
Build a world for wildlife in Planet Zoo. From the developers of Planet Coaster and Zoo Tycoon comes the ultimate zoo sim. Construct detailed habitats, manage your zoo, and meet authentic living animals who think, feel and explore the world you create around them.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.71/day in the week to Aug 19 → 19.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Build a world for wildlife in Planet Zoo. From the developers of Planet Coaster and Zoo Tycoon comes the ultimate zoo sim, featuring authentic living animals who think, feel and explore the world you create around them. Experience a globe-trotting campaign or let your imagination run wild in the freedom of Sandbox mode. Create unique habitats and vast landscapes, make big decisions and meaningful choices, and nurture your animals as you construct and manage the world’s wildest zoos.
Meet a world of incredible animals. From playful lion cubs to mighty elephants, every animal in Planet Zoo is a thinking, feeling individual with a distinctive look and personality of their own. Craft detailed habitats to bring your animals’ natural environments home, research and manage each species to allow them to thrive, and help your animals raise families to pass their genes onto future generations.
Manage an amazing living world that responds to every decision you make. Focus on the big picture or go hands-on and control the smallest details. Thrill visitors with iconic exhibits, develop your zoo with new research, and release new generations of your animals back into the wild. Your choices come alive in a world where animal welfare and conservation comes first.
Planet Zoo’s powerful piece-by-piece construction tools let you effortlessly make your zoo unique. Every creative decision you make impacts the lives of your animals and the experience of your visitors. Let your imagination run wild as you dig lakes and rivers, raise hills and mountains, carve paths and caves, and build stunning zoos with a choice of unique themes and hundreds of building components.
Join a connected community and share the world’s most creative habitats, scenery and even whole zoos on the Steam Workshop. See your own designs appear in zoos around the world, or discover fresh new content from the Planet Zoo community every day.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1798 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have played a lot of Tycoon/City Builder/Resource Managements etc games. Like a lot, a lot. Never in my life have I experienced such an obtuse, finnicky, clunky, building system. From the way barriers are placed, to the terrain and pathing system, ever single part of the experience was absolutely miserable. Every other aspect of the game is great and I'd really like to be able to enjoy it but I just cannot. UPDATE: As seen from my playtime since the review, after 3 hours of Youtube tutorials, I have at least learned to manipulate the pathing and grid system. I still utter "I hate this game" at least once every 30 mins, but the rest of the game really is so engaging that we manage.
This could have been a good game, but the controls are diabolical. I didn't even manage to get to the Putting Animals In Habitats part. Here's what happened in my playthrough, such as it was: I watched an amazing YouTube tutorial, and then spent 45 minutes fighting "How To Create Staff Paths That Actually Connect All Your Staff Buildings" before I gave up. I had all my staff buildings placed in a small area, and I had connected them all together and then to the main path... or at least it LOOKED like I had. But noooooooo. I couldn't move animals from the trade centre to the quarantine facility because it said there was no path connecting them. Even though there was. I could see it heading to the doors of both buildings. However - so it's not connected. Let's build a new staff path then. Noooooooo. It was obstructed by I don't know what - a stray blade of grass, perchance... or just maybe a doorway into a staff building which I'm trying my uttermost to make it lead to. So then I tried spreading out my staff buildings and creating a new series of long interconnected staff paths between them (and the customers can just BE miserable because they're close to the water treatment). When it instead made a staff path bridge into the air, I gave up. Fix your game's blasted controls! It should not be this impossible to place a simple basic pathway! Idea: Excellent. Playability: 1/10. Not recommended at all until the absolute travesty of an excuse for basic building controls is fixed.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $108.6M | 86K | 92% | $59.99 | |
| $108.2M | 109.2K | 92% | $28.99 | |
| $109M | 79K | 72% | $39.99 | |
| $107.8M | 117.7K | 60% | $44.99 | |
| $109.6M | 72.2K | 91% | $44.99 | |
| $111.3M | 191.2K | 82% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $49.99 | |
| $115.7M | 64.1K | 57% | $34.99 | |
| $109.6M | 72.2K | 91% | $44.99 | |
| $2.9M | 4.1K | 89% | $19.99 | |
| $1.7M | 8.3K | 94% | $5.99 | |
| $133.8K | 376 | 63% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CA #80, worst BR #97 · 6 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Simplified Chinese*, Traditional Chinese, Italian*, Czech, Danish +6 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just got the game on sale. The controls so far are a bit frustrating and difficult, I still don't know how to tilt the camera or rotate it, only how to pan. I'm on the tutorial level though and immediately after buying two bengal tigers, they climbed on the roof of their shelter and launched themselves out of the enclosure. An alarm was going off for a moment for the first one before I managed to watch in horror as the second one attempted this simple acrobatic feat and B lined it for the nearby trash can and then went to sit down on a rock. Because this is the tutorial level, apparently for some god-forsaken reason, emergency animal recapture is PROHIBITED, so they just live here now ig. Very great value for the money, I cannot stop giggling. I'm very excited to play the rest of this game.
the pathing in this game ♥♥♥♥♥♥♥ SUCKS, Jurassic world evolution 2 and 3 both have such easy pathing, but this ♥♥♥♥ ass game as some of the worst pathing EVER
The game looks like a lot of fun, but honestly getting into it, I thought it would be more like how Jurassic World does its building, then management from there. The build mechanics are super weird and non-descriptive and there is no easy to find tutorial on how to build. So although i bought this game for two dollars, I found no satisfaction.
