
Kick some grass in Plants vs. Zombies: Battle for Neighborville, the wackiest shooter yet!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 14 → 1.4/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99−70% | 18.8Kreviews | 71% | — | $3.3M |
| $19.99 | 37.8Kratings | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 916 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣺⠚⠉⠉⠑⠚⠫⣕⡣⣀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠸⠽⠁⢠⠂⠀⠀⠀⠀⠀⠀⠉⠳⡕⢆⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⡄⢠⠆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⢣⢃ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⡀⠀⠀⠀⠀⠀⠀⣰⠀⠀⠀⠀⠀⠀⢸ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⡇⠀⠀⠀⠀⠀⢠⡟⠀⠀⠀⠀⠀⡰⡮ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⡴⠳⠅⢀⣀⡤⠤⠤⢬⣀⡀⠀⠀⠀⣮⡞⠁ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡔⠁⠀⡴⠚⠉⠀⠀⠀⠀⠀⠈⠙⠲⣄⠖⣇⠀⠀ ⠀⡠⢖⡫⠿⠾⠉⠙⢒⠶⠯⠀⣠⠊⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⢳⡈⢷⠀ ⣜⡜⠃⠀⠀⠀⠀⠀⠀⠁⠈⣰⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡀⢧⠈⣇ ⢹⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡟⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢰⡶⠛⠁⢸⡄⡗ ⣾⠀⠀⠀⠀⡠⠤⠀⠀⠀⠀⣷⠀⠀⠀⠀⠀⢰⠶⠶⠶⠆⠀⠀⠀⠄⠀⢸⣇⠇ ⢽⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠹⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣠⠂⠀⢀⠟⠚⢄ ⣼⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⢦⠀⠀⠀⠀⠀⠀⠀⠀⠙⠁⠀⣠⠏⠀⠀⠀ ⢧⢧⠀⠀⠀⠀⠀⠀⠀⠀⢀⡴⣺⣷⣙⡶⢄⣀⡀⠀⣀⣀⣠⠴⠛⡁⠀⠀⠀⠀ ⠀⠻⣷⢤⣀⣀⣀⣠⢔⣻⠵⢛⠝⠁⠀⢫⠔⠯⣿⢏⠉⠀⠀⠀⠀⠀⠀⠀⠀⣰ ⠀⠀⠈⠙⠚⠒⠒⠋⠉⠀⢀⠟⠀⠀⡜⠉⠀⠀⢻⣺⠀⠀⠀⠀⠀⠀⠀⢀⡔⡵ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠎⠀⢀⡞⠀⠀⠀⠀⠀⢳⢧⡀⠀⠀⠀⣀⣴⡧⠊⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⢀⡿⠀⢀⣏⡀⠀⠀⠀⠀⠀⠀⠑⠬⠤⠾⠭⠗⠋⠀⠀⠀ ⠀⠀⠀⢀⣖⠩⠋⠉⠹⠇⠠⠊⠁⠋⠑⢄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⢸⣸⠀⠀⠀⡴⠋⠒⠀⠀⠀⠀⢀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠈⠓⠦⠤⢿⣃⣀⣀⣀⡤⡤⠖⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 30 → 3.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Hours played at review time, across 918 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
SUPER KOOOORN
本软件无法与游戏同时使用:Interception 给爷整笑了
Tuff
Game is good, but dead. If youre here for multiplayer... good luck. PVE and Campaign though, is STILL solid. If you have even 1 budddy, the whole game is pretty playable. I rate a 7/10.. would be higher if there were more players
根本进不去,垃圾平台
Amazing game but needs a new company to buy it and update it!
Battle for Neighborville tenta evoluir a fórmula dos Garden Warfare, trazendo mais conteúdo PvE, customização e modos cooperativos. Ele acerta em alguns pontos importantes, mas também deixa a desejar em outros — principalmente se você jogou os anteriores.
gosto desse jogo, O UNICO PROBLEMA E QUE ESTA INJOGAVEL, nao tem uma pessoa jogando esse jogo(tava quase platinando maaaas o jogo simplesmente morreu)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6K | 35 | 74% | $9.99 | |
| $8.3M | 50.6K | 90% | $8.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $72.1K | 742 | 74% | $1.99 | |
| $13.9K | 95 | 44% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 12.2K | 93% | $14.99 | |
| $3.2M | 5.8K | 94% | $14.99 | |
| $3.2M | 4.4K | 87% | $24.99 | |
| $3.2M | 4.3K | 83% | $24.99 | |
| $3.2M | 4.8K | 81% | $19.99 | |
| $3.2M | 22.5K | 87% | $7.49 |