
Survive in a post-apocalyptic open-world sandbox alone or with friends. Explore a procedural wasteland scorched by heat and chaos. Build a base, develop skills, craft tools and weapons, trade for what you need, complete deadly quests, earn faction reputation, or take part in faction wars.
Modeled estimate, not a reported figure. How we estimate →
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About
The sun is your deadliest enemy.
In Plains of Pain, you fight extreme heat, thirst, toxic air, and ruthless enemies in a vast post-apocalyptic wasteland.
Build bases and settlements, trade with NPCs, craft gear and anti-gravity hover vehicles, and use them to move faster across the desert.
Outposts are constantly fought over by factions. Survive solo or with friends and decide where you stand.
Humanity stood at the peak of technological achievement when it all went wrong. For reasons no one could explain, the sun began unleashing colossal solar flares—so powerful they vaporized Mercury and Venus within days. Earth was next. The heat rose, fast and merciless. Panic spread like wildfire.
The world’s leaders didn’t save anyone. They saved themselves. In a secret evacuation project, the powerful and the wealthy abandoned Earth, leaving the rest behind to face the inferno. Civilization cracked, then crumbled. What was once a thriving world fragmented into chaos and dust.
The land is now a scorched wasteland. Blistering heat and relentless drought have drained the planet dry. Most of the remaining survivors lost their minds long ago—wandering the deadlands in search of scraps of food or drops of water.
Two factions now fight to bring some semblance of order to the madness. Each claims to be humanity's last hope—but they have very different visions of what the future should look like. If you don't have reputation with them, you're nothing. Just another ghost in the heat.
And this is where your story begins.
You're no one. No past, no protection—just the will to live. Survive however you can. Earn trust from the factions... or walk your own path. Stay neutral, or pick a side. There are no easy choices. Trade, build, explore. Dig into the ruins of the world and decide for yourself who’s right, who’s wrong—and who’s already lost.

Survive your way—solo or with others. Plains of Pain offers full singleplayer, co-op with friends, and online play on official or community servers. Prefer local play? Host or join a game over LAN. Whether you're a lone survivor or part of a crew, the wasteland is waiting.
Build your home, your base—or an entire settlement. Use modular pieces for total creative freedom. Set up stations to purify water, craft materials, and survive. Grow into an outpost with barracks, sniper towers, and a Grand Shack that supports wastelanders—if you can supply food and water. Find blueprints in the wasteland, trade for them, or loot them off the dead.
Traverse the wasteland in advanced hovering vehicles built with future tech. Craft them from blueprints found or bought, fuel them up, and hit the dust. Each vehicle comes with storage, a fuel tank, and unique fuel types. Upgrade speed, acceleration, armor, durability, and more. If you want to explore the far reaches of the world—you're gonna need a ride.
The wasteland doesn’t forgive. Learn to manage thirst, hunger, heat stress, radiation, biohazards, and fatigue—or die trying. Face off against deadly enemies, loot their bodies, and decide what’s worth carrying. Deal with Overheat events, meteor showers, and brutal bandits. Choose your allies, find traders, upgrade your gear. There’s no single way to survive—only what works. For now.
The wasteland’s outposts hold rare and vital resources—and the factions want them all. Their forces fight to claim and defend each one. As a lone survivor, you can tip the scales. With enough reputation, you can capture outposts for a faction of your choice, shifting power across the land. No outpost stays safe for long.
Begin with intro quests that teach you the basics—but the real journey starts when you explore. The wasteland is filled with NPCs offering hidden tasks, challenges, and rewards. Some quests are key to increasing your skill caps, letting you grow stronger. Bigger, story-driven missions are coming later—but even now, there’s no shortage of quests. You just have to find them.
Customize your survivor with a bunch of unique skills that shape how you play. Earn experience points (XPs) by eliminating enemies, building, trading, looting, or completing quests. Each level grants a Skill Point to spend—boost your health, regeneration, melee damage, or fine-tune your stealth, critical hits, trader prices, firearm accuracy, and more. Every choice makes a difference in the wasteland.
Craft to survive. Build melee weapons, firearms, ammo, armor, and gear like backpacks or shoulder plates. Cook food, assemble vehicle parts, or make containers for precious liquids. In the wasteland, crafting isn’t a choice—it’s your lifeline.
Traders are scattered across the wasteland—in camps, settlements, and hidden corners. Each one belongs to a faction, and trading with them boosts your reputation. Most deal in Rusty Nuts, the common currency, offering everything from random goods to specialized gear. Some even offer cargo delivery jobs for a solid profit—turning you into a wasteland courier. Buy what you need, sell what you don’t. In a world this harsh, trading can keep you alive.
Build and supply settlements to shape life in the wasteland. Bring food and water to attract wastelanders and grow the population. As your settlement expands, it activates production buildings that generate useful items—and defending units to fight off waves of mad lowlifes and ruthless bandits. The bigger the population, the tougher the attacks. But with strong defenses and smart support, your settlement becomes a lifeline—and even draws in traders to keep it thriving.
The wasteland is never quiet. It breathes, it moves—and it hunts. Massive hordes of Lowlifes roam the scorched lands, drawn to movement, noise, and any sign of life. Camps, outposts, and settlements are like beacons to them. These heat-crazed madmen don’t think—they swarm. If you're caught unprepared, they’ll overwhelm you in seconds. Survive long enough, and you’ll learn: it’s not a question of if the horde comes. Only when.
Every choice counts in the wasteland. Barter, complete quests, or eliminate faction targets to earn reputation with the factions. Higher reputation unlocks access to special outposts, better trading options, and unique production opportunities. You can fight in faction wars anytime—but only with enough reputation will a faction trust you to claim outposts in their name.
Wherever The Network’s signal reaches, you can call in cargo—vehicles, fuel barrels, even faction battle drones. Your order is delivered by flying transport straight to your location. But be smart about where you call it in—enemy factions can spot the drop and shoot it down before it reaches you. In the wasteland, every delivery is a risk.
No two journeys are the same. Each world is shaped by a unique seed, creating endless variations in terrain, enemy spawns, trader inventory, and loot. Biomes offer distinct challenges—extreme heat, radiation, oxygen loss, or rare enemies and resources. Some offer better shade, others hide deadly threats. Choose your world size—up to 26x26 km—and dive into a wasteland that’s always changing.
This world doesn’t just kill—you have to outthink it. Global events like Overheat and Meteor Showers can wipe you out in seconds. When the Overheat hits, your only chance is shade. When the sky rains fire, find cover fast and learn where it’s coming from. These events are brutal, unpredictable, and always deadly. Surviving them means paying attention—or paying the price.

