
Kick some grass in Plants vs. Zombies: Battle for Neighborville, the wackiest shooter yet!
Modeled estimate, not a reported figure. How we estimate →
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 68 reviews with recorded playtime.
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
nb
I love all pvz games, this is a lot of fun, worth the buy. And people still play online.
лагает когда бегаешь пк ртх 50090
its good
this game is really good . Yes the game may take 3 hours to install but it is really worth it . i hope you enjoy this game the same way i did. :)
yessir
its pretty cool but sad it does not update anymore.i think
El mejor juego sin duda, infravalorado
大嘴花为什么是神? 首先是犯下傲慢之罪的小鬼,自以为拥有全游戏最快的射速,就能称霸整个伤害界,殊不知他那一次4点的刮痧,45点的dps,天大的散布以及75点的血量让他根本就无法在神的大嘴面前嘚瑟。 然后是犯下愤怒之罪的铁拳,因为嫉妒神的dps比自己高,远程射程还无限,就气呼呼的要装上大脑破坏者9001来抓神,殊不知神早已布下了天罗地网,等待他的将会是3个吸血荆棘草加一滩沉默剧毒。 接着是犯下懒惰之罪的玫瑰,觉得自己的子弹可以追踪,不需要dps,就摆出稀烂的手感、以及很短的追踪距离,但是在神的血盆大口面前,从头前空气生成的子弹根本追寻不了近在咫尺的神的模型,在荆棘撕裂被削后,超长的无敌前摇沦为了炸弹人的玩物。 再然后是犯下了嫉妒之罪的火龙草,自己费劲力气过热喷出的火焰,dps竟然还不如神能无限使用的深渊巨口,以及他那可悲的火球下坠,被神几乎直线的口水弹击完全碾压,因此成为了低端局神的替代品,再也不得翻身。 还有犯下贪婪之罪的豌豆,本来已经有了最高的击杀效率已经无可替代的机动性,却被铁头炸弹人狠狠滴针对,贪婪地想要夺得神的秒杀和沉默技能,神降下了他的惩罚,能秒杀低血量僵尸的辣椒豆炸弹需要3秒才能引爆,僵尸家都搬完了,屁都炸不到。 以及犯下暴食之罪的滑步,自以为可以瞬间秒掉神,就不把神的遁地和那句“你的血量太低”放在眼里,选择不开二技能,殊不知神已经安排好了她的死亡,被远处暗中观察的仙人掌两枪毙命。 最后是犯下涩欲之罪的向日葵,仗着自己本子多,谎称奶量不够,不及时给神治疗,甚至胆敢说出“控我的人绝对比控大嘴花的人要多”这种不敬重神的话,所以,神将小阳光修改成了一个回2的血,而且比起科学家的群奶,向日葵只能牵一个植物的线,以及失去神的庇护之后,没有任何自保能力,就算聪明带了猛力击退,也难逃被雪怪小鬼靠近一点就会爆炸的命运。
SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO FUNNNNNNNNNNNNNNNNNN
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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