency, and in the instances where a "shop" is present, it utilizes a barter system centering around the protagonist's favorite food, mushrooms. There are a ton of variations from the standard button to the terrifying cordyceps, each with their own functions in battle. Both Hermit and his faithful companion Pig can pop one in a fight to recover health and conditions, inflict status ailments, and other useful things. When entering a new area, it's always worth scrounging about to find mushrooms, and sometimes you'll stumble upon little bits of lore or even powerful trinkets. These trinkets provide a number of buffs ranging from standard stat boosts, to modifying the combat timer. Speaking of the combat timer, while the actual fighting is turn-based, each turn is controlled by an ever ticking timer, making you act on the fly. Issuing attacks is a little more complex as well, with Hermit having a number of combat moves, each denoted by a series of button presses. Different combinations of presses result in different attack, such as a punch, a kick, or walloping the foe with a cane. Different types of attacks will effect different enemies differently. Attacked by an angry roach? Try giving him a stomp! Ambushed by a rabid porcupine? Avoid hurting yourself by bopping him with your trusty cane. Pig contributes as well, not just through attacks, but by defending Hermit, or even spying on the enemy to discover weaknesses. While all of this is quite fun, the real draw, at least to me, is the story and characters. Hermit and Pig are both full of personality. Hermit comes off a bit like a curmudgeonly old man, but is actually a genuinely good guy. He suffers from severe anxiety, and struggles deeply with dealing with people. This manifests in the form of "conversational battles" where you have branching conversations paths while dealing with the ever present combat timer. Making the wrong choices, or behaving awkwardly causes cringe damage, dealing actual damage to Hermit. This is rarely enough to be fatal, and there were some instances where I had to pick an option I thought was funny, knowing full well that cringe was imminent. Pig, through a series of events, eventually gains the ability to talk to Hermit, and the dynamic between the two is delightful. The rest of the colorful cast of characters is just an endearing, and my only complaint there is that I wish a few of them had a few more chances to shine. The game itself can be beaten in under 10 hours, but there's very little filler, and the whole experience was a blast from beginning to end. I'd highly recommend it to pretty much anyone who gets pleasure from the indie space.
Incredibly charming RPG from beginning to end. You think it's about a silly old man and his pig picking mushrooms and becomes so much more. I can't stress enough how much personality oozes out of every corner of this game from dialogue, to combat to how you level up. Absolutely worth a play, highly recommended!
Hermit and Pig is a cute, fun game about the impossibility of retreating from society so long as the worst capitalist institutions on Earth remain. The game starts you in that cozy, illusory place of solitude--a slightly grungy digs in the middle of the woods, far away from anyone. But the solitude doesn't last long, and soon you're snout-deep in the precarity and violence of late capitalism, represented by the mysterious DT corporation. The game doesn't shy away from themes like worker disposability and police brutality, but it also never feels all that heavy; the dialogue is consistently lighthearted, often funny and absurd. It's also very obvious that it's trying to communicate a message: Capitalism Bad, Cops Violent, Corporations Evil. I agree with those ideas, but their presentation is so direct that it sometimes feels dull. The game holds your hand and points out every Important Takeaway rather than letting these takeaways marinate through subtler suggestion or ever truly letting the player feel their darkness. A better version of the game would probably be subtler and darker without losing the whimsy and humor. That's a delicate balance, and I applaud anyone who can make it work. These critiques aside, I did enjoy the game. The combat system is fun, if a little frustrating at times (I'm slow with the combos!), and I dug the enemy designs. If you want an entertaining eight or so hours, give it a go. Just don't expect top-notch story and writing.
Game is hilarious, must buy if you like silly humor and Earthbound/Undertale
A TON of accessibility options.
This game is a wonderful piece of art, everything is done with love and it shows, give it a go! (Took me 9.1Hours to finish, it shows on my Steamdeck but not on the computer where i write this review.)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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