
As a master plumber, your goal is to connect pipes of different shapes and sizes to create a perfect destinations to help your Slime!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, Spanish - Spain
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[b]Pipe Dreams is a little more unusual than the standard pipe swivelling puzzle games out there. [/b] Instead of facilitating the flow of water by manipulating pipes, we have the pleasure of controlling a slime like creature around the board using WASD. The goal is still to travel from point A to point B, but the slime can go anywhere on the board if there is a route ahead, and must be careful to avoid traps, whilst collecting an array of goodies to bolster score. Getting to point B advances you to the next level, and collecting treasures earns you points and achievements, so it's entirely up to you if you want to go for these extra titbits, but the game would be boring if you didn't, as it really isn't much of a challenge otherwise. Getting the extra coins and jewels on the map provided most of the challenge, and the achievements associated with collecting them provided most of the incentive to continue. It is quite easy to complete levels, and although they do increase in difficulty, there's not much stopping you from advancing. There is no time limit, or option for a timed game; no enemies on the board; and only a couple of pitfalls, including disappearing squares, and boiling points which will melt you. I did die a couple of times in the thirty plus levels I completed but it was only because I got a bit cocky and rushed through the level. Some pieces rotate on a timer, and some pieces are locked together, so if you turn one, it will turn the others. This doesn't actually pose as much as a problem as it may sound though. [h1]🎬Gameplay Video🎬[/h1] https://youtu.be/yEuU6nFICwc There is a slight challenge, as you do have to pave your way to the end, but I suspect because the levels are procedurally generated, there are too many squares with convenient pieces on, making it too easy to find a path. I never got stuck finding a route, which is surprising considering the procedurally generated squares, but I did occasionally have to leave the odd jewel behind because I couldn't find a route. Looks are pretty basic, but they are fine for the game. The pieces are well defined and rotate nice and smoothly. The tune is quite catchy throughout, and collecting goodies awards you with a pleasant sound. Gained achievements also pop up on the screen in a satisfying way making you feel rewarded for your efforts. The boards grow in size as you progress, and at the start of each level we have to watch each square being added to the board. This gets tiresome very quickly! Is there no way to just load the board? I found it quite unpleasant to watch. [h1]🍳Conclusion🍳[/h1] [quote][h2][b] [i]Pipe Dreams[/i] is a different kind of pipe puzzle game which kept me entertained for a while, but I did get a little disillusioned with the easiness of the levels. I would have liked a bit more difficulty, and perhaps a little more variety in the puzzle pieces, with more dangers, and/or a timed option for those who want to feel challenged. Otherwise, it was a relaxing experience rather than a challenging one, and that's not necessarily a bad thing. [/b][/h2][/quote] [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/] Follow [b]IndieGems[/b] [/url] and [url=https://store.steampowered.com/curator/41039956/][b]Indie Blast![/b] [/url] for more reviews like this one. [/quote]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 31 reviews with recorded playtime.
