
Pixel Combat Shooter is a pixel shooter where you have to fight for survival in a world plagued by zombie apocalypse. Defend your home from waves of zombies, build a time machine and fight unique bosses. Crafting, upgrades and a nostalgic atmosphere.
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About
Pixel Combat Shooter - a first-person shooter where you fight for survival in a house that has become the last stronghold of humanity. Zombies from different eras and dimensions break through time portals. Build defenses, upgrade weapons, explore secrets, and try to stop the apocalypse.
For only $4.99, Pixel Combat Shooter instantly throws you into the action — jump straight into the fight! When you buy the game, you get the DLC Starter Pack for free — a starter kit with everything you need and more. Inside, you’ll find deadly weapons, grenades, valuable trophies, upgrade resources, and the exclusive Gabeman skin, available only to pack owners. No ads — just you, your weapons, and endless waves of the undead.
Defend your house from endless waves of zombies. Board up doors, find escape routes, retreat, and counterattack — your house turns into a fortress, and only you can decide how long it will last.

First-person shooting until the last bullet. An enormous arsenal — from machetes to flamethrowers. And if you can’t find what you like, build your own weapon from scrap. Customize and upgrade every gun — this is serious business.

Create weapons and ammo, unlock unique skins, and turn your gun into something that even zombies will fear.

Not all the dead are equally dangerous. From time to time, something stronger will emerge, and you’ll have to give it your all to survive. Study weaknesses and adapt your tactics.

Old-school FPS-style graphics create a unique atmosphere. Bright 3D locations, visual effects, and a nostalgic style make the game memorable and instantly recognizable.

Each location is filled with hidden rooms and unexpected finds. Explore the levels, uncover secrets, gather resources — and don’t miss out on any details of the time machine.

