
Pixelpunk XL is a pixelated old school first person shooter with rogue-like game mechanics set in sci-fi environment.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like this game *very* much !!! I use only the *excellent* TOXIC MODE in the menu for graphics, with gorgeous results to my taste, **brilliant visualization and ambience**. (Don´t like at all the Options Normal nor Whitish). And no problems with the real difficulty of the challenging gameplay. With Cheat Engine you can freeze the numbers of life energy, ammo and missiles in 1 minute of valor searching (Exact Value, 4 bytes). Beware, could be my PC, but *often* the game doesn´t launch giving an error. BUT, sometimes it launchs and I enjoy the game very much ! Till after 3 or more plays, it can crash. ****Again, this could be a problem with MY PC and not others****. I see no mention of this at community hub or reviews. I don´t lament buying it, on the contrary, **I want to have this game, no matter the problems** and plan to continue playing it often. I know others have played the game since 2018 but using what OS, or graphic card, etc. Buy with the above proviso. Anyway, woud be nice if the developer could fix the apparent problem. BPPLAYER Error: The program has stopped at address 0x00090006 Windows 10 Professional, AMD R290, 8 Gb RAM, I5 processor. Verified steam files integrity 3 times. Run as an administrator, OS compatibility, antivirus exclusion, video cards settings, don´t help.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It controls well. It's cheap. But I'd still hold out for a sale. The pixelated 3D rendering looks good, or would if it also didn't include some weird white lines. There's guns and missiles and 2 other gun powerups, also health pickups... and well that's it. It's barebones. The random levels are fairly linear (they branch off sometimes, but still, they're not nearly as complex as even descent I's. Get it on sale, but otherwise its not worth it, as there's only a couple of hours of gameplay there.
Wish there was more. Really fun controls, visuals, and atmosphere.
Interesting game, impressive with its pixel graphics and unusual gameplay
Nice game 5/10
Pretty solid game for its price. The core gameplay is fun, but the actual game flow itself is a bit wierd. What I mean by this is the way they handle levels/progreesion is that you complete a randomly generated level by effectively reaching the end of a large randomly generated tunnel, earning either a red or blue orb. Once you collect an orb you go back the the main menu and start a new random level again. When you get two red orbs or two blue orbs you can fight "Boss 1" or "Boss 2", defeat them both to fight "Boss 3". Herein lies the problem with the game, there isn't really a game just a bunch of patched together levels, There isn't much of a sense of progression either, as health or ammo doesn't carry over between levels and there is no upgrade system. I think the game would be much better if the main menu was eliminated and you just had one life to clear 2 levels, then kill a boss, this could also help with progression issues. Also the default art style is really frustrating, it looks good, but it is difficult to aim with and confusing at times, once I switched to the second style it was much easier to play and imo looked much cooler and sharper. Pros - Level generation is very nice and pretty once you swap over to the second art style - Ship controls well - Core gameplay is fun - EZ achievements Cons - Lacks gameflow or a sense of progression - Can't hold multiple ammo types or freely swap weapons - Default art style hinders gameplay makes enemies and bullets hard to hit/see Honestly this is more like a $2 game but I found it enertaining and a worthwhile experience I just wont be pouring hours into it like other roguelikes. If this game had an upgrade system or something like tower of guns I think it would be much more replayable and interesting.
Decent tunnel shooter you have an hour or two to spare. The goal is to find artifacts in randomly generated levels and unlock boss fights. A stage consists of narrow halls and bigger rooms. There is no map, but you don't even need it. A stage is mostly straightforward that usually ends in a room with an artifact. A stage ends when you die or discover an artifact. Regardless of the outcome, you can play the same stage or generate a new one. There are two bosses, and each requires two blue or red artifacts. When you defeat both bosses, you unlock the last boss. Enemies will attempt to stop you. You can eliminate them with unlimited laser fire or limited rockets. Fortunately, opponents do occasionally leave something behind when they are defeated. It might be health, additional rockets, or a new primary weapon that's always better than the main gun. While the art is unique, it's best to go with a secondary appearance to make things easier. It allows you to see openings considerably faster and shoot at enemies before they even notice you.
por dios,como odio a los putos bichos kamikazes :c sustos de mierda que me dan GOTY
Simply it does not start. On the start screen the only active options are Settings an Quit. I have tried to start it on three different system too.
Not fun.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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