No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
The most popular flying toy in the world now in a virtual version, the kite culture of all countries in one place, with the aim of cutting the kite line of your opponents, you need to define a strategy of which kite and line to use, and with your ability to fly the kite, knock down the opponents' kites.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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The most popular flying toy in the world now in a virtual version, the kite culture of all countries in one place, with the aim of cutting the kite line of your opponents, you need to define a strategy of which kite and line to use, and with your ability to fly the kite, knock down the opponents' kites.
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Price over time, from our own daily price tracking.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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