Can you survive until the end, gather all the parts of the device, and change the course of history? Or will you remain forever trapped among the mindless dead?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Vietnamese, Danish, Indonesian, Simplified Chinese, Korean, Dutch +13 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Runs great on Steam Deck and the promotional store page material really sells this as a fun looking game, with a big... gacha. Entertaining for the first few stages where the limited story seems to be going somewhere, but quickly becomes repetitive and no real closure which hints at a sequel via a text UI element. Not even a cutscene! A handful of achievements are a grind and overall does not respect your time. Best played while doing something else and in a small bursts, otherwise long sessions will leave you bored out of your mind. There does not seem to be a real way to make it go by quicker by spending more real money in the MTX shop as that barrier is reached roughly half-way through the total number of stages to play. The only way to collect the necessary drops would be to grind the wave survival stages or gamble in the gift machine where most rewards will be rather useless (health packs, grenades and low number of parts to complete a skin unlock). In-game and real world money is only useful for weapon skins with stats, health/armor to replenish after finishing some harder stages or full weapon skin unlocks, but none are necessary if you will already be grinding to continue past the halfway point. If you wish to get all achievements, then do not spend any money as you will be loaded with cash to get any skins you want for upgrades to help with the later stages. If you don't care about achievements, then skip this. There are way better things to play. If you somehow got to this sentence and still bought it to play, then go have fun! Don't spend any more real money. But if you do, it will be for no real benefit. You bought a game to play, so get your money's worth by playing it rather than paying money to make it a shorter experience!
Por lo que vale en oferta esto es un 10/10
Before I go into detail about this game, most of the criticisms you will find in the negative reviews are true. There are some things that I feel like need clarified a bit more. I also want you to know there was a decent discount on this game's price tag when I bought it and it cost me like $1. Okay, for starters, the gameplay. People compare it to like a hyper-casual CoD Zombies experience. This comparison is actually pretty accurate. I'm up to world 3 at the time of writing this review and the difficulty is very low, and it gets made even lower by the free Starter Pack DLC I redeemed. This is definitely more of a "I wanna turn my brain off and/or kill time real quick and idk what to do" type of game more than anything. The coolest thing I've found is that there is a roguelite mode you can access if you have tickets, which are a consumable item. They're not particularly hard to get ahold of, but locking the roguelite mode behind a consumable seems a little scummy. Probably some rewards locked behind it that I forgot about for all I know and that's why they do it. IDK. The gameplay loop of the roguelite mode is very good, even if the difficulty is sill really low and the mode is locked behind those tickets. Now this game I guess is also a port of a free-to-play mobile game, which of course means microtransactions. Usually when a mobile port like this shoves a price tag in your face, it comes with all the microtransaction content included without additional cost, and so that price tag actually means a lot more. Not Pixel Combat Shooter. That price tag is pretty much solely there for the sake of the Starter Pack DLC, which is free on the PC port. The rest of the game seems to be exactly how it was on mobile, microtransactions and all. The only nice thing I can say about the microtransactions is that so far I haven't felt forced to buy any of them. Almost everything can be grinded for free should you decide to play that way, and the worst thing microtransaction systems have done to me in this game is that usual pop-up on first launch of like "Buy this weapon bundle " or whatever. You can close it and move on and it may not even pop up again until some daily reset. I'm kinda torn on what rating to set my review to because it's not overtly bad, but it just isn't anything great or amazing either. Most people will have played better than this already, but there's also worse than this out there and I've actually played some of it.
"Pixel Combat: Zombie Shooter" es un juego que he disfrutado por su simplicidad y su pureza, en plan "¿Y si quisiera la diversión de matar zombis de Resident Evil pero sin complicarme con una historia y unos gráficos que requieren un ordenador potente? Porque sí, este es un juego de móvil trasplantado al ordenador, pero sólo los gráficos son cutres, como de Minecraft, pero simpáticos, y la jugabilidad es fluida y divertida. También juega a su favor que es baratísimo (sobre todo con el lote con el que me lo compré, con el que me salió prácticamente regalado) y que da muchas horas de juego, aunque pueden hacerse repetitivas. Intentaré explicar lo que es: desde tu base, tienes que ir haciendo una serie de misiones, en las que consigues más recursos para mejorar tus armas porque los zombis que tienes que eliminar cada vez serán más duros. Hay fases de ir avanzando y otras que son de sobrevivir ante hordas hasta que te canses, y aparte, en otro rincón de tu base, puedes entrar en un modo "roguelike" repetitivo pero entretenido en el que puedes ir mejorando poco a poco tu equipo y comprar de forma permanente variaciones de tus armas con mejoras que ya puedes usar en el juego base, con lo que conseguirás que tu metralleta haga un 20% más de daño o tenga el rasgo "Vampirismo" que hace que al matar enemigos mejores salud. Cada nueva fase es una violación flagrante de copyright, con lo que te enfrentas contra versiones zombi de Harry Potter, Bob Esponja o las Tortugas Ninja, y es refrescante el absoluto desparpajo con el que se hacen las cosas "a la antigua" sin temer una carta de los abogados de nadie. También tienes en un lado de la base el coche de "Regreso al futuro" y ahí vuelven a hacer gala de su desvergüenza (al acercarte incluso suena la melodía tan reconocible de la película), y ahí llega el único elemento realmente cargante del juego: que en cierta fase te ponen un tope en el que te exigen que hasta que no hayas preparado totalmente la "máquina del tiempo" (ahí es hasta donde llegan, no se atreven a llamarlo DeLorean), con su Condensador de Fluzo y su uranio de repuesto, no puedes seguir adelante. Y ese es un gran palo en las ruedas. Ahí me pasé la mayor parte de las 100 horas que he jugado, junto con el modo roguelike. Si no fuera por eso, diría que es un juego divertidísimo y totalmente recomendable. Debido a eso, tengo que decir que tal vez te guste tanto como a mí, pero lo más probable es que puedas acabar hartándote. No sé, yo tengo que decir que me ha divertido y he tenido de ritual durante varias semanas/meses el echar una partidita diaria para recoger las recompensas del día (al menos el juego es relativamente generoso con las recompensas, y las microtransacciones que el juego intenta meterte por las narices nunca son realmente necesarias), pero que estoy contento de haber conseguido al fin el 100% de los logros para poder desinstalarlo y pasar página. Y aunque eso suene a que estoy harto, no quiere decir que no quiera jugarlo nunca más: espero volver a él dentro de unos años y echar alguna partida suelta de forma más casual, sin la obligación de maximizar los recursos para acabarlo. El caso es que es un juego muy puro, en el que la sensación de apuntar a los zombis y cargártelos es muy agradable, sobre todo cuando ya tienes las armas buenas y los enemigos mueren de un disparo (quizá en los niveles superiores son demasiado duros y el juego ya cuenta con que uses siempre el lanzallamas). No sé, no es un juego que pueda aseguraros que a vosotros os guste, pero yo sí que lo he disfrutado mucho. Eso sí, la traducción al español hecha por máquina es bastante mala y te hace odiar un poco el juego (yo acabé cambiando el idioma al inglés). Pues eso, que sin ser una maravilla, a mí me ha gustado y me ha parecido que tiene su encanto. Ta bien.
Cool zombie shooter to kill time, but very unbalanced and easy. It would be great if authors added more challenge. The weapons in the game are also unbalanced. There are too many of them, but you end up using only two at most during the campaign; grenades are pointless when you have a grenade launcher in your inventory. Perhaps it would be better if the inventory only allowed for a maximum of 2–3 weapons, and the player had to decide for themselves whether to take an automatic rifle, a shotgun, or a grenade launcher
Можно ходить Но игра не закончена
Порт бесплатной мобильной игры. Геймплейно скучный арена шутер. Искусственно затянута необходимостью большого гринда. Walking Zombie 2 - будет получше, поскольку пк версия тоже бесплатная. Потраченных денег и времени жаль
几元入库还是可以推荐的。Ach need cn too. 成就也需要中文。 202512,steam,steam掉卡掉物抵扣,它处自定义包入的本体约9元。 爱人如己,目前就这,看以后追评。
Hey devs, please let players leave a Survival match at their leisure without losing their progress. Completing the full match could award a bonus, but players shouldn’t be punished for leaving early—especially if the game crashes. I was having fun, but losing all my progress ruined the experience. Good Game regardless.
Game is fun, core FPS works well, so does the gun play. I enjoy zombie shooters, like pixel games, and the hunting for secret rooms is an amusing side activity. Overall I enjoy the loop however progression way too slow, personally because I believe they are trying to lean into the 'pay to win' aspects far too hard (doesn't break the game, just the balance is off because of it). IMO, in the current state with the almost in your face P2W stuff, the game should be $1-2, not $5. If there was any more P2W, it should be completely free. Either somewhat too long for in game upgrade money grind or pay real world money for normal speed progression. Also, likely due to the P2W mechanics, there are way too many systems, currencies, and confusing upgrade systems. There are also a few different modes, Campaign, roguelite (or like, that term always confuses me), survival, and some other mode with a gimmick / tweak to core gameplay. All modes fun, feels pretty samey at the end of the day. Plays perfect on the Steam Deck, I just wish there was hold to aim vs the toggle to aim that hasn't been common for 15-20 years in an FPS. Easy enough to build that into a custom controller config if you know how (left trigger start press, and release press, then assigning a 3rd button or double press to release if gets struck as aimed in) but I'm guessing a lot of controller players do not know how Steam Input works that deeply as that is a rabbit hole itself. Oh, the in game intro was pretty sweet. P.S. I have no clue why I am upgrading the DeLorean or that laser cannon thingy. I just do because I collect gears. Wonder what will happen if, or when, I finally finish one.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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