
"Please close the doors" is a quest with elements of the detective and thriller in which the player should find out who of seven people, which got stuck with him in the elevator, is a criminal until he hasn't killed all the peaceful characters during interruptions in light.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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это интересный игровой опыт в любом случае. видно что чел старался над проектом, и он явно не так плох как его описывают челы внизу
Прошел на худшую концовку, лол. Игра добротная, но иногда не хватает фоновой музыки. Механика улик не реализована т.к. предполагается игроком. В целом, правда добротно, но ошибки в тексте встречаются часто. На один разок пойдет, рекомендую.
Хорошая игра на 1 вечер. Проходится быстро и интересно. Только диалоги хромают, а так сойдёт
игра довольно интересная и крутая. интересный сюжет, хорошо продуманный текст, присутствуют маты, что дает атмосферы. НО, есть большое но. 1. почему СССР не развалился ? 2. не понял концовку. либо я не понял,либо концовка не продумана 3. что за 7 из 8 человек погибли? и если, это люди из лифта, то почему погибли 7 из 8, если выжило чуть больше? ну а так, игра стоит своих денег.
Неплохая визуальная новелла на РПГ мейкере. Большая часть негативных отзывов на нее дано товарищами не вполне понимающими, с чем они столкнулись. Впрочем, они не виноваты, как и сама игра, отчасти их заслуживающая. Один из главных недостатков это то, что игра не всегда дает игроку полное представление о том к чему ведут его действия. Решение не показывать игроку счетчик очков внимания убийцы, чтобы не губить интригу вполне понятно. А вот определить какая именно реплика меняет счетчик отношения персонажа трудно. Про счетчик Очков мировоззрения влияющих на тон концовки вообще можно узнать, только если залезть в файлы игры. Да и до пары концовок без этого добраться было бы проблемно. Разговор с персонажем заканчивается одинаково вне зависимости от того удалось его уговорить помочь или нет. Графика идет по убывающей. Спрайты главных героев отрисованы нормально, лица неписей собраны чрез конструктор, а зомби судя по всему кривая обводка зомбей из «Школы живых мертвецов». Текст и диалоги имеют проблемы от опечаток до полностью выпавших реплик. Например Игорь и его помощник Саша никак не могут определиться: последняя мальчик или все таки девочка. Такое чувство, что никакого бета теста не было, никто ничего не вычитывал, а разработку игры просто внезапно решили закончить. Внутри осталась куча неиспользованных карт и других заготовок. Несмотря на это игра вполне способна увлечь на пару часов любителя визуальных новелл. РПГ экшена здесь почти нет, и вменять игре его отсутствие занятие для хлебушков. Очень жаль, что игра видимо уже никогда не будет доведена до ума. Автор начал свой следующий проект, который релиза уже не получил. Вполне достойно покупки по скидке. Гайд по концовкам «я сделяль».
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Como la mayoría de los juegos hechos en rpg maker, jugabilidad asquerosa, pero historia cuanto menos interesante, pero le gana ser mal juego, por lo que no lo recomiendo… 3/10
Please Close the Doors is an indie narrative-driven thriller developed by Koyotis Studio and published by KuKo. The game presents a tense mystery scenario built around a simple but highly effective premise: a group of strangers trapped together in a confined space must uncover the identity of a hidden killer before it is too late. Rather than relying on action-heavy gameplay or expansive environments, the experience focuses almost entirely on psychological tension, conversation, and deduction. The entire story unfolds within the cramped interior of a malfunctioning elevator, transforming an ordinary everyday setting into the stage for a suspenseful life-or-death investigation. The narrative begins when several individuals find themselves trapped inside an elevator belonging to a pharmaceutical company building. What initially appears to be an unfortunate mechanical malfunction quickly reveals itself to be something far more dangerous. Among the passengers is a criminal who intends to eliminate the others before the authorities can arrive, and the group soon realizes that someone in the elevator cannot be trusted. The player assumes the role of one of the trapped individuals and must work together with the remaining passengers to uncover the identity of the murderer hiding among them. With every passing moment, fear and suspicion grow stronger, turning the elevator into a pressure cooker of paranoia. The core gameplay revolves around dialogue, questioning, and piecing together clues from the statements of the other characters. Each passenger in the elevator has their own personality, background, and explanation for how they ended up in the building. Through conversations and interrogation-style interactions, players can ask questions about their recent activities, examine inconsistencies in their stories, and evaluate how believable their explanations appear. Some characters might act nervous or defensive, while others remain calm and cooperative. Determining which behaviors are signs of guilt and which are simply reactions to the stressful situation becomes the central challenge of the game. As the investigation unfolds, players must carefully analyze