All'inizio pensavo di costruire uno zoo. Poi mi sono ritrovato a perdere un'ora per sistemare una roccia perché il leopardo fosse più felice. Ed è lì che ho capito quanto questo gioco sia fatto bene. Planet Zoo non è solo un gestionale, ogni animale ha esigenze reali, comportamenti credibili e un habitat da curare nei minimi dettagli. Vederli giocare, riposare, crescere e interagire rende lo zoo vivo come pochi giochi riescono a fare. La libertà di costruzione è enorme, puoi creare da un semplice recinto a intere aree tematiche, ma preparati a passarci molte più ore del previsto. Non è perfetto, l'interfaccia richiede un po' di pazienza e l'editor può essere complesso all'inizio. Però, quando inizi a vedere il tuo zoo prendere vita, è difficile smettere. Se ti piacciono i gestionali e hai un debole per gli animali, è uno dei migliori titoli del genere.
9块,他就是一坨屎,我也得亲自尝尝它是什么味道
This doesnt compare to zoo tycoon. its a totally different game. Its different to navigate, not difficult just more complex. more animal needs/requirements, more buisness requirements that pull you away from being able to be creative which has made the game too boring to go through the tutorial. If you are more into the buisness part of these tycoon games then i would recomend it. If you like watching the animals, or create unique fun habitats, then i wouldnt recomend this game.
5,00 reais???? EU SOU O QUE??? EU SOU O QUE, POR 5,00 REAIS??? ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⣀⡀⢀⣀⡀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⣤⣴⣶⣿⣿⣿⣽⣿⣿⣿⣿⣿⣿⣿⠲⢆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⡴⠖⢲⣶⣶⣦⣤⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠤⣿⣿⣿⣿⣿⣿⣿⣿⠿⠿⡟⠋⠉⠛⠃⠀⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡀⠞⢰⠤⠀⠀⠀⠉⠻⣿⣿⡿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠉⠻⠛⠛⠛⠿⠿⠿⡃⠐⠀⢀⠀⠀⠀⠀⠺⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⢦⠈⠀⠀⠀⠀⠀⠀⡾⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⡠⠐⠈⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠆⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡄⠀⣸⣿⡦⠀⠀⠀⠀⠈⠰⠀⠀⢀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⡠⠚⠀⠀⠀⡀⠀⠀⠀⠀⠂⢀⣐⠐⠂⠀⠀⠀⠀⠀⠉⠐⢦⠀⠀⠀⠀⠀⠀⠀⠀⠀⡏⠀⠀⠯⠀⠇⠄⠀⠀⠀⠀⠀⣴⠈⠀⠀⠑⠢⡀⠀⠀⠀⠀⠀⠀⠀⠀ ⢸⠉⠀⠀⠀⠀⠀⠀⠀⡀⠀⠈⠉⠉⠀⠀⠒⠀⠀⠁⢀⠀⡀⠀⠓⠄⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡏⣠⣀⠀⠀⠀⠈⠢⢀⠀⠀⠀⠀⠀⠀ ⠘⠂⠤⠄⠀⢰⠒⠀⠁⠀⢀⣀⠀⠀⠀⡀⠀⠀⢀⠀⠀⠀⠀⠀⢀⠜⠀⠀⠀⠀⠀⠀⢸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠘⠙⠛⢢⣀⠀⠀⠀⠑⠄⠀⠀⠀⠀ ⠀⠀⠀⠀⢀⡸⠂⠉⡁⠀⠤⠃⠀⠀⠀⠁⠀⠀⠀⠁⠀⠀⠀⠀⡏⠀⠀⠀⠀⠠⢄⠀⠘⠀⢀⣀⣠⣄⡀⠀⠀⠀⠀⠀⠀⠀⢀⠀⠤⠃⠉⠉⠀⣀⠀⠜⠀⠀⠀⠀ ⠀⠀⠀⡰⠋⠀⠀⠀⠀⠤⠁⠀⠀⠀⠀⠀⠌⠀⠀⠀⠀⠄⠀⢀⠁⠀⠀⠀⠀⠛⠤⡐⠀⠀⠈⠉⢻⣿⣿⡕⠀⠈⠀⠀⠀⠀⠀⠀⠠⠐⠀⠉⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⢪⣀⠀⠀⠀⠀⠠⠄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠇⠀⡎⠀⠀⠀⠀⠀⠀⠀⡎⠀⠀⠀⠀⠈⠙⠿⠿⠓⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⣼⣿⣿⣾⣖⡤⡤⣄⣀⡀⣀⢀⢀⢀⣀⣀⣠⡴⠂⠀⠘⠁⠀⠀⠀⠀⠀⠀⠰⢅⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢱⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⢀⣿⣿⣿⣿⡇⠍⡁⡉⠉⣭⣻⣹⢹⣿⢽⠨⣿⠇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⡖⠂⠄⠠⠤⡄⠀⠀⠀⠀⠀⠀⠀⠀⠸⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⢸⠿⢿⣿⣿⡃⠁⡃⣊⣁⣿⡿⠻⠸⠿⠘⢒⠟⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⠛⠃⠀⠘⢀⠀⢹⡀⠀⠀⠀⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠜⠀⠀⠀⠈⠉⠁⠗⠉⠹⠁⠀⠀⠀⠀⠰⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠛⠄⠀⠀⠀⠐⠄⠀⠳⠀⠀⠀⠀⠀⠀⠀⠀⠱⠀⠀
Even on sale the DLC is stupidly expensive for what should be included in the game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.