[h1]ゲームデザインは悪くないが操作性に難を抱えている[/h1] 本作はいわゆる「水道管パズル」にあたるパズルゲームだが、パイプ上にプレイヤーキャラクタがいてゴール地点まで移動させる、というのが既存と違うルールである。なお自分が乗っているパイプの向きは変更できないようになっている。 [h1]操作[/h1] 本作はキーボードとマウスで操作する仕様となっていて移動はキーボードでパイプの向き変更はマウスだ。 が、まず向き変更が左クリックで順方向にしか回転できず、右クリックで逆方向に回転するといったことが出来ない。 また少し進めるとステージが一画面に収まらず、画面をスクロールしなければならないのだが画面右上のCAMERAまでいちいちマウスを動かしてそこにある↑←→↓ボタンをクリックしなければならないのが煩わしい。 画面そのものをドラッグで動かすのではダメだったのだろうか。それかマウスホイールの上下。 [h1]ちぐはぐ[/h1] 時間制限はないが、時間経過の仕様はあってどれだけ早くクリアできるか楽しむことができる。 しかし上記の操作性の悪さに加えて、プレイ中の実績取得では画面最下部中央に取得した実績が表示され、普通にプレイヤーキャラクタが覆われて見えなくなってしまう困った仕様があるので早いタイムを出そうにもゲームデザインがそれを妨害してしまっている。 しかもこのゲーム、基本的に画面左上からスタートして画面右下のゴール地点を目指すためゴールが近くなるほど常に画面下のほうに移動しているようなものなのでプレイしていると自ずと覆われやすいという悲劇に見舞われる。 [h1]遊びやすさ[/h1] 微妙。 上述の件に加えて ・一定時間で自動的に回転するパイプがただのノイズ ・ステージ開始時のすべてのパイプが左上から右下まで並べられる演出があり、あとのステージほどパイプ数も増えるのでその演出だけでけっこうな時間がとられてテンポが悪くなる(スキップする機能はない) ・なぜか死亡扱いになるステージギミックもあり、死亡した場合は最初からやり直しとなり、上で書いたパイプが並ぶ演出をまた最初から見なければならない苦行 という正常にプレイする上でプレイを阻害する要素が幾つもある。なぜ余計なことをしようとするのか。 [h1]まとめ[/h1] 不満は述べたが定価が安いのでぎりぎり許せるゲーム。 最後までクリアする気には到底ならない遊び心地の悪さは抱えているが20分程度の時間潰しにはなる。 「なんか最近水道管パズルやってないなー」と思ったらどうぞ。
I bought this game within minutes of its release and within minutes of playing I was reporting bugs. The dev immediately got in and fixed the issues and I have been delighted with the game ever since. After 1 month of having been released on Steam, more than 14 hours of play and 135 levels completed I have finally joined the 1.9% of people who have actually gotten every single achievement. My only suggestion: Players: Great value for money, fun, cute character, no game breaking bugs, nice graphics and I highly recommend it! DEV: I would like to see you raise the amount of collectables needing to be collected OR several other types of them due to the fact that I spent approximately 35 levels chasing those last 2 achieves with the only objective being that I needed to walk the pipes.... a tad boring and not much fun don't you think for some players. All anyone has to do is look at the global stats which is always very telling. I also noticed space for 2 more achieves ingame, so you have the slots ready to fill ;D And perhaps you could introduce some cuties also running the pipes that we need to avoid or catch and collect. I have enjoyed playing this game and can't wait to see what the dev has planned with the next update. I am happy to give this game 10/10
This is much different than I expected it to be. Not bad for the money.
动态修水管,不光要连线,还要控制史莱姆移动,顺路吃宝石等道具。需要双手游玩。有新意,史莱姆和这个玩法契合度挺高,有趣。操作上有点麻烦,地图过大还要额外按键移动地图。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
My first impressions are great. There is an explanation on how to play, but I felt as though it was pretty intuitive. I went into it thinking that it would easy and simple, but it ended up surprising me in terms of how challenging it can be. I think this game has a tons of potential, and I'd love to see where it's headed in the future.
To be honest my first impressions about this game is really good, its a really entertaining, good puzzle game where the content gets bigger and better by lvls, the price is very cheap too!
