
Pocket Planet is a casual puzzle game where you build small dioramas by dragging and dropping tiles.
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Languages: English
Reviews
Pocket Planet is a short puzzle game with some nice music and simple visuals. If you just want to have fun, find the mobile version. Its free, unlike this. In this game you need to fill in a small map with tiles, to meet certain objectives. Finishing a quest or meeting another requirement also changes the look of the map. The biggest design problem the game has is that the tiles you get are based on RNG. It's not that big of a deal if you just want to complete the level. But doing all the quests and perfectly filling the map (which is the whole point) can easily become impossible if the game just gives you the wrong tiles. "Oh, you want some grass tiles? Here's 3 water tiles for the whole round." You get the idea. Another problem, at the time of this review there seems to be a bug in the Paths section, where you simply cannot progress the game. When you place a tile, you should instantly get another one, but you don't. You are just stuck rotating the placed tile until you remove it.
This game consists of 29 worlds of 7 levels each. You have to finish all levels to be able to proceed to the next world. You start with a simple introduction world and then of course you get new biome tiles and later on, the weather effect which changes tiles in your inventory. Apart from the first and some levels, most have three objectives you have to fulfill. Such objectives are for example placing a number of specific tiles together, enclosing some tiles, make a path... When you fulfill all those and you covered the entire board, you earn a crown for that level. Having a crown is not mandatory to proceed. It's only for an achievement. The tiles are indeed randomized but in my opinion, that doesn't necessarily mean to be a bad thing. Yes, it can be frustrating when getting bad tiles just when you finished an objective or when the weather changed but apart from those moments, you can just undo and redo your move until you get a tile you want. I prefer this rather than having an unfinished game because I got really stuck at one puzzle and in a way, it makes finishing the level more fun. I forgot in what world you got introduced to all tiles and mechanics. After that, it's just all the same, just different tiles/objectives. So I guess the game could just have been shorter but nonetheless, I finished them all to get all achievements, not so much because I was having a blast. This game plays very well on the Deck and I actually preferred it even. There are some colorblind modes and you have volume sliders. The game itself has an option to play levels in night mode but I only did that, yes, for the achievement :). All in all, I did like solving the levels and you get a lot of game play from it (even more as it's RNG so you can just hop back in and replay). Oh, little side note: sometimes when hopping over the worlds, you skip one. Just keep the move button or mouse button pressed and move up from the world pointer and release it then to stop at that world.
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I really like this game and probably finished the demo like three times? the demo save data would occasionally reset and i'd be like rad time to finish it again lol. in this game you fill in a lil hex map with tiles of various shapes where each tile has a terrain type. the goal is to complete a few tasks (have 5 mountain pieces connected, create a 2 water tile lake, etc) you only need to finish one of the goals to progress but you get 3 stars and a crown for completing all the goals and filling in every tile on the map. the meh: - sometimes i can't 100% a map on first try because i don't know which tile shapes the level is going to give me. its not totally random in that not every map can give you every type of shape. so you might leave a space that can only be filled by a certain piece only to find that this level doesn't give that shape. but the levels are all pretty short so it's not a big deal to just do the level a second time now that you know what shapes it can give you - you get 1 undo, which is generally fine. however when a move completes a goal that move cannot be undone. so sometimes when i missclick i need to restart the level. to place the pieces you drag and drop with the mouse and use the q and e keys to rotate the piece. the accessibility features i think this game needs: - it would be nice if there was a mouse only option that let you rotate pieces with either right click or the scroll wheel. - it would also be nice if there was a click to pick up the piece and click to place the piece option. - a restart the level hotkey would also be nice. now the good! - the difficulty curve is well implemented and every level feels difficult enough that you have to focus and think a little but not so difficult that you get frustrated or stuck. plus if you ever do get frustrated or stuck you can just focus on finishing one of the three goals and move on from that level. - its very pretty. theres a lot of effort put into the little details of how the tiles look and how they visually change when placed next to other tiles.there's good variation in how the tiles of a single terrain type. when you complete a goal of a terrain type it gets a visual upgrade, getting covered in trees or flowers or whatnot. - i really like the sound design. the tile plopping sound, the finished a level sound, the finished a goal sound, the gentle soundtrack. i think it's all very good and combines into a very satisfying experience. - this game is very relaxing. because of the sweet-spot of the level of focus this game needs plus the soothing but unobtrusive soundtrack i find this game to be very relaxing. i really really really like this game and it hits something inside of my brain that just loves to place tiles idk what to say other than that really
A good relaxing puzzle game! Pocket Planet is a very colorful and challenging game, full of interesting puzzles and dioramas to complete. The learning curve is pretty smooth and you have time to understand the game and achieve all the stars and the crown on each level.
Cool take on the tile placing puzzle genre. Think its cute, graphics not high end though.
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