
All-out 360-degree assault! A roguelite shooter where you pilot an sci-fi fighter to eliminate grotesque enemies fused with fruit and machinery, constantly upgrading your weaponry.
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About
"Planets Ambrosia" is a roguelite shooting game where you pilot a space fighter and eliminate grotesque enemies approaching from all 360 degrees.
The objective is to defeat bizarre bosses that are a fusion of fruit and machinery. You will constantly be plunged into intense battles. Defeat enemies and extract their juice to earn rewards. Use the acquired juice to upgrade your weapons and challenge even stronger foes.
Strategic weapon choices and keen awareness of your surroundings will guide you to victory. Can you survive the endless cosmic threats and crush the ambitions of the alien bosses?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian
Reviews
[h1] ⚖️ MATCHING EXPECTATION:[/h1] * 🟢 = Available = Fun +1 * 🔴 = Not Available = Fun -1 * Match Nothing = 0 Fun 🟢 Infinite Energy & Ammo 🟢 Quick Cooldown 🟢 Quick Dodging by random attack 🟢 Upgrade by random luck 🟢 Score Attack for replay value 🔴 Diverse Space & Mission 🔴 Ship Management 🔴 Deep Story Telling 🔴 Weapon Loadout 🔴 Make friend with NPC [table] [tr] [th]fMeter[/th] [th]FUN[/th] [th]fUN METER[/th] [th]DISCOUNT[/th] [th]COMMUNITY[/th] [th]REVIEWER[/th] [/tr] [tr] [th]A+[/th] [td]5[/td] [td]Loving it [/td] [td]No Wait[/td] [td] -[/td] [td] -[/td] [/tr] [tr] [th]A[/th] [td]4[/td] [td]Liked it[/td] [td]No Wait[/td] [td] -[/td] [td] -[/td] [/tr] [tr] [th]B[/th] [td]2-3[/td] [td]Half satisfied[/td] [td]Wait 50%[/td] [td] -[/td] [td] -[/td] [/tr] [tr] [th]C[/th] [td] 1[/td] [td]Less interested[/td] [td]Wait 75%[/td] [td] -[/td] [td] ✔[/td] [/tr] [tr] [th]D[/th] [td] 0[/td] [td]Not what you need[/td] [td]Wait 100%[/td] [td] -[/td] [td] -[/td] [/tr] [/table] 🏅 Community Rating: [b]Unknow [/b] ⚖️ [b]fMeter {C}[/b] Worth a play, if you enjoy a Small Game with Score Attack Challenge. However, if you're looking for Diverse Content for sandbox play, don't play it 🔎 Check the full list for your preferred gameplay 👇 [u][i]https://steamcommunity.com/groups/expectationchecklist/discussions/1/592901506443822095/[/i][/u] [h1] 🕘 IMPRESSION:[/h1] * 9 days ago: Received a free copy from Developer * 35 min later: Good game but lack of option * 3 days ago: Received a patch improved the gameplay * Year 2025: Game released * 81 min later: Good game but still can be more better content * 2 hours later: Thanks for the free game! I'm writing this to show my appreciation [h1] 🔊 TESTER MUST KNOW:[/h1] * Game images is made by A.I. * Upgrade menu is the only section can rest our eye * Fruit juice = Credit to upgrade * Press & hold space to fire both weapons [h1] 💎 SAME GENRE COMPARISON:[/h1] * No voice acting or dialogue * Primary weapon has infinite bullet * Secondary weapon is changable while available * Not user friendly for Mouse control gamer * No rebind control or button guide [h1] ⚠️ RUMOR CHECKING:[/h1] * I'm enjoying the game very much ➜ Depend on gamer expectation * Lack of content ➜ Agree * Game is too short ➜ Yes, If you planning to playthrough story mission. No, if you play for score attack [quote] [b]Remember to 👍 for me if you liked this review:[/b] 🔔 More similar reviews ➜ [u][url=http://store.steampowered.com/curator/31940448-Expectation-Checklist/]Browse Here[/url][/u] and follow this Curator, or 🤝 Visit Our Gaming Discussion ➜ [u] [url=https://steamcommunity.com/groups/expectationchecklist]We're Here[/url][/u] 📢 Disclaimer regarding Short Hours & English Errors ➜ [u][url=https://steamcommunity.com/groups/expectationchecklist/discussions/0/4594180031254224809/]Read Here[/url][/u] [/quote]
