
Rebuild hope in a world that was lost in the fog. Lead your Pioneers across the isles of Pagonia, unite scattered tribes, raise thriving communities and discover the history of your people as you reclaim your world in the new story campaign.
Modeled estimate, not a reported figure. How we estimate →
About
As a brave Pioneer you lead your people through a world that was devoured by fog—a world made up of countless islands, in which hope, craftsmanship and community must rise again. Establish settlements, discover lost tribes, unfold new technologies and face the dangers that lie in wait within the fog. Experience the story campaign: You are a navigator in search of the Tower of Visions—the heart of a fragmented world.
A people, cloaked in fog. One mission: Restore hope.
The catastrophe saw Pagonia fractured into countless isles. As the navigator, you are chosen to dispel the fog and reunite the world. Journey from island to island, meet unique factions, face dangerous enemies and find out what really happened.
Play the complete campaign with unique missions and meet a wide range of story characters
Discover new factions, artifacts and legends
Confront the Hollowed—boss enemies that seem to be born from the fog itself
Find the Tower of Visions, symbol of Pagonia’s unity
Construct a thriving economy with more than 60 building types and more than 100 commodities. Every production step is visible—from Forester to Weaponsmith. Watch as thousands of Pagonians simultaneously work, trade and live, bringing your world to life.
Visualized production chains and flow of goods
Dynamic logistics with roads, transport routes and bottlenecks
Comprehensive simulation of the economy—no simplification, no abstraction
Explore procedurally generated islands with different landscapes, tribes and challenges. Befriend other factions and unite them through actions and trade.
Scattered tribes with individual needs
Trade and fulfill quests to form alliances
Mysterious locations that are hidden in the fog
Not every encounter is peaceful: Bandits, ruthless Scavs und mythical beings threaten your settlement.
Fight tactically with your troops
Strengthen your economy to secure your defenses
Decrypt artifacts that influence the powers of the fog
Experience Pioneers of Pagonia in shared co-op for up to 4 players. Build, plan and raise a settlement together. Everyone can trade, construct buildings or manage resources at the same time—you create your world together.
Shared faction, joint responsibility
Multiplayer save games, seamless switching between single player and multiplayer
Perfect for creative teamwork
Use the integrated Pagonia Editor to shape your own islands, adventures and challenges. Create maps, share them with the community and explore how an idea turns into a world: Pagonia grows through you—island by island.
STORY CAMPAIGN — Experience the story of a brave navigator and rebuild the hope in a broken world.
FLOURISHING ECONOMY — Up to 3000 Pagonians, more than 60 building types, more than 100 commodities—everything simulated, everything visible.
PROCEDURAL ISLANDS — Endless possibilities with fully generated landscapes and distinct villages, factions and objectives.
CHALLENGES — Face enemies, discover treasures, resources and hidden artifacts that alter the world’s equilibrium.
SHARED CO-OP — Build a settlement together with up to 4 friends.
MAP EDITOR & COMMUNITY — Create and share your own worlds—become one of the Builders of Pagonia.
Join our growing community on Discord and become part of the movement that builds, expands and changes Pagonia.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Spanish - Spain, Portuguese - Brazil, Polish, Italian, Traditional Chinese, Simplified Chinese, Japanese, Korean, Dutch +6 more
Engagement
Hours played at review time, across 57 reviews with recorded playtime.
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Vraiment Bof . Trop simpliste et pas abouti. Ressource basique sans plus par rapport au vieux "the settlers"; même avec du moins comme les framboises qui bloquent la progression . Et les combats sont très sommaires . Une arnaque pour un jeux de ce genre .
Super spiel
Mapy zawierają skończoną ilość surowców i dość ograniczone miejsce pod zabudowę. Progresja w grze przypomina bardziej "zbuduj po kilka zakładów od podstawowych surowców i po jednym każdego następnego typu i dalej czekaj" - żadnej głębi, raczej jak puzzle z jednym rozwiązaniem.
