
did you feel stupid, fat, lazy, and ugly in high school? well i did...but at least i made a life-simulation RPG about it!
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BEING A TEENAGER SUCKS. So we made a videogame about it.
Hey remember when your parents, your friends, and society at large all conspired to make you feel ugly, lazy, stupid, and unloved despite the brilliant human spirit contained within you? No? Well, allow us to refresh your memory via the timeless medium of a slice-of-life role-playing game!
In Consume Me, you take on the role of Jenny, young, in love, and entering her final year of high school. Make meticulous scheduling decisions to maximize your glow-up! Solve the puzzle game of dieting! Evade distractions as you pursue scholarly success! Do chores to get money from mom at a rate much lower than minimum wage!
Can you win the heart of the boy of your dreams? Can you hold on to it? Can you chart a course towards a sustainable future? Can you fit just one more TODO goal on your plate, or is it already full to bursting? Most importantly, does any of this matter--either in the game, or in a broader sense? I don't have time to spoil the story here, so I'll just give you a free tip: if you have the spare money, buy some coffee at the corner store and drink it for an extra free-time unit.
A darkly funny coming-of-age story: You'll laugh, you'll cry, you'll get a little hungry, sometimes all at the same time! Sorry about that!
Every meal a puzzle: Eat your lunch, but be careful not too eat too much. Also, try not to eat too little either. Throw any food you don't want to the dog. It's fine, she's not on a diet!
Gripping strategic decision making: A limited amount of time and an unlimited number of things to do!? This classic combination introduces the ultimate strategic question: How should you be spending your time? It's up to you to answer this question...every day of your life!
Obtain powerful equipment: Choose from a selection of garments that help you dress for success. But be warned, the armor of this world degrades after a mere single day of use...until you renew it via that ancient ritual known only as "laundry."
Over 13 possible endings: Most of them bad!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
TLDR: Good game mechanics and art, maybe don't play if you're uncomfortable with Christian narrative I was really loving the game mechanics and the art style and the narrative. It's a wonderful reminder of how dog water being a teenager was and how much better it is being an adult. I was loving everything until the later game "Jesus loves you and through Him you can accomplish everything" arc, but honestly my bad for not reading the full mature content description. It kinda ruined the vibe for me, but again I don't hold that against the devs at all. They made a great game with cool mechanics and a nice, very personal, story. Their story just happened to be religious and that's cool for them. I still adored the first half of the game though and if you're cool with religious content, the life sim puzzle part is great. HEAVY warning for eating disorders and bugs visuals. Apparently there are multiple endings, but I don't think I have it in me to truck through the last third of the game with how religious it gets to get other endings. Not crazy long to get through the story but there's definitely replayability. I don't think I would've played it if I knew how religious it got, but for about $10 on sale, I don't regret it either. Will be following along with the devs to see what they do next.
was good and then it got weird and religious
A classic story about navigating all the expectations (both self-inflicted and general) of growing up as a teenage girl, presented in a charming and enticing way. While in general it is light-hearted and fun, the game does also allow for the dark and serious moments to land and ground the player enough to remind us that this was, and still often is, real for many. It is still gamey enough to be more than a visual novel to be clicked through, and I did find it challenging to meet the required goals of each chapter. I also reflected how my choices to 'win' reflected the choices of someone burning themselves out...and I suppose that is essentially the point. This game hooked me so instantly and thoroughly that I've felt compelled to finish it, which honestly doesn't often happen. Having completed the story I want to go back through it and do better now that I now what to expect...which I find a lot of us wish we could do in our own lives...