About The Game -------------------------------------------------------- Pipe Dreams is an enthralling proceduraly generated 2D puzzle slime game, that offers a challenging and rewarding experiences to those looking to expand their problem-solving & logical thinking skills. The objective of the slime is to collect coins and traverse a series of pipes to reach the endpoint of each procedural generated level, while striving to attain the highest possible score to impress its fellow lost slime companions. Why Pipe Dream Compared to Other Puzzle games ? --------------------------------------------------------- What sets The Game's apart is procedurally generated maps, which guarantees that every playthrough provides a distinctive and a fresh encounter. With a virtually infinite amount of puzzles to solve, no levels are identical, boosted by the simplistic design and ease of use, making it viable to players of all ages. What I enjoyed about the game ? --------------------------------------------------------- Exploring the game made me have a flash-back to my early childhood's experience in playing flash games online, which has always fascinated and made me engaged within the game that rewards and builds upon the existing levels to further make them excited by introducing new concepts to interact with. For the second area I would say that Achievements is an area that rewarded me as a player boosting my desire to go further within the game and see the amount of levels I can reach. Good- Bad - and the Ugly ? --------------------------------------------------------- 1. " Level-Up" - Effect is displayed above two blocks, which can make it hard to interact with its block to reach the endpoint of the level and I would love to see some idea exploring a fact that could reduce the transparency if the effect to see underneath them. 2. "Music" - The selection is fantastic and doesn't feel too repetitive and is more of a background noise that allows the player to focus on more important factors of the game. The problem with the music is that it occasionally pitches higher than expected, such found within Unity's Horrible Audio Engine, where when the Audio is boosted to the maximum level for some of the headsets or audio systems that might display its base effect higher than expected Killing the vibe of the Player that was peacefully enjoying the awesome realm of the pipes. (The "Music" was produced by - PegOnTrack! and added to the game By ElvGames) 3. "SFX" - The Selection is good and displays the areas well throughout, though some parts of the audio may overlap with exciting sounds or avoid- expressing them entirely which can some times make the player miss-move on some of the pipes that then "Re-sets" The player to their starting position. (The "SFX" was produced by - JDSherbert, and added to the game By ElvGames) 4. "Bubble Effect" - Which I enjoy the design of in displaying the interaction of its elements within the game, it occasionally shows up far too much, which can quickly clutter up the screen for a certain amount of time. It happens with the interaction of pipes as well as the AI changing some types of blocks that produce the effect. In a combination is can interfere the core Gameplay occasionally though not permanently to discourage the player themselves and rather annoy them instead. 5. " UI- User Interface (Intractable Menu) " - The idea of the UI could use some considerations to the context of the font and display boxes. - Font - By the font and why I think its the problem is because as when I first open the game I'm introduced to a modernised developers Icon & Banner of the game, which doesn't follow the idea or expectations that is seen within the game itself. (Which I think maybe seem strange for the User-First playing the game that then experiences 2 different themes). - Menu - The interaction of the menu is displayed in a clear manner, though there may occasionally be a few irregularities in displaying the languages or the text going over the borders of where they sit. 6. "Interaction (Mouse / Keys) - The game introduces various concepts that helps it interact with both the mouse, keyboard or both, though the problematic area i can see is that the design is mainly built in top of the keyboard as the interaction or what you are going to interact with is not displayed/ followed by where the mouse position is, but rather where the selection of the keyboard currently is being displayed at, which may make the user miss their selection if they press "SpaceBar" as their enter key to select around the navigation. 7. " Game Tutorial " - From the introduction of how to play the game it seems to confuse the player more rather than help them as they are given up to 5 sections to consider such as (Camera Buttons, Movement Buttons, Selection Buttons, Interaction buttons & other areas explaining the progress of the current level) - What I think should be introduced to the game is to start with a smaller concept that allows the player to build up the interaction with each element, which I think would extend the game and bring more of a reward of the player starting in their learning endeavours. ( Though it is great to let the User Explore and figure out areas of importance and how to explore them, it may become dis-encouraging for others that learn through the interaction and smaller build-up of their engagement instead.). In conclusion: ---------------------------------------------------- The game brings out excellent areas that can be enjoyable and challenging and introduces you to think more critically. After 2 hours of gameplay, I am looking forward to ideas that could further expand the concepts of the game and brings even more enjoyment to our lives! What an amazing experience, well done ElvGames! Written in 9th of March 2023 - VerzatileDev
I absolutely loved this puzzle game, the levels were challenging yet satisfying to complete and the graphics and music were also top-notch, I'm still not done but I want to get every achievement.
This 2d puzzle game is addictive and satisfying to play. why? because of its sound and effects. Its bubble effect and sound is really satisfying and rotating the pipes makes me relieves my stress. This is the puzzle game I played that didn't stress me out haha Highly recommend this game for who want to relax while playing
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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