We don’t follow a rigid roadmap—our development is flexible, shaped by player feedback, our own ideas, and the evolving vision of Plains of Pain. But make no mistake: we know where we’re heading. More vehicles, weapons, and blueprints. Expanded settlement systems. New enemies, biomes, and extreme events. Storyline quests, deeper NPCs, and more locations to explore. Whether you prefer PvE or PvP, there’s a lot on the way—and we’re just getting started.

Plains of Pain is in Early Access—and your voice matters. We're building this world with the community, listening to your feedback, suggestions, and experiences. At the same time, we have a strong vision of where the game is headed: a brutal, immersive survival experience set in a world that doesn’t hold your hand. Join us on the journey. Help shape the wasteland, one update at a time.

We’re Cobra Byte Digital—just three people with a big vision and a love for brutal survival games. Plains of Pain is our passion project, and no matter what, we’re committed to reaching full release. After that, we’re not stopping. As long as we have ideas—and as long as the community sticks with us—we’ll keep the wasteland alive and evolving.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, Spanish - Spain, Portuguese - Brazil, German, French, Ukrainian, Korean, Polish, Japanese, Russian, Simplified Chinese
Engagement
Hours played at review time, across 60 reviews with recorded playtime.
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我90%耐久度的车子一个急停,连带着一车的物资美美消失,我请问呢 追评:游戏里可以一键还原损毁的载具,物资也回来了,神作!真香! 1. Exiting and re-entering the world will cause all the resources in containers to refresh directly, which directly reduces the survival difficulty of the game to 0 2. The car disappearance bug is very bad. A car with full durability will be directly damaged after a sudden braking and the supplies will disappear as well 3. Currently, a significant portion of my game time is spent on organizing resources. As a wasteland scavenging game, there is an urgent need for functions such as organizing backpacks, sorting by weight, and directly stacking items of the same type 4. The game itself has a solid foundation. I look forward to your improvements, even if it means a huge workload at present
This is a fun ♥♥♥♥♥♥♥ game. Enjoying it alot, Ai needs alot of work still but ♥♥♥♥ yes. Keep on the good work.
So atm i have to ssay i cant recomend MOSTLY just beccuase i have put lots of work into rep only to find out that due to me shooting my friend and then atuo spawing in my own base and the NPC's killing me on sight its now nearly 400 points into the neg...
me parece una pasada de juego, todo funciona bastante bien, jugarlo da gusto, necesita que lo conozca la gente pero para mi de momento con lo visto un 10/10
It really feels like Fallen Earth a old mmo but with base building.
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Definitely one of those games I stop in to play once in a while and don't necessarily come back to. Nothing about the game is explicitly bad, though the game lacks polish in some areas. A candidate for the 'mixed option' argument with steam recommendations, because giving this a negative review feels too harsh for how I actually feel. At no point did this game offend me with it's terribleness, nor did it necessarily bore me to tears. I guess that's a plus? It's nothing to write home about. I kinda wish there was a character creator, but ultimately it doesn't matter.
The game right now is obviously a mess and it has a lot of issues, but it has potential. I'm glad to have bought it because I can return to it in a year or two and look and what the developer did. Right now is just boring, there is too little to do and the journeys are terrible (the first veichle is frustrating as hell!), combat is laughable and quest-giving is just a placeholder for real quests, but I like to consider all this the beginning of something great. I know that, reading what I wrote, people could se "then why the thumb up?", and the answer is nothing but "hope". Try your best, guys!
I love this game and i think there's a lot of room to grow. the true open worlds makes for a game that allows you from start to finish to live in and be who or what you want true freedom of actions with a bounty system and a world living with you and without you. the visuals i love they paint a world torn down and leaving whats left for the broken to wander, it not AAA but its good for what it is and the small team of 3 are working with the game offers many ways to play and runs awsome no issues. i dont play online only co op so i cant speak for that but tbh every game like this is ass online for servers and so on so idc. i love the world the mobs and the way it drops you in and lets you run free to do as you please 10/10 for me
My inner loot goblin is loving this game. It feels like a cross between fallout, fallen earth, xsyon, and kenshi. Performance on max graphics settings has been smooth and I've had no crashes as of 28 hours of gameplay. Survival mechanics are solid, its interesting having to protect yourself from the intense heat, having to scramble to find shade can be intense. Combat is ok. I like the modular base building. Vehicles are fun, just don't put the wrong fuel in lol. The only downsides for me so far is I don't really care for the leveling system and finding blueprints for your settlement structures. I would much prefer a level up by doing for each skill rather then just leveling up then dumping all your skill points into whatever skill you want. The only other thing that I'm frustrated with is finding blueprints for your settlement, in 28 hours I've yet to find a large capacity storage for my settlement so I just have a dozen small capacity boxes and the number of boxes grows with each session I play. Overall I'm having fun roaming the land stuffing my pockets with loot while mowing down everything that stands me and my next destination
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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