
The sequel to Planet Alcatraz tells the story of sergeant Hartman, the leader of the Ghoul strike unit, that remained MIA in the original game. Only Russian language is supported at the time of Steam release.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Russian**languages with full audio support
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very blyatiful russian game what i ever seen♡
Фантастику с тюремным духом Народ охотно заглотил; Ему такое — замануха, Мозгам лягушечьим — тротил.
Называйте игру агент 007: 0 толерантности, 0 айсикью юмор, 7 вылетов в час. И так что вы думаете? Оно того стоит. Шедевр времен диких и темных, когда интернет-вольница порождала вещи невообразимо ужасные и прекрасные одновременно.
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Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
игра всех народов и времен
Yes.
Planet Alcatraz 2, developed and published by Fulqrum Publishing, continues the gritty, violent, and darkly humorous legacy of its predecessor while attempting to expand the scope of its world and refine its systems. It is an isometric role-playing game set in a brutal science-fiction universe where humanity’s exiled criminals are sent to a hostile planet that functions as both a prison and a testing ground for survival. The sequel follows the fate of Sergeant Hartman, a soldier who vanished during the events of the first game, and thrusts the player back into the chaos of Planet Alcatraz—a place ruled by violence, tribalism, and fractured morality. From the very beginning, the game establishes its tone as one of bleakness and cynicism, portraying a future where civilization has decayed into factions, and survival depends on a mix of brutality, cunning, and sheer luck. Mechanically, Planet Alcatraz 2 preserves the core structure of the first game’s blend of real-time tactical combat, exploration, and traditional role-playing progression. The world is viewed from an isometric perspective, evoking the style of late-1990s RPGs, and the player alternates between engaging in dialogue-driven quests and violent encounters. One of the game’s welcome additions is the dual-mode system: players can choose between a more story-driven “Goblin mode,” which grants near-maximum stats and streamlines the experience, or a classic RPG mode that emphasizes leveling, skill growth, and tactical resource management. This flexibility helps balance the game’s often steep difficulty curve, making it more accessible to both new players and veterans who relish punishing encounters. Combat is methodical and lethal, rewarding careful positioning and weapon management. Enemies now exhibit more advanced behavior patterns, flanking, retreating, and using cover more effectively than before, which lends encounters a sense of unpredictability that was missing in the original. The world of Planet Alcatraz 2 is larger, more complex, and filled with side quests that flesh out its deranged inhabitants. The planet remains an anarchic wasteland, populated by mutants, mercenaries, and self-styled warlords. Its design reflects both post-apocalyptic desolation and industrial decay, with ruined outposts, decrepit bunkers, and swamps teeming with grotesque wildlife. Each area feels hand-crafted and narratively purposeful, even when the environments themselves are harsh and barren. The dialogue system is as sharp as ever, dripping with gallows humor and sarcasm, and the writing reinforces the world’s tone of grim absurdity. Much of the story unfolds through conversations and quest chains that explore the darker corners of human behavior—betrayal, fanaticism, greed, and the illusion of order in a lawless land. For those familiar with the first game, the continuation of Hartman’s story adds emotional and thematic weight to the proceedings, providing closure to long-standing mysteries while deepening the lore of the Alcatraz universe. Graphically, the game shows its age, but its aesthetic remains functional and thematically consistent. Textures and models are basic by modern standards, but the grimy, washed-out color palette reinforces the oppressive mood of the setting. Lighting and shadow effects help mask technical simplicity, creating an atmosphere that feels claustrophobic and dangerous. The interface is serviceable but clunky, a relic of its design era, requiring patience to navigate menus, inventory systems, and dialogue trees. The soundtrack and ambient effects contribute significantly to the immersion, layering low, industrial tones and sparse music that accentuate the feeling of isolation. The Russian voice acting is passionate and authentic, though for non-Russian speakers, the lack of localization is a major obstacle. The Steam version remains available only in Russian, which confines its audience primarily to those fluent in the language. For international players, this barrier creates a sense of distance from the narrative, reducing emotional connection despite the underlying strength of the writing. The technical foundation of Planet Alcatraz 2 reflects both its ambition and its limitations. The engine struggles with modern hardware, and occasional bugs, pathfinding problems, and inconsistent enemy behavior can disrupt immersion. Yet these flaws are emblematic of a certain era of PC role-playing design—one where rough edges coexisted with deep complexity. The game’s systems allow for extensive customization of skills and gear, and players can experiment with a wide range of weapons, crafting, and tactics. Quests can often be approached in multiple ways, whether through brute force, stealth, or dialogue manipulation. These options lend replayability and freedom, even if the execution is uneven. The Goblin mode’s streamlined structure is a clever addition for those who prefer to focus on the world and story rather than the grind, while the traditional mode remains unforgiving and deeply satisfying for those who enjoy meticulous planning and difficult encounters. Narratively, the sequel carries a tone of existential weariness. Planet Alcatraz is still a hellscape, and no victory comes without moral compromise. The story weaves together elements of military sci-fi, post-apocalyptic survival, and political intrigue, creating a tapestry that feels grimly believable despite its absurdities. The humor remains biting and dark, offering moments of levity amid the despair. The characters you meet are rarely good or evil; most are driven by survival or ideology, and the player is constantly reminded that idealism has no place on a world that has forgotten civilization. Choices throughout the campaign influence subtle outcomes rather than grand branching paths, but the illusion of consequence keeps the narrative engaging. It’s a story about endurance, about what happens when humanity is stripped of its illusions and left to rebuild itself from blood and ash. While Planet Alcatraz 2 is not a perfect sequel, it succeeds in building upon the identity of its predecessor. It deepens the lore, improves combat dynamics, and expands the game’s scope while retaining the same uncompromising atmosphere. Its flaws—outdated graphics, uneven pacing, and limited accessibility—are balanced by its strong sense of place and tone. For players who appreciate old-school isometric RPGs with moral ambiguity and a world that rewards persistence, it offers a challenging and immersive experience. It is not designed for casual audiences or those seeking modern convenience, but for those who can overlook its technical shortcomings, it delivers a uniquely grim and satisfying journey. Planet Alcatraz 2 may not reach the polish of its Western counterparts, but it stands proudly among the cult classics of Eastern European RPG design: raw, unfiltered, and unapologetically brutal in its vision. Rating: 8/10
Хорошая игра только проблемы с запуском и частые вылеты замучали
Отличная проходилка, мне понравилось, прохожу уже не в первый раз, рекомендую, купил обе части, к сожалению третей части так и не дождался.
Багов в игре слишком много. И так по порядку баги: 1. Курсор на пол экрана. Он реально огромный, и у меня в библиотеке есть первые санитары и там с курсором всё окей. 2. Краши очень частые. Вас выкидывать очень часто. Вы можете играть 1 час и краш, или можете играть 15 мин и краш. Я вот бывало играю минуты 3 и ловлю заветный рабочий стол. Приятно играть когда из игры выкидывает ? Если игра по скидке и стоит она от силы 0.30 центов то норм, но что то выше, игра сделано явно халтурно. Хотел дать игре положительную оценку, так как игра фактически детства, но увы, 5 мин и краш, это уж точно не качество. В целом игра приятная, её по факту бесплатно выдавать надо из за качество исполнения.
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