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You never aim. You never press fire. Your weapons find their own targets — everything that keeps you alive comes down to where you stand. Planet Sanitizer is a one-thumb twin-stick roguelite. A fungal bloom has taken ten worlds, and you drop onto them alone: purge the nests, kill what crawls out of them, and hold the ground long enough for the orbital lance to burn the sector clean. MOVE, DON'T SHOOT One stick. One thumb. Firing is automatic and always at the nearest threat, so a run is a constant read of the field — when to break away from a swarm, when to stand still and let the minigun spin, when the acid pool between you and the way out is worth walking through. THREE OPERATIVES, EIGHTEEN WEAPONS The Gunner is ballistic: grenade launcher, minigun, an incinerator that leaves things burning, a rail lance that punches through a whole file of bodies, a breaching shotgun, and a salvo rack of guided rockets that pick their own targets. The Scientist weaponises knowledge: chain lightning, orbiting sentry drones, acid flasks, a deployed gravity well, a nanite plague that jumps from every host it kills, a cryo lattice that freezes them solid so the kill shatters into their neighbours. The Vanguard closes the distance: martial arts, a cold blade, thrown steel, a breaching maul, a harpoon line that drags a target to you, and hardsuit claws. MASTERY THAT NEVER RESETS Every kill feeds the proficiency of the weapon you are holding — eighteen tracks, 0 to 100%, kept forever across every run. It is read live, so a weapon sharpens while you are still using it: every kill is a measurable gain in its damage, rate and reach, and the milestones on top of that change how it behaves rather than just adding a number to it. BUILD A RUN, THEN BUILD A CAREER Level up mid-run and choose one of three cards: damage, speed, health, or something only your weapon can do. Between runs, Salvage is what the arsenal costs. You start each operative with one weapon; the rest are requisitioned in the Loadout Bay, and every one of them has its own upgrades — including the signature ability it is named for. Salvage also buys permanent augments and a drop kit of twelve modules: one for what your ship does for you, one for how you hit the ground, one bolted to your hardsuit. All of it is earned by playing. There is nothing to buy with money. A GALAXY THAT DOESN'T WAIT Ten worlds, five sectors each, and each world fights differently — Ashfen's fissures burn the ground you are standing on, Glaciun's ice takes the steering out of your hands and slides you past where you aimed. The bloom keeps growing on any world you leave alone, in real time, and a world left long enough will take back ground you had already cleared. Cleanse all five sectors and it is yours for good. NO STRINGS No ads. No in-app purchases. No accounts, no sign-in, no internet connection required. Landscape, built for iPhone, played with one thumb on a virtual stick that appears wherever you touch.
Planet Sanitizer price history
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