Consume Me is one of those games that completely hooked me, even when it was actively making me miserable. The presentation is great. The art style is charming, the soundtrack fits perfectly, and the minigames are surprisingly fun. More importantly, the core gameplay loop is incredibly addictive. If you've played games like Persona, you'll immediately recognize the appeal of having a limited number of actions each day and trying to optimize every single one. Balancing the main objectives, side goals, school, dieting, chores, relationships, and everything else turns each chapter into a really satisfying puzzle. …At least until you make a stupid mistake. I failed Chapter 2 four times before finally getting through it, and I almost failed Chapter 5 as well. On the very last night I somehow squeezed in what felt like thirty different actions to complete every objective. It was one of those moments where you sit back feeling like a genius... only for the ending to make most of it feel irrelevant anyway. That brings me to my biggest criticism. I understand this is a semi-autobiographical game, and I respect that the developer is telling a deeply personal story. Not every part of it has to resonate with me. But the whole church section, the "Jesus Loves You" sequence, and especially the song that goes on for several minutes were simply too much for my taste. Chapter 5 was easily the weakest part of the game for me because of it. On the other hand, I really liked the final chapter. Seeing Jenny's story come full circle and realizing that she eventually made the very game I had just played was a clever way to blur the line between the game and real life. That ending landed much better for me. Despite my issues with the narrative in the later chapters, I genuinely had a great time with Consume Me. The strategic time management, the constant feeling that you're never doing enough, and the addictive "one more day" loop kept me invested from beginning to end. It's frustrating, stressful, funny, and engaging. I may not agree with every message the game wants to convey, but I admire the creator for telling such an honest and personal story. It clearly meant something to her, and even if parts of it weren't for me, I'm glad she made it. Score: 4/5
!!! 如果你和我一样不能接受任何和现实存在的宗教宣传有关的元素,请不要购买这款游戏 !!! 在教堂那些狗屎不能跳过。 后悔没有先看差评再购买了。第五章才出现传教的内容,根本来不及退款。 不介意宗教的人可以玩,但我极度不喜欢。
The game absolutely works on so many layers of narrative and gameplay harmony. It deserves all the love and praise it's received and so much more!!
There is a deep mismatch between gameplay and messaging on this, that comes crashing together in an absolute puff of nothing in terms of a climax. It is fun, and if you think you'll like it from the trailer I think that you will. You should buy this game and support this developer because I believe that they will only go on to make better things because the potential shown in this is huge. But the narrative on this is a total nothingburger because it's autobiographical and not even a particularly interesting autobiography. It's about the stressors of being a girl, of developing an eating disorder, of meticulously juggling the expectations of every aspect in your life, and then all of the fine-tuned, very fun gameplay that you spent the whole game experimenting with different combos on and fine-tuning with great joy, comes crashing apart and you're told-not-shown, how that was all solved by Christianity, but then not really because Christianity stopped being super important in the longterm, and then life kinda just moves on. The game makes it very fun and cute to try and efficiently max out your eating disorder diet, study for your SATs, try and get teacher recommendations, and save up enough money to visit your long-distance Cornell boyfriend. But the narrative of the game by its very nature is forced to contradict the feelings its gameplay is giving you. Eating like this isn't healthy, living like this isn't healthy, it says-after creating a million different cute animations and happy sound effects for whenever you achieve a goal, resetting the game if you fail certain ones so that you can do them over and over again until you get it just right. And so how could it end? I kept expecting each chapter to show how much worse this new diet and lifestyle was, for stress to really start to show, for cutesy music to turn dark and dreary. But no, life just, kinda goes on, and the game ends without any real fanfare. A disappointing ending to a really otherwise very strong game. I'm eager to see what the development team comes out with next.
Leaving a positive review to help the developer's quest to get this game to 1 million sales. The only game in 2026 I compulsively played with all of my available free time. Exceptionally designed where the decisions you make become a form of comedy.
I expected an interesting, personal story but I didn't think the time management mechanic would be so engaging and challenging. As someone who tries to hard to optimize their life, there were moments in this where the trade offs of maintaining a relationship, doing well in school, staying fit, and keeping parents happy were really affecting. The game does a good job showing how absurd it would be to do all these things at the same time while also really motivating you to do them. It's a good game!
I won't lie, the way I couldn't stop playing this game was crazy! It wasn't only fun to play and think what to do, but also absolutely relatable The story felt deep and personal, it's visible that it was made with love and passion and I can't help but recommend it to everyone!! I played it on the steam deck and all the controls worked fine and well:)
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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