
Planet Coaster® - the future of coaster park simulation games has arrived! Surprise, delight and thrill incredible crowds as you build your coaster park empire - let your imagination run wild, and share your success with the world.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Korean, Simplified Chinese, Traditional Chinese, Japanese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 615 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
HANBAOLE
this is the best game in history
I love rollercoasters and theme parks! this game sparked my curiousity, so i downloaded it and i absolutely love it! i even bought Planet Zoo bc this one was so awesome!
好游戏,如果有自己设计、创造东西的兴趣,可以玩沙盒模式自己造乐园,但这感觉比上班还累(尤其是搭房子);如果没有那种创造的爱好,也可以用现成的蓝图打造游乐园,当成经营类游戏来玩。主观来讲我还是觉得这个游戏的精髓就在于沙盒模式吧,毕竟有很多个性化物品你可以自己搭配,创意工坊也有很多蓝图,这样的话游戏寿命也比当成经营类玩要长,后者大概二三十小时就会玩腻吧?
Planet Coaster is one of the best theme park simulation games ever made. It offers unlimited creative freedom, and you can also download content created by others via the Workshop. Unfortunately, there are so many DLCs that it can get expensive. Since Planet Coaster 2 has been released, I would only recommend buying this game if you want to add it to your collection.
Really Fun Good gameplay.
好玩,从小时候的过山车大亨一直玩到这款过山车之星,游客的各项数值(口渴,饥饿,体力,开心,入厕等)都侧面推进了乐园的合理建设,设施布局和动线布局;过山车的建造数值"刺激感,恶心感,恐惧感"有点折磨人呢,我完全是为了挣事业星星被迫不断地学习建造合理性 确实是一个UI比较多,数据比较多,需要综合考量的游戏
非常好玩
友谊粉碎机 推荐:强烈推荐(必须联机) 评价: 欢乐互坑的派对神作。自己搭陷阱坑死队友,节目效果拉满,笑到肚子疼。 缺点: 单人模式极其无聊。如果没人和你联机,千万别买。 总结: 喊上几个朋友一起买,绝对超值。一个人玩千万别碰。
I like it but the park size and height is too low for me and please make so there is no limit for launch speed
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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