7.20--------------------------- 各方面都有了相对舒适的改动,虽然我是今天才看到更新内容, 但不妨碍我觉得作者真的有在把他往好的方向去调整。 保持好评。 The changes in various aspects have made it relatively more comfortable to use. Although I only saw the update details today, it doesn't change my view that the author is genuinely steering it in a positive direction. Maintaining my positive review. nice job. 7.4----------------------------- 我想让这个游戏变得更好,所以我会比较苛刻。 目前存在重大问题: 1,中文语言版本中,关卡介绍会从开始一直持续到关卡结束,十分妨碍游玩 2,属性成长不直白,比如主武器射击间隔减少16毫秒,人眼难以观察到这种变化,不如改成射击间隔0.3s→0.28s这种更加直观的表达方式 3,而且没有属性总览,不知道从开始到现在一共选择了多少种升级 4,升级仅靠分数判断,可是却没有计量槽或者阶段提醒,只有在升级界面能看到下一级需求多少分数,十分不友好。 5,且中文版本因为关卡介绍一直停留在屏幕里的关系,升级界面难以被选取,非常影响游戏体验 6,与此同时游戏本身的玩法存在较大矛盾,虽然机体会朝着移动的方向射击,停下来时也会朝向最近的目标射击,可两个射击方式都难以驾驭,需要频繁移动就不能朝理想方向射击,必须要停下来才能攻击目标,停下来的话又会被敌人攻击,又必须要移动进行躲避,产生恶性循环,最终被这种蹩脚的规则折磨到死,希望能重新考虑躲避与射击之间的平衡。 Persistent Level Description (Chinese Version): In the Chinese language version, the level description text remains on-screen from the start until the end of the level, significantly obstructing gameplay. Unclear Attribute Progression: Attribute upgrades lack clarity. For example, "Main weapon firing interval reduced by 16ms" represents a change too subtle for the human eye to perceive. A more intuitive display like "Firing Interval: 0.3s → 0.28s" would be far better. Missing Attribute Overview: There's no summary screen showing the total cumulative upgrades chosen since the beginning of the run. Players cannot easily see their overall progress or build composition. Opaque Upgrade Progression: Upgrades are solely gated by score, but there's no visible progress bar or milestone indicator. Players only see the score requirement for the next upgrade within the upgrade interface itself, which is very user-unfriendly. UI Conflict (Chinese Version): Due to the constantly displayed level description text, the upgrade interface buttons become difficult or impossible to select, severely impacting the player experience. Furthermore, core gameplay mechanics exhibit significant conflict: The game features two firing modes: Firing in the direction of movement while moving. Firing at the nearest target when stationary. Problem: Both modes are cumbersome to manage effectively. Players face a dilemma: To move freely for evasion, they sacrifice the ability to aim their shots precisely (forced to fire in the movement direction). To attack a specific target effectively, they must stop moving (utilizing the stationary auto-aim). Stopping to attack, however, makes them vulnerable to enemy fire, forcing them to move again to dodge. Result: This creates a vicious cycle where players feel constantly punished: Need to move to dodge → Can't aim properly → Need to stop to aim → Become vulnerable → Need to move to dodge... Outcome: Players feel "tormented to death" by these awkward mechanics. A fundamental reconsideration of the balance between evasion and aiming/firing is strongly recommended.
有中文 有成就
360度全方位からやってくるフルーツとメカが融合した敵を倒し、ステージをクリアしていく一騎当千方式のローグライトシューティング、敵を倒すと果汁が出現し、それを消費して自機の強化を行う。 強化内容は移動速度上昇といった自機の性能を強化するものや、オプションっぽいミニオンを出すものまである。 非常にシンプルな操作と敵への自動ロックオンもあるため、イージーならゲームが苦手な人でも全ステージクリアに時間はかからないと思う。 やや気になる点としては3つあり、一つは自動ロックオンが若干的外れな方向に撃つ事があるように感じたのと、2つ目はステージ開始前のストーリー説明が文章量に対して、自動的に消えるのが早すぎて読みにくい気がした。そして最後に強化での数値増加が視覚的にわかりにくく、体感として強くなっているのは一応わかるのだが、シールド以外の数値もできれば強化のときなどにプレイヤーにわかるように表示して欲しいと感じた。 大きく目立つシステムや個性のあるゲームではないが、値段もお手頃で、短くシンプルにまとまっていると感じた。
没自定义设置,空格开火,但没看到子弹,方向移动轨迹是方正方向,不太习惯,有一种停顿+开火的节奏。
acabo de comprar el juego y no tiene visualizacion de los disparos ni de su arma, no debieron sacarlo, si todavia no estaba listo el juego
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