
"planetarian: Snow Globe," the prequel to Key's sci-fi kinetic novel "planetarian: The Reverie of a Little Planet," is now available with binaural audio support! Enjoy the story of a companion robot and her coworkers at a planetarium, and the simple joys they find in their everyday lives.
Modeled estimate, not a reported figure. How we estimate →
Media

About
"planetarian: Snow Globe," prequel to "planetarian: The Reverie of a Little Planet," is a kinetic (digital) novel.
There are no story branches based on choices. The story proceeds as if you were watching an anime or movie, or turning the pages of a novel.
Enjoy a touching story with beautiful graphics and binaural audio, brought to life by the realistic and colorful performances of a talented cast of voice actors.
Game features
・ The text can be set to English, French, Simplified Chinese, Traditional Chinese, or Japanese. This includes in-game text, options, and the digital manual. Language settings can be changed at any time.
・ All characters are fully voiced (audio is Japanese only).
・ Use stereo headphones to experience the music with Dolby Atmos® binaural audio! (The previously existing stereo version is also included.)
・ Touch gestures can also be used if you're playing on a tablet PC or a Steam Deck.
In the near future...
Yumemi Hoshino, a companion robot equipped with autonomous AI, is assigned to work at a planetarium at a suburban town department store.
Yumemi, known for her diligent work, one day starts to ignore orders and repeatedly abandons her duties.
This is a story about Yumemi, her co-workers, and their simple, everyday moments of happiness.
Scenario : Yuuichi Suzumoto
Art Direction: E-ji Komatsu
Music : Shinji Orito, Donmaru, Ryo Mizutsuki, Magome Togoshi
Theme Song “Snow Globe”
Lyrics : Tohya Okano
Composition : Shinji Orito
Arrangement : Shinpei Nasuno (Rebrast)
Vocals : Riko Azuna
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
短,是真的短
知道很短,没想到这么短,不到半个小时就看完了……
nice little dessert after the main story.
也太短了吧……
我爱梦美! 地球人,早已在追求着神,并又在创造着神。
[h1]20年过去了,她的笑容却还是那么美丽[/h1] 在那段咱刚接触Key社的时期,我基本上每推完一部它的作品,都会很不争气地落下眼泪,为故事里的角色难过许久。明知Key社的招牌个个都是无比致郁的催泪弹,却又不会因此而停下来,反而更加渴求这些孤独、悲凉、哀痛的故事,沉溺其中,然后从中打捞出一丝残存的温暖,当做珍贵的疗愈。 在日常中埋下不安的伏笔,于悲剧中回收预告般的诀别,再步入宁静的高潮与谢幕,用一段童话、或是一段回忆来作最后的告别,留下的唯有恒久的希望。回过头来,自己也是早过了内心敏感动摇的年龄,如今再去看那些key社惯用的作品套路,咱最多也就是会心一笑,能够想起它们曾经为自己带来的感动,那就够了。 话虽这么说,但不可否认的是,咱有时谎称没有重复回味的必要,实则只是担心再去翻阅这段故事时,自己怕不是会哭的更厉害。正因如此,我始终觉得,Key的每一部作品都像是一场精心编织的梦,一股最温柔的声音始终在你的耳边萦绕,“那些你曾以为已经麻木的地方,其实从未真正痊愈” 。 对我来说,《星之梦》大概就是这段永远不会结束的梦了吧。尽管作为Key早期Kinetic Novel系列的短篇作品,它没有华丽的展开,也不执着于眼泪的重量,却有着无论何时都能让你内心平静、眼眶湿润的魔力。如同一枚时间静止的雪圈球——摇晃之时,旧日记忆随着雪花纷纷扬扬,如星空般落下温柔。 本次在PC上发布的《planetarian~雪圈球~》,差不多算是本篇OVA动画的衍生作品,属于是短篇中的短篇,从广播剧CD版本开始,再到被改编到动画与游戏,现在也终于是与玩家在Steam平台上相遇了。隔了这么久,还能在Steam上见到星野梦美的笑容,也算是得到满足了。 雪圈球的故事发生在《星之梦》本篇的若干年前,那时的世界尚未完全陷入大战后的死寂,城市依旧存活,星象馆尚在勉力维系的日常运作之中。主角仓桥里美是星象馆的运营人员之一,怀抱着对职业前景的困惑,也被星野梦美这个总是“工作不力”的机器人助手所困扰。 然而,正是在这段看似波澜不惊的日常中,两者之间的羁绊悄然萌生,通过“订婚闹剧”这场意外的约定,梦美的另一段宝贵的记忆得以向我们展现。也正是这段工作期间“仍有日光”的嬉戏打闹,我们得以摆脱绝望的命运压迫,从另一个角度窥见角色的魅力。 梦美作为一台有轻微“故障”的服务型机器人,其本职工作总是磕磕绊绊,但也正因如此,她才有了我们所熟知的那份独特气质:她不会撒谎,不会忘记承诺,不会在意别人的恶意,也不会对自己的存在感到困惑。她以一种机械却恒定的方式,忠实执行每一条指令,也认真记住每一份对她而言意义非凡的“约定”。 这种“错误”的温柔,正是构成她人格魅力的核心——她未必懂得什么是爱,但她总是会温柔地告诉你:“已将其登记为重要事项”。梦美的“故障”,其实映照出人类情感中最不愿意承认的部分——我们明知许多承诺终将无果,却依然在内心深处渴望它们被履行,哪怕是由一台机器人。 从初遇时在纯粹的情绪张力下潸然泪下,到成年后因为理解了“人生”的命题后,再度为之热泪盈眶,我想这就是Key社的作品能给人带来的最大的触动吧。如果又到了感到迷茫的时刻,请不要忘了,在世界的某个角落,她仍在静候你的到来。 欢迎大家光临星象馆 这里有着无论何时都不会消失的,美丽的无穷光辉 满天的星星们在等待着大家到来……
非常有意思的短篇,围绕梦美是机器人不会忘掉任何事情展开的故事,结尾音乐很好听
这部前传给我感觉怪怪的,没太想清楚想要表达什么,如果可以我会给它一个5/10的分,但是看在前作用两个小时让我在高铁上哭得稀里哗啦的份上给个好评
好短,,, 画得好可爱
前传,粉丝向,巨短
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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