
Planetary Dustoff is a space-themed roguelite shooter. Go on a death riddled journey to sprawling alien environments and fight your way through hordes of enemies and epic boss battles. Take part in the revived Planetary Survey Program and help the Space Faction find a new home for humanity.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
2019/07/01時点のレビュー。 [5.5/10] 日本語レビューが無いので、とりあえず。 このゲームの動画を見た瞬間「Enter The Gungeon」みたいだな、と思った人は居るでしょう。 正直いってそのとおりです。 ただ、難易度的にはガンジョンよりは高めに思います。なぜならば、自他キャラ共に、見づらい。 ですが、ガンジョンをやったことある人ならば、すっと入っていけるような、そのような作りになっています。 ゲームプレイの内容としては、時間で敵が強くならないRisk Of Rainでしょうか。 いわゆる「ローグライク」ですね。 流れとしては ステージ開始>画面中央付近に出てくる矢印に向かう>その先の多少大きな設備を破壊>発煙筒(?)で船を呼び、30秒耐久する>ステージクリア といった流れになります。 ステージギミックに関しては ガンジョン、RoRの祠のような「何かを犠牲にして何かを得る」設備や、通貨を使ってアイテムを入手したり。 道中に出てくる、他のコモンモブとは違った、ひと目で分かる少し強いモブを倒すと手に入る弾薬やアイテム。 ただ、コレがクセモノで、基本的に「ANTIITEM」という、自分にデメリットしか無いアイテムを拾わされます。 ただ、コレは拾わなくてもいいので、無視することも出来ますが、後にメリットへと変わるアイテムになるので、正直拾わざるを得ない状況。 モノによっては「時間経過でランダムに弾薬が1づつ減っていく」や「コインを使ったらダメージを食らう」等、さまざまなデメリット効果のあるアイテムが出現します。 コレがメリットアイテムに転ずるとは、どういうことかというと、いわゆる、ボスと戦って、勝利すると、AntiItemをメリット効果のあるアイテムに交換してくれるNPCが出現し、その御蔭でデメリットアイテムがなくなる、ということになります。 ですので、一概に「要らない」と一蹴できないのは、よくもあり、悪くもあるのかと。そこはプレイヤースキルと相談になるでしょう。 武器に関しては、持てる数、種類が決まってるようで、今まで出てきた武器を全部持つことは出来ないみたいです。 武器毎に使える弾薬がありますので、ソレによって武器種を使い分けるといいでしょう。 さて、ココで、EtGやRoRみたいだ、とおっしゃいましたが、正直な話、敵を倒す旨味は「そこまで無い」とプレイした感じ思います。 弾薬、コイン、HP回復アイテムのドロップ率が正直まばらで、出ない時はとことん出ず、出る時はものすごい勢いで出るので、敵が多くなってくると、もらえる弾薬、コインよりも、使用する弾薬のほうが多くなってしまう可能性のほうが高いため、次ステージに進むための設備を破壊、確定でドロップする強いエネミー、アイテムが落ちてくるビーコン、と、回っていくのが一番効率がいいのかもしれません。 この点は「あまりよくないかも」と思います。EAでどう変わるかが見ものです。 オススメ…かと言われると微妙ですが、オススメできない、というわけでもないので、一応オススメの方にしておきます。 少しでもプレイする際の参考になったならば、幸いです。
A lot of potential here, not much content at the moment though.
If I have to pick positive or negative, it's just barely on the positive side. For the most part, the game is well and cleverly implemented. Sufficient variety of weapons and items gives a different-enough feel from run to run; the different 'planet' regions have enemies whose attack-patterns are understandable, but novel and different enough to require different tactics; the rewards or punishments for avoiding or taking damage feel mostly appropriate; the 'anti-item' mechanic (which could stand to be explained upfront) provides the right level of temptation and payoff such that losing a game by being 'too greedy' feels deserved. Small nitpicks can be made about hitbox clarity and the fact that item-loadout per run is a little *too* random; giving the player a little more strategic choice would feel better, because often one feels one just had no agency over whether one received a viable loadout or not. The issue that almost makes this game a non-recommend from me is that, as the game goes on and enemies start attacking from greater and greater distances, the game's visible region just becomes too small compared to the enemies' attack ranges. By the fourth planet, one is constantly being shot at with high-speed bullets from offscreen; if the enemies are located vertically relative to the player rather than horizontally, the problem is even worse due to the aspect ratio. Requiring tight control to avoid enemy fire is an appropriate mechanic, but the game limiting itself to a myopic zoomed-in resolution is not. In short, if you like this genre enough that a novel and well-executed but notably flawed game is appealing to you, it's not a bad one to pick up.
Sick game, surprised there aren't more people playing it. Modding support from the ground up is always a massive plus but even with the content that the game has so far, it's just fun. Simple but fun. A lot of the resource management decisions and risk/reward weighing choices that make roguelites a fun genre appear in it. Already worth the money, but I can't wait to see what else is added.
It's a decent game if you buy it with 90% off (as I did). Otherwise it's not worth the asking price, that's why thumbs down. It's a very short game and not very polished (needs a whole lot of tweaks to fundamentals, like hitboxes and also a lot of balance finetuning). But at least I didn't encounter any bugs. So there's that.
Great game. A bit like Nuclear Throne and Risk of Rain.
For every good item you find, you find 3 bad ones. You can trade them in after you beat a boss but items feel underwhelming. Having 4 different types of ammo seems unnecessary, just annoying when you run out of whatever is your primary gun. Not that guns really matter much beyond whether you prefer green, white, purple, or orange bullets to kill enemies with. all do the same damage with slightly varying fire rates. You can tell it was heavily inspired by risk of rain but to be honest it should have borrowed a little bit more. On the plus side, the controls feel nice, the soundtrack was really, really good. Not that I expect the dev's to change anything for my sake but this game is just a few minor changes from being pretty good. Cannot recommend right now but i'll pay attention to updates.
İlk bakış için Şöyle kanalımıza buyurun :) https://youtu.be/YQfota4BymY
К сожалению игра просто не очень. Дженерик рогалик с элементами буллет хела, ничего нового в жанр не вносит
This is not the usual type of game I play, but I extremely enjoyed it! Good level of challenge with very diverse and interesting weapons, items, and enemies. Game mechanics are simple and intuitive but with a high-skill cap and scope for meaningful strategic decisions. Very highly replayable - I've ended up playing so far for over 86 hours! I look forward to future releases from this publisher.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Sky to Fly: Soulless Leviathan | $10.1K | 74 | 77% | $3.99 |
| Deep Space | $10.1K | 150 | 57% | $3.99 |
| Defect | $10.1K | 57 | 74% | $5.99 |
| After The End: The Harvest | $10.1K | 100 | 69% | $4.99 |
| Stars Die | $10.1K | 160 | 90% | $4.99 |
| Sayo | $10.1K | 69 | 86% | $4.99 |