
The easiest way to make platform games and share them with other PlataGO! players. It’s a versatile yet simple drag and drop tool, that can be enjoyed whatever your level of game-making experience. With the ability to import sprites into PlataGO!, the only limit is your imagination!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian, Italian
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nice level creator
I like it but it has an awful amount of bugs, this review will list all of the ones I've found: • There is a stray pixel on one of the tall spikes • Two tiles are on the tile sheet but cannot be placed (could be intentional: unused content) • The acid drips are missing a frame of animation (could be intentional: unused content) • The crate ground type overlaps with the one above it on the tile sheet • One of the ladder types cannot be placed, as it places another type of ladder instead • Two of the slope types use the wrong type of ground • If you set the screen to not scroll and press a switch with panning enabled, it can result in a death. Only applies to horizontal scrolling for some reason. • You can jump in mid-air after falling even if double-jump is disabled (could be intentional: coyote time. But it is way too lenient) • The exit door open sound doesn't play sometimes • If you forcibly window the game, the sprites and UI can become misaligned in the editor • Sometimes objects will appear transparent for no reason • If you exit play mode whilst the player gets hit, they will remain tinted in the editor • Performance flaw: the game will briefly freeze whenever you place something • If you make the player sprite really small, they will get stuck whilst trying to move • Moving platforms can push you through walls • Moving platforms can only push you if you are walking • Sometimes the parallax background will be broken in the editor • Tiles will swap if you place them upside-down facing left, or if you overwrite previously placed tiles • Turrets have finicky hitboxes • You won't bounce off of turrets if they are facing downward • When I disabled downward scrolling, the screen started scrolling vertically (autoscroll was disabled) • After changing my screen's resolution, the SNES theme thought it was the NES theme, and the game crashed shortly after • It is possible to wall jump off switchable blocks even if wall jump is disabled by quickly turning around upon colliding • The player's fall speed when colliding with a wall based on the wall friction remains after they stop touching the wall • The game will occasionally softlock when you respawn, as the game will not respond to any inputs (If the devs happen to see this, fix these maybe? Especially that last one)
Okay - first and foremost - THERE IS NO EXPORT OR FREE PLAYER Therefore if you create with this application, you are limiting your players to only being able to play if they buy the full product. Also, based on a few hours playing around with it, this is a minimal creation engine compared to other creation engines on the market. Even things cheaper than this have elements that are not supported with this one. "The only limit is your imagination!" is only as true to the design of the primary engine and also the sprites you use. There is no scripting engine in this designer, which might be suitable for some people, but if you want to create something with Quests, NPC interactions, or anything beyond a simple platform experience, look elsewhere. Perfect example. You want a game where an NPC will give you a quest; you do that and then come back to them to progress the story. There is no way for you to interact with the NPC to give them the quest item or toggle that you have done the quest. To do this, you would have to have the same NPC multiple times and hide each depending on using the "hidden switch". Each of the NPCs would have their progressive text in it. Your character is also static - so if you want to have a character that changes "outfits" or even different sprite, you are also very limited. You are also limited to 10 switches only. So you won't be able to create anything more complicated than True/False boolean switches. Again, this might be great for a simple platformer, but you will be struggling for anything that has more to it. And, of course, the next nasty gotcha in this is that there is no stand-alone play option, or even free player (even though this was stated was going to come by the developer in the discussions). So if you create a game in this engine, you are doing so with the understanding that only those who own this engine can play it. You can not export out, and the free player doesn't appear to have been created even though the developer has stated it would be done (if there is a free player, I can't find it anywhere, happy to be corrected). The UI is also very limited, and the right-click to select options for the element you want to change is hit and miss if it saves the changes you have made. For basic platformers, this is really good - you will be able to create Mario Brothers, and Sonic, Earth Worm Jim-type games quickly. However, it isn't worth full price or even half price when compared to other solutions that offer a lot more and more capability for a lot less.
This is such a good game as it allows you to make your own levels and it's not only fun to make levels, it's fun to play them as well and there is so much stuff in the editor that I really enjoy using in my levels. The only real problem I have with it is how broken it is, but they're mostly minor problems.
Kane & Lynch 2: Dog Days
Gets boring after a short while, really limited with what you can do.
yes i would recommend this but it does need a little more to be amazing.
It's a very good game because it is very funny to play as mario or castlemania game and the possibilities for modding are powerfuill. You can easily create or get level, game from workshop or design it with editor included with the game. The possbilities for modding all the sprites of the game is easily with a painting freeware as gimp and you can change the game images and change switch with yours in the editor with the correspondant button. The only lack of this game is you can not create new class of foes and also the price is a little expensive versus a similar game as min ghost (but less powerfull) and also because the author are now not very active...
It's good if you want to get into 2d level design.
neat game and all, but there are way better ways to spend 20$
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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