Ein Meisterwerk!
sehr schönes Spiel
Es ist ein würdiger Siedler Nachfolger. Erinnert an Siedler 1. Hier ist der Wusel-Faktor vorhanden wie damals , als das Original 1993 für den Commodore Amiga auf den Markt kam. Ich weiß nicht wie viele Stunden ich mit den Siedlern damals verbracht habe aber es waren sicher weit mehr als 100. Und auch hier bei Pioneers of Pagodia habe ich bereits 15 Stunden seit der Installation von vor einer Woche verbracht. Es ist einfach ein grandioses Spiel. Es läuft, keine Fehlfunktionen. Super programmiert. Ganz großes Lob an Volker Wertich (er war bereits damals an Siedler beteiligt). Ich freue mich jetzt schon auf neue Herausforderungen und falls mal geplant auf ein Pioneers of Pagonia 2. Danke
I enjoy the random maps, that makes every game session different form the previous one.
游戏难度设置有问题,有些图中等都打不过, 前期没发展起来,后期连绵不绝的敌人,游戏不倍速很慢,倍速敌人发展太快, 需要创意工坊,需要房屋自动升级,需要网格区块,需要改善停用的建筑ui提示,需要改善地图肥力的预览方式,或者农场的肥力取决于附近区块,有区块即解锁,而不是农田的位置,避免农田修不整齐,需要建筑修建时改变树木位置和植物位置而不是覆盖消失 需要多个军团F2A,需要有城墙,塔楼系统,需要小人更聪明,敌人太多自动逃跑而不是一个人冲上去送人头,以及更好的撤退指令,能够拉得动,还有专属进攻点设置,比如连一起的巢穴,优先攻击其中一个巢穴的敌人,而不是仇恨扩展到所有敌人上,导致一个巢穴都没消灭,需要敌人手册或者在敌人描述直接告诉我用什么兵种打,而不是我还得造出出兵建筑才能查看兵种克制关系 总之平衡做的很烂,这个是个关卡经营游戏,而不是即时战略,中等难度以前按照经验游戏发展,中等难度时就要当作战略游戏思考攻击决策,快速推进科技,如果攻击错误很容易被耗死.困难难度真的难,能比上冷酷or令人凶残的描述. 总结一下经验 1 中等难度时,就得快速推科技,探出后直接转铁矿 2 作战思维转变,以生产力的方式去换,也就是爆兵打,当耗材,尤其是基础兵种,只用木头材料,也就是后勤更得上可以无限爆. 3 有狼人先找银矿,狼人翻倍太快了,而且后勤生产慢 4 小偷,强盗(不用管),推图时灭了就行,幽灵烦,但损失很低,所以可以硬拖,狼人第一时间处理,马xx战士可以第二时间处理,入侵慢,但拆物品恶心,拾荒者只要推图够快,就没对方发展空间. 5 兵营攻击集合可以打建筑防御圈外的目标,士兵展开战斗可以解锁一点点迷雾,野猪也行,也就是可以追击敌人屁股打,边打边开图,能追到敌人老家 6 如果没把握,等敌人入侵,敌人会分一波兵去家里捣乱,这个这时候打更省力. 7 地址探险家有bug,如果山脉比较大,他会重复勘探,牌子消失,二次勘探再消失,所以一个山脉配一个勘探,勘探完了就拆 8 野生的麻草产量可观,比种田快维护还低,不要小瞧,猎人放在猪和鹿附近, 9 贸易中心贴着村落,找个最优路线,后勤压力给搬运工而不是商人. 10 挖宝得挖,神器和财富加成还是可观的,尽量做首饰而不是钱币, 11 裁缝铺,钱币铺,饰品,宝物仓库往深处放,因为建筑自带仓库,黄金或宝石,导致容易被破坏或者偷走 12 食物是两个方向,工作餐和生育餐,而不是I级餐II级餐III级餐. 13 外围可以丢铜矿仓库,因为铜矿过于富裕和卡道路,所以想要清整地图铜矿就和垃圾一样,专门存放
I really enjoyed this game. In my opinion it is second to none to the old Settler games with some fitting additions that bring the game into line with the current era.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Master of Command | $3.8M | 3.8K | 92% | $29.99 |
| Cat Goes Fishing | $3.8M | 16.3K | 94% | $6.99 |
| ENDLESS Space™ - Definitive Edition | $3.8M | 9.6K | 81% | $9.99 |
| Overgrowth | $3.8M | 9K | 81% | $19.99 |
| SteamWorld Dig 2 | $3.8M | 9K | 95% | $19.99 |
| Sanfu | $3.8M | 17.7K | 83% | $10.99 |