
Uncover secrets of past lives in this story-rich, tactical roleplaying game set in Sigil, a dark fantasy city at the heart of the Dungeons & Dragons multiverse. Explore the planes, survive combat alongside a party of bizarre companions, and solve puzzles unlike any ever seen in the genre.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A timeless masterpiece.
因为《极乐迪斯科》的主创喜欢这个游戏于是来玩了。确实能感到一些相似之处,但两个游戏的侧重方向不太一样,果然还是需要亲自体验。 《异域镇魂曲》的优点显而易见:大量的文本和优质的剧情。游戏关于生死和信仰的哲思无疑是深刻的,美术和音乐也别有一番风味。而游戏的缺点也同样难以忽视:首先是战斗系统体验不佳,其次是从游戏进入诅咒城开始,赶工痕迹变得特别明显,流程几乎完全变成线性,而且地下城更是很恶心地大量堆怪,整个诅咒城空有一张大地图,但和法印城相比几乎是个空壳(当然这也不是主创的锅)。不过个人认为整体还是瑕不掩瑜,在2026年的今天为了剧情和文本来体验《异域镇魂曲》也是绝对值得的。 然后说点别的。 个人认为,电子游戏作为一种艺术形式时,它的真正力量就在于它的互动性。它将玩家变成作品的一部分。在今天,优秀的游戏越来越多。电子游戏的历史如此年轻,它的潜力又如此巨大,它将文学、美术、音乐和电影等种种艺术形式的优点吸收,又将玩家加入了作品。从1999年到现在已经过去了二十七年,尽管主流文化似乎仍然对电子游戏有着诸多偏见和轻视,但我还是真诚地相信,21世纪或在这之后,一定会有一个属于电子游戏的艺术年代。 下面记录一点个人最喜欢的结局部分的文本,涉及剧透,如果不想被剧透就不要再往下看了。 “什么东西可以改变一个人的本质?” 超凡者说:“那么这就是我的回答,而你就是证据。没有任何事情可以改变一个人的本质。” 然而,在无名氏经历了如此漫长的旅程之后,无名氏有了他的答案:“如果在我横跨诸界的旅程中,我有学习到任何东西的话,那就是许多东西会改变一个人的本质。无论是后悔,或爱,或复仇或害怕——你所相信的任何东西都可以改变一个人的本质。” 超凡者:“那么你学到的是错误的教训,破碎者” 无名氏继续说:“我有吗?我见过信仰移动城市,使一个人脱离死亡,将邪恶女巫的心转变成仁慈。这整个要塞都是由信仰构筑的。信仰咒诅了一个女人,她的心紧系于希望,希望一个不爱她的人能爱她。它曾经让一个人追求不朽,并且成功了。而且它让一个鬼魂以为它自己不只是我的一部分。” 失宠:“时间不是你的敌人,永恒才是。”
Лютый игровой опыт.
Kino
This game seemed understandable, but then Candrian came and updated my journal.
best dnd game, just need to setup keyboard controls on controller
nice
Surprisingly meta with loads of strange characters. Any praise about the writing is redundant. Combat might be counterintuitive but if you take your time to learn the intricacies of RTwP, fog of war and pathfinding it'll be a fairly easy game with sufficient variety in its gameplay. Still, feel free to turn down the difficulty. You know if I could click YOU, you wouldn't know a moment's peace.
Kino.
Nice
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French*, German*, Korean, Polish*, Czech*languages with full audio support
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