
A grotesque retro-style FPP horror set in a typical Polish apartment block from the 90s. A pixelated shader blends with Lumen’s realistic lighting to create a one-of-a-kind atmosphere. Absurd humor intertwines with macabre moments and choices you’d never want to make.
Modeled estimate, not a reported figure. How we estimate →
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About
Step inside a typical Polish apartment block from the 90s. Behind the thin walls lurks more than just neighbors with power drills. This is a place where absurdity collides with horror, and everyday life turns into a nightmare laced with dark humor.
The game blends a retro pixel-art style with Lumen’s realistic lighting, creating a visual effect that feels both familiar and deeply unsettling.
Laugh, shiver, and question your own choices — because here, the line between comedy and tragedy barely exists.

A Polish story-driven experience
Around 120 minutes of gameplay (Perfect for a YouTube gameplay!)
Puzzle solving
The atmosphere of a typical Polish apartment block
Light horror elements
Comedy
Dark humor
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
POHMIELISKO, developed and published by Pohybelnia, is a compact yet highly distinctive first-person horror experience that leans into atmosphere, cultural specificity, and unsettling absurdity to leave a strong impression despite its short length. The game places players in a bleak, aging apartment complex inspired by late 20th-century Eastern European living spaces, immediately grounding the experience in a setting that feels authentic and lived-in. What begins as a relatively mundane exploration of this familiar environment gradually spirals into something far more surreal and disquieting, blurring the line between reality and hallucination in a way that keeps players constantly uncertain of what to expect next. The gameplay structure is intentionally simple, focusing primarily on exploration and environmental interaction rather than complex systems or combat. Players move through narrow hallways, cluttered rooms, and communal areas, examining objects and triggering events that slowly build a fragmented narrative. The lack of traditional mechanics works in the game’s favor, as it allows the atmosphere and pacing to take center stage. Moments of quiet observation are frequently interrupted by strange or disturbing occurrences, creating a rhythm that alternates between calm and tension. This design keeps the experience engaging, even though the core interactions remain straightforward throughout. Visually, POHMIELISKO stands out through its unusual combination of retro-inspired pixelation and modern lighting effects. The deliberately low-resolution textures evoke a sense of nostalgia, while the dynamic lighting adds depth and realism that contrasts with the rougher visual elements. This clash of styles enhances the game’s unsettling tone, making environments feel both familiar and distorted at the same time. The visual design is not conventionally polished, but it is purposeful, contributing heavily to the dreamlike and often disorienting atmosphere that defines the experience. One of the most notable aspects of the game is its tone, which blends psychological horror with a layer of dark, sometimes absurd humor. Rather than maintaining a constant sense of dread, the game frequently shifts between unsettling and strangely comedic moments, creating an unpredictable emotional rhythm. This approach gives POHMIELISKO a unique identity, as it refuses to fully commit to either pure horror or satire. For some players, this contrast will make the experience more memorable and engaging, while others may find the tonal shifts uneven or difficult to interpret. The narrative is presented in a fragmented and interpretive manner, relying on environmental clues and brief encounters rather than direct storytelling. Players are encouraged to piece together meaning from what they observe, forming their own understanding of the events and themes. This approach aligns well with the game’s surreal nature, though it can also make the story feel elusive or incomplete. Combined with the relatively short playtime, the narrative may come across more as a conceptual vignette than a fully developed plot, leaving certain ideas open-ended. As an early access or small-scale project, the game does show some limitations. Its brief duration means that it can be completed quickly, which may leave players wishing for a more expansive experience. Additionally, the reliance on atmosphere and abstract storytelling may not appeal to those who prefer clear objectives or more traditional horror structures. Some minor technical roughness and design inconsistencies can also be present, though they do little to undermine the overall impact. Despite these shortcomings, POHMIELISKO succeeds in delivering a memorable and unconventional horror experience that stands out through its strong artistic direction and willingness to experiment. It captures a specific mood and setting with confidence, using simplicity and creativity to create something that lingers in the mind long after it ends. For players who appreciate atmospheric, experimental horror with a touch of dark humor, it offers a short but compelling journey that feels both strange and uniquely personal. Rating: 7/10
3/5 fajny pomysł tylko zbugowane. 3 gwiazdki bo -BRAK możliwości saveowania i jak bug się pojawi to musimy zrobić reset , i zaczynać grę od nowa. Wszystkie zebrane graty przepadają
To nie ja ta pizze zamowilem
Świetna gierka, dużo walaszkowego poczucia humoru, dzięki rozmarynowy zakolaku za polecenie tej gierki.
Mega gierka
fajna gra z klimatem PRL, czasami śmieszne cut scenki, lecz mi się wydaje, że gracze potrzebują więcej podpowiedzi/tutoriali ponieważ czasami można się zagubić Pozdro!
Polski blok z lat 90. - klimat jest genialny. Pixel art z oświetleniem Lumen robi robotę, a absurdalny humor świetnie miesza się z horrorem. Krótkie, ale mocne. Jedyny minus - w akcie 3 trafiają się bugi (samochód potrafi się tak zbugować, że żaden reset nie pomaga), ale gra jest w Early Access, więc jest na co czekać. Za tę cenę i tak warto, bo takiej dawki polskiego blokowiskowego klimatu nie znajdziesz nigdzie indziej.
[h1]POHMIELISKO[/h1] To naprawde memiczna i pełna absurdu gra uważam że fabuła nie gra tu dużej roli a gra nie jest typowym horrorem Lecz nadal buduje niesamowity klimat pomieszany z nostalgią grafika jest całkiem przyjemna dla oka Czekam na kolejne aktualizacje
Fajna gierka
fajna smieszna gra polecam
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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