
Planetary Dustoff is a space-themed roguelite shooter. Go on a death riddled journey to sprawling alien environments and fight your way through hordes of enemies and epic boss battles. Take part in the revived Planetary Survey Program and help the Space Faction find a new home for humanity.
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 51reviews | 84% | — | $10.5K |
| $9.99 | 17ratings | 56% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun top down rogue-like! I enjoy the theme of the game and all the fun weapons to use. If you want something small and simple I would recommend to get this game!
very enjoyable and fun. Reminds of enter the gungeon or nuclear throne
jogo fantástico para quem gosta de jogos parecidos com Enter the Gungeon,
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
el juego trata de ir a planetas distintos matando a todo lo que se mueva para colonizarlos cada uno con dos fases y un jefe, tiene una gran variedad de armas e items tanto pasivos como activables e incluso compañeros pero el hecho de que no este en ingles hace que no sepas muy bien lo que llevas encima ni te enteres muy bien de que va la historia pero por otro lado el juego en si es retante, quizas demasiado pero con el tiempo te acostumbras si buscas algo donde pegar tiros con gran variedad de armas y objetos te lo recomiendo pero mejor pillarlo en oferta o si quieres apollar al desarrolador tampoco es tan caro.
The game is from my most beloved genre and after playing it for 10+h I do find it to be a bit lackluster. Weapons: Though there is some diversity, I have to say that all the melee weapons and mot pistol-tier weapons are inadequate. When it comes to melee, it's just useless - there is not enough range to hit a miniboss or a boss without taking damage. Hitting regular enemies would require you to run up to them under sometimes intense cross-fire only to find that you can't even one hit the weakest opponents. Most pistol type weapons are simply inferior to the original we get on basic character and the doctor. Their basic weapons have endless range and perfect accuracy. Why would anyone want to switch to a weapon with lower damage and shorter range? Healing - you can get healed max two hitpoints at base, which is never enough. So far I haven't managed to go beyond first stage of the third planet, despite playing similar games on ultrahard difficulties. It's not because the enemies are too difficult, but because oftenwise the best weapon I find throughout the entire run (or can afford) is the basic pistol. Items and Anti-Items - it would be nice to have some information hovering above them before we have to switch to our browser to see whether it's worth picking them up. Similar games have separate wikis for them, it would be great to have one for Planetary Dustoff too. Base. Over 34 runs I only twice met a person to be invited to the base. Including one time where I did not defeat the boss before dying so I currently only have the ammo guy. It's too RNG. There is no miniquest as in "unlock the doors", "rescue them by defeating enemies" or anything of the sorts. There is no unlockable that would allow me to start the run from the 2nd, 3rd planet, it's always from the beginning with the same setup, same enemies, same minibosses and bosses. It gets tedious and sometimes downright offturning to think that "here we go again, RNG time". When picking up a new active item, the last one simply disappears instead of being dropped and able to be picked up again. Again, combined with the lack of info before picking up items, this can be punishing. It's not a good thing when the game punishes you for trying out new things. Achievements are lackluster. Still no idea what coin emblem does. Enemies shooting from off-screen are not fun :( On the positives I love the pixelart, I like the procedurally generated maps, I like the enemies and the dialogues in the base. Feel like this game is still in process, but seeing that people 4 years ago had the same identical concerns, I'm afraid that the content expansions or development are no longer on the table. Good game if you just want to waste some time, not entirely good for high-octane gameplay.
A game that basically takes all of the good things about other twin stick action games and leaves the chaff at the door. Random upgrades, difficult, and a great challenge. No dumb permanent progression to unlock just so you can enjoy the game. Nano recommends.
If you have the EtG withdrawal, this game is for you! It's fun and pretty difficult, with some interested mechanics inside. Also, the music are so great, 303-ish acids vibes rolling you out again and again. Guys, many thanks for the game!!
Игра хорошая.
It has good looking pixel art. I haven't played too much, but I think it's a good game, specially if there is mod support with one of my favorites programming languages. Games like this support modding almost never, so it's a good feature. I think if the developer continue to develop it, it can become a master piece. I give it 8 / 10. PS: I didn't understand the purpose of anti-items though. They just seem a thing you don't want to have ever.
Вообще, игруля очень даже неплоха. По крайней мере, по сравнению, с тем инди шлаком, что есть в стиме, это прям выше среднего. Как говорят, просто, но с неплохой идеей. Есть и генерации уровней, и предметы, и оружие и так далее...... Побегать можно. Единственный минус, это то, что данный продукт, не пользуется спросом. К сожалению, не знаю почему, разработчики не могут, или не хотят подарить ключей 20 разным стримерам или ютуберам, что бы они просто поиграли в этот продукт, а таковые есть, которые за игру в библиотеке, часок времени уделят игре, да выложат ее к себе на ютубчик, твич, или что то. И игру купит больше людей, це факт! А вы думали, великий и ужасный Эд МК.Миллан, что создал The Binding of isaac сразу сорвал куш на своей игре? Хм.....как бы не так. Кровью, потом, пиксели...... Все было не так, он не просто создал игру и схватил аплодисменты. До своей известности он был обычным челом, который делал мини игры, типо гиша баземент коллекшна и прочего. THE BINDING OF ISAAC стала поппулярной не сразу. Она была сделана, и имела небольшое количество поклонников. До первого DLC контента в ней было мало ( Это сейчас есть репетансы и афтерберзы ), но раньше, она смотрелась скудненько, еще и на флеше, и играли в нее нехотя. Слава пришла после многих лет, и после сервисов HUMBLE BUNDLE и INDIE GALA Одно время она продавалась не раз там паком вместе с другими играми за один доллар ( Тогда это было около 35 - 40 рублей всего ). В каких то случаях, ее раздавали бесплатно, и что же? Народ раскусил идею Эда, и сработало сарафанной радио + бесплатный пиар сервисов. Все бросились скупать игру, а хитрый ЭД потом бахнул скидочку и выпустил ДЛЦ. И полоумных фанатиков стало еще больше. В итоге что? Его игра постоянно в стимчартах, где то посередине стабильно. Ее ракупают, моды и прочее. Но, здесь кроме перечисленного, сыграла роль не только идея, но а так же еще и другие немаловажные вещи ( Ответ на вопрос: Почему в Doom 1992 года играют до сих пор ? ) Еще можно сказать про AMONG US. Слава к ней пришла так же не сразу, но это уже совсем другая история....... Больше мне сказать нечего. А игру купите, она хорошая. Честно.
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