the information they receive. Every statement can potentially contain important clues, contradictions, or hints about a character’s true motives. The game encourages players to pay attention to small details within conversations, as a single inconsistency might reveal the identity of the culprit. This investigative structure creates a strong sense of immersion, as players are not simply following a predetermined story but actively participating in the process of solving the mystery. Adding to the tension is the game’s unique mechanic involving periodic power outages within the elevator. At certain moments, the lights suddenly go out, plunging the trapped passengers into darkness. During these blackouts, the hidden killer may strike, potentially eliminating one of the characters before the lights return. This constant threat introduces a sense of urgency to the investigation, forcing players to balance careful questioning with the need to act quickly. Waiting too long to make a decision can result in tragic consequences, while accusing the wrong person may also lead to disaster. The confined environment plays a crucial role in shaping the overall atmosphere of the game. Because the entire story takes place inside a single elevator, players experience a strong sense of claustrophobia and isolation. There is no opportunity to escape the situation or explore outside environments. Instead, the tension builds entirely through character interactions and the growing suspicion between the passengers. The limited setting emphasizes the psychological aspects of the narrative, turning every conversation into a potential turning point in the story. Another notable aspect of the game is its branching narrative structure. The choices players make during conversations and the conclusions they draw about the suspect can lead to a variety of different endings. Some outcomes result in successfully identifying the murderer and saving the survivors, while others lead to tragic consequences if the wrong person is accused or the investigation fails. These multiple endings encourage replayability, as players may want to revisit the story to explore alternative paths and uncover details they might have overlooked during their first attempt. In addition to dialogue-based gameplay, the game occasionally allows players to interact with objects that may serve as improvised defensive tools. While the focus remains primarily on investigation and deduction, these moments reinforce the idea that the situation could escalate into violence at any time. The possibility of confrontation adds another layer of tension, reminding players that their decisions have immediate and potentially deadly consequences. Visually, the game adopts a modest presentation typical of many indie narrative titles. Character portraits and the elevator environment are designed with simplicity in mind, prioritizing clarity and atmosphere rather than graphical complexity. Despite the minimalistic visuals, the developers manage to create a believable and tense environment where players can focus on the unfolding drama between the characters. Subtle expressions, dialogue cues, and environmental details help convey the emotional state of each passenger as the situation grows increasingly dire. Sound design also plays an important role in maintaining the suspenseful tone of the game. Ambient sounds within the elevator, quiet background music, and sudden audio cues during power outages help reinforce the feeling that danger could appear at any moment. The soundtrack supports the narrative by building tension during key moments and emphasizing the uncertainty that surrounds the investigation. While the game’s premise is compelling, its limited scope means the experience is relatively short compared to larger narrative adventures. Because the story takes place entirely within one location and focuses on a small group of characters, some players may feel that the gameplay becomes repetitive after multiple playthroughs. However, the branching storylines and alternative endings help offset this limitation by providing different perspectives on the same scenario. Ultimately, Please Close the Doors succeeds in delivering a tense and engaging psychological mystery built around deduction and character interaction. By focusing on a confined setting and emphasizing dialogue-driven investigation, the game creates a unique atmosphere where every conversation could reveal the truth—or lead the group further into danger. The experience highlights how suspense can be created not through large-scale action or elaborate environments, but through careful storytelling and the gradual unraveling of human motives. For players who enjoy narrative-focused games, detective stories, and psychological thrillers, the game offers a memorable experience that relies on tension and moral decision-making rather than complex mechanics. Its intimate setting and character-driven plot transform a simple scenario into a gripping mystery, reminding players that sometimes the greatest danger comes not from external threats, but from the people standing right beside them. Rating: 6/10
good game <3
good game, check the guides on how to unlock the 4th ending as it explains everything wish it had more zombies tough
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