
This game is horror. Michael, an ordinary clerk went on a camping trip and got into trouble. During the trip in the forest a heavy rain began and he had to shelter in a cave, what happens next will depend on your choice.
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bom, o jogo tem uma gameplay boa e um tanto quanto agradavel! É um jogo de exploração, alguns jumpscares, mas nada de mais. Bom para passar o tempo e dar umas risadas.
i recammend this game the dev is great and listens to the players he is working on it mostly alone and does updates as much as can but it's really fun and funny
Very funny animations but bad game overall. 0/10 would not play again.
1. Beautiful Visuals. 2. Mystery. 3. Puzzle Solving Elements.
Here's a Totally Objective Review of the Game: https://www.youtube.com/watch?v=QxzvRvapl1w (10/10)
Crazy I die everytimes XD
Необычно,но забавно:)
My gameplay from my YouTube channel, ArthurPlays: https://www.youtube.com/watch?v=EGRQIj4AXLQ Just wanted to start by saying thanks to the devs for giving me a review key. I probably would have never found the game if I wasn't contacted. Let's start off by saying that this is a "joke" game. Randomly through the game, short scenes will play out of the player dancing, doing push-ups and even just falling over. It's a silly and "meme-y" kind of game. That being said, these little scenes seem really out of place. They are scripted to trigger at certain places, but it just feels pointless. Let's talk about what the game has going for it. Please Find Me starts off with the player, seemingly drunk, stumbling around a dirty forest. Suddenly we pick up our bags and pee on a tree (which later tries to hunt you down, even in the water areas). I was only able to slightly navigate the second area of the game because the monsters are super persistent on killing you. A part of the game I didn't really understand was the "death counter" found when entering the water area. Why is that there? It gives you about an hour to beat the area. Or is it an hour to beat the game? I don't know. I didn't get that far. I didn't get far because it was very hard to navigate underwater. There are a lot of small corridors and tunnels that lead you in circles or where you need to go. I could't tell them apart and kept going in circles. There were a few bugs I found, such as a fish spinning and flying out of water at great speeds. The squid enemy seems glitched to hell, but honestly it seems like it was programmed that way. Overall, when the game is on sale I'd give it a shot. It seems like it's quite a long game. If you're into achievement hunting then this game has 35 of them. If the game cost more than 5$ I'd pass, but I'm glad that they only priced it at 3$.
Se siete dei ragazzini russi, probabilmente amerete questo gioco ed il suo "sottile" umorismo russo, fatto di clip in cui il protagonista fa cose inverosimili, mostri volutamente animati con glitch e quel retrogusto di indie economico. Altrimenti... boh... non so se potrà piacere... Vorrei non dargli né un pollice su, né uno giù... ma glielo metto su solo perché costa un'inezia e comunque 3 o 4 ore di gameplay le dà... però boh, in realtà l'acquisto non lo consiglierei di buon cuore...
I did not finish the game because I was getting extremely aggravated. There seems to be 3 endings. The path I was on had an encounter with a Mermaid where if you look at her she screams at you and then you die. Sounds easy enough to avoid not looking at her right? Wrong. I tried looking at the walls, the ground, I turned off my flashlight/glowstick which seemed to avoid me getting sucked into her gaze but then several seconds later I would just randomly be sucked into her gaze and die. I could probably get past her if I tried another 50 times, who knows. It doesn't seem worth it though. For all I know I could get past her in my very next try. It is all bad rng and not skill that determines if you die in this spot. A few tips that I think can improve this game would be. - At the start of the just remove all of the camera wobbling. - Have some little story before the game starts so we can know Michael better. - More tips on where to go whether its from those tip icons or by using the graffiti on the walls. Adding some additional unique looking landmarks would help so the players aren't constantly backtracking or wondering if they have already been in the area. - Go over the english text again because some of the sentences have bad grammar and are hard to understand. You can probably find a native english speaker to redo all of the text in the game. - Some of the audio does not sound like a natural person speaking and there are some lines that could be changed that just sound a little more realistic. - In the section of the game where you pee on the rocks, I looked at the water several times and got no dialogue that I can drink the water. I ended up dying on the hot rocks and looked at the water again when I revived and it appeared instantly. Make it so that dialogue easily appears everytime. - The Mermaid's Gaze triggers way too easily. Please change it. That was the breaking point for me in this game. I would have completed the game if I did not encounter that Mermaid. I will say that the game doesn't look that bad graphically. Even though it seems you wanted players to figure things out by themselves as much as possible when the game first came out, I think it would be a better idea to just make this game more linear. Easier paths and giving the players more indication they are on the right path would my biggest suggestion. Many times in this game I found myself just stumbling along. Luckily the autosave feature gave me an idea that I was progressing in the right direction. Even if you dumb the game down more than you would like, some people just enjoy playing through short games and exploring the atmosphere in the game. It is better than frustrating them by making them feel like they have no idea where to go. I know there are multiple paths you can go to trigger different endings, maybe just add a few landmarks for each path. So in conclusion I can't recommend this game for $2.99. I think this game has some potential but it needs more quality of life type of changes. If the Mermaid section gets reworked I will probably come back and complete the game because I feel like I am right near the end of the game. Update So I just finished the game. The Mermaid is now easier to deal with but if you can you should still try to make her even easier to deal with because some of times I died did not seem fair because I was not looking at her. A few other things I noticed while finishing the game... - The "Found the air to breathe" achievement did not pop for me even though I found the diving balloon and had it in my inventory. - The "Just Seemed" achievement turned in color for me on my achievement list but it did not go in my cleared achievements nor does it have a date or time when I accomplished the achievement. I am not sure why this happened. I did run out of time in the game and it should have popped the achievement. - I started a 2nd playthrough just to try and get some achievements I missed and check out the new navigation, and I ended up dying so I loaded my previous save and it lands me in a spot where I am unable to move and I'm forced to load from a previous save. The developer of this game has already released a handful of patches It is good to see he is listening to feedback and I hope he will continue to improve the game. So with that being said I am now more inclined to recommend this game. I'd say if you can get this game on sale maybe give it a try. This game is ok at best and it has a little charm to it. I'm just impressed how the developer has already made several changes to improve the game from where it was so. I am close to recommending this game but as of now I